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Imports DWSIM.Interfaces
Imports DWSIM.Interfaces.Enums.GraphicObjects
Imports DWSIM.DrawingTools.Point
Imports s = DWSIM.GlobalSettings.Settings
Imports System.Windows.Forms
Namespace GraphicObjects
Public Class ConnectionPoint
Implements IConnectionPoint
Public Property AttachedConnector As Interfaces.IConnectorGraphicObject = Nothing Implements Interfaces.IConnectionPoint.AttachedConnector
Public Property ConnectorName As String = "" Implements Interfaces.IConnectionPoint.ConnectorName
Public Property Direction As Interfaces.Enums.GraphicObjects.ConDir = Interfaces.Enums.GraphicObjects.ConDir.Right Implements Interfaces.IConnectionPoint.Direction
Private _IsAttached As Boolean = False
Public Property IsAttached As Boolean Implements Interfaces.IConnectionPoint.IsAttached
Get
If AttachedConnector Is Nothing Then _IsAttached = False
If Not AttachedConnector Is Nothing Then
If AttachedConnector.AttachedTo Is Nothing Then _IsAttached = False
If AttachedConnector.AttachedFrom Is Nothing Then _IsAttached = False
End If
Return _IsAttached
End Get
Set(value As Boolean)
_IsAttached = value
End Set
End Property
Public Property Type As Interfaces.Enums.GraphicObjects.ConType Implements Interfaces.IConnectionPoint.Type
Public Property X As Integer = 0 Implements Interfaces.IConnectionPoint.X
Public Property Y As Integer = 0 Implements Interfaces.IConnectionPoint.Y
Public Property Position As IPoint Implements IConnectionPoint.Position
Public Property Active As Boolean = True Implements IConnectionPoint.Active
Public Property IsEnergyConnector As Boolean = False Implements IConnectionPoint.IsEnergyConnector
End Class
Public Class ConnectorGraphic
Inherits ShapeGraphic
Implements Interfaces.IConnectorGraphicObject
<Xml.Serialization.XmlIgnore> Public Property PointList As New List(Of Point)
Public Property Straight As Boolean = False Implements IConnectorGraphicObject.Straight
Public Property ConnectorPath As SKPath
Public Property ConnectorPathExpanded As SKPath
Public Shared Property ExpandFactor As Integer = 20
#Region "Constructors"
Public Sub New()
End Sub
Public Sub New(ByVal startPosition As Point)
Me.New()
Me.SetStartPosition(startPosition)
Me.IsConnector = True
End Sub
Public Sub New(ByVal posX As Integer, ByVal posY As Integer)
Me.New(New Point(posX, posY))
Me.IsConnector = True
End Sub
Public Sub New(ByVal startPosition As Point, ByVal endPosition As Point)
Me.New(startPosition)
Me.SetEndPosition(endPosition)
Me.AutoSize = False
Me.IsConnector = True
End Sub
Public Sub New(ByVal startX As Integer, ByVal startY As Integer, ByVal endPosition As Point)
Me.New(New Point(startX, startY), endPosition)
Me.IsConnector = True
End Sub
Public Sub New(ByVal startX As Integer, ByVal startY As Integer, ByVal endX As Integer, ByVal endY As Integer)
Me.New(New Point(startX, startY), New Point(endX, endY))
Me.IsConnector = True
End Sub
#End Region
Public Sub UpdateStatus2(ByRef ConnPen As SKPaint, ByVal Conn As ConnectorGraphic)
ConnPen.Color = GraphicsSurface.ForegroundColor
If Conn.AttachedFrom.Status = Enums.GraphicObjects.Status.Calculated And Conn.AttachedTo.Status = Enums.GraphicObjects.Status.Calculated Then
If s.DarkMode Then
ConnPen.Color = SKColors.WhiteSmoke
Else
ConnPen.Color = SKColors.SteelBlue
End If
Else
ConnPen.Color = SKColors.Salmon
End If
End Sub
Public Function GetStartPosition() As Point
Return Me.Position
End Function
Public Sub SetStartPosition(ByVal Value As Point)
'Me.SetPosition(Value.ToSKPoint)
End Sub
Public Function GetEndPosition() As Point
Dim endPosition As New Point(Me.X, Me.Y)
endPosition.X += Me.Width
endPosition.Y += Me.Height
Return endPosition
End Function
Public Sub SetEndPosition(ByVal Value As Point)
Width = Value.X - Me.X
Height = Value.Y - Me.Y
End Sub
Public Sub SetupPositioning()
'posicionar pontos nos primeiros slots livres
PointList = New List(Of Point)
Dim StartPos, EndPos As New Point
Dim StartDir, EndDir As ConDir
If Me.AttachedFrom.ObjectType = ObjectType.EnergyStream Then
If Me.AttachedTo.ObjectType = ObjectType.ShortcutColumn Or
Me.AttachedTo.ObjectType = ObjectType.OT_EnergyRecycle Or
Me.AttachedTo.ObjectType = ObjectType.Vessel Then
StartPos = Me.AttachedFrom.OutputConnectors(0).Position
EndPos = Me.AttachedTo.InputConnectors(Me.AttachedToConnectorIndex).Position
StartDir = Me.AttachedFrom.OutputConnectors(0).Direction
EndDir = Me.AttachedTo.InputConnectors(Me.AttachedToConnectorIndex).Direction
Else
StartPos = Me.AttachedFrom.OutputConnectors(0).Position
StartDir = Me.AttachedFrom.OutputConnectors(0).Direction
If AttachedToOutput Then
EndPos = Me.AttachedTo.OutputConnectors(Me.AttachedToConnectorIndex).Position
EndDir = Me.AttachedTo.OutputConnectors(Me.AttachedToConnectorIndex).Direction
Else
If Me.AttachedTo.EnergyConnector.Active Then
EndPos = Me.AttachedTo.EnergyConnector.Position
EndDir = Me.AttachedTo.EnergyConnector.Direction
Else
EndPos = Me.AttachedTo.InputConnectors(Me.AttachedToConnectorIndex).Position
EndDir = Me.AttachedTo.InputConnectors(Me.AttachedToConnectorIndex).Direction
End If
End If
End If
ElseIf Me.AttachedFromConnectorIndex = -1 Then
StartPos = Me.AttachedFrom.EnergyConnector.Position
EndPos = Me.AttachedTo.InputConnectors(Me.AttachedToConnectorIndex).Position
StartDir = Me.AttachedFrom.EnergyConnector.Direction
EndDir = Me.AttachedTo.InputConnectors(Me.AttachedToConnectorIndex).Direction
Else
If AttachedFromInput Then
StartPos = Me.AttachedFrom.InputConnectors(Me.AttachedFromConnectorIndex).Position
StartDir = Me.AttachedFrom.InputConnectors(Me.AttachedFromConnectorIndex).Direction
Else
StartPos = Me.AttachedFrom.OutputConnectors(Me.AttachedFromConnectorIndex).Position
StartDir = Me.AttachedFrom.OutputConnectors(Me.AttachedFromConnectorIndex).Direction
End If
If AttachedToOutput Then
EndPos = Me.AttachedTo.OutputConnectors(Me.AttachedToConnectorIndex).Position
EndDir = Me.AttachedTo.OutputConnectors(Me.AttachedToConnectorIndex).Direction
Else
EndPos = Me.AttachedTo.InputConnectors(Me.AttachedToConnectorIndex).Position
EndDir = Me.AttachedTo.InputConnectors(Me.AttachedToConnectorIndex).Direction
End If
End If
Dim DeltaX, DeltaY As Integer
DeltaX = 10
DeltaY = 10
Dim XM, YM As Double
Dim LeftTop1, RightBottom1, LeftTop2, RightBottom2 As New Point
LeftTop1.X = Me.AttachedFrom.X
LeftTop1.Y = Me.AttachedFrom.Y
RightBottom1.X = Me.AttachedFrom.X + Me.AttachedFrom.Width
RightBottom1.Y = Me.AttachedFrom.Y + Me.AttachedFrom.Height
LeftTop2.X = Me.AttachedTo.X
LeftTop2.Y = Me.AttachedTo.Y
RightBottom2.X = Me.AttachedTo.X + Me.AttachedTo.Width
RightBottom2.Y = Me.AttachedTo.Y + Me.AttachedTo.Height
'Check Rotation
If Me.AttachedFrom.Rotation >= 90 And Me.AttachedFrom.Rotation < 180 Then
If StartDir = ConDir.Left Then
StartDir = ConDir.Up
ElseIf StartDir = ConDir.Down Then
StartDir = ConDir.Left
ElseIf StartDir = ConDir.Right Then
StartDir = ConDir.Down
ElseIf StartDir = ConDir.Up Then
StartDir = ConDir.Right
End If
ElseIf Me.AttachedFrom.Rotation >= 180 And Me.AttachedFrom.Rotation < 270 Then
If StartDir = ConDir.Left Then
StartDir = ConDir.Right
ElseIf StartDir = ConDir.Down Then
StartDir = ConDir.Up
ElseIf StartDir = ConDir.Right Then
StartDir = ConDir.Left
ElseIf StartDir = ConDir.Up Then
StartDir = ConDir.Down
End If
ElseIf Me.AttachedFrom.Rotation >= 270 And Me.AttachedFrom.Rotation < 360 Then
If StartDir = ConDir.Left Then
StartDir = ConDir.Down
ElseIf StartDir = ConDir.Down Then
StartDir = ConDir.Right
ElseIf StartDir = ConDir.Right Then
StartDir = ConDir.Up
ElseIf StartDir = ConDir.Up Then
StartDir = ConDir.Left
End If
End If
If Me.AttachedTo.Rotation >= 90 And Me.AttachedTo.Rotation < 180 Then
If EndDir = ConDir.Left Then
EndDir = ConDir.Up
ElseIf EndDir = ConDir.Down Then
EndDir = ConDir.Left
ElseIf EndDir = ConDir.Right Then
EndDir = ConDir.Down
ElseIf EndDir = ConDir.Up Then
EndDir = ConDir.Right
End If
ElseIf Me.AttachedTo.Rotation >= 180 And Me.AttachedTo.Rotation < 270 Then
If EndDir = ConDir.Left Then
EndDir = ConDir.Right
ElseIf EndDir = ConDir.Down Then
EndDir = ConDir.Up
ElseIf EndDir = ConDir.Right Then
EndDir = ConDir.Left
ElseIf EndDir = ConDir.Up Then
EndDir = ConDir.Down
End If
ElseIf Me.AttachedTo.Rotation >= 270 And Me.AttachedTo.Rotation < 360 Then
If EndDir = ConDir.Left Then
EndDir = ConDir.Down
ElseIf EndDir = ConDir.Down Then
EndDir = ConDir.Right
ElseIf EndDir = ConDir.Right Then
EndDir = ConDir.Up
ElseIf EndDir = ConDir.Up Then
EndDir = ConDir.Left
End If
End If
'Apply Rotation
If Me.AttachedFrom.Rotation <> 0 Then
Dim angle_rad As Double = Me.AttachedFrom.Rotation * Math.PI / 180
Dim center As New Point(Me.AttachedFrom.X + Me.AttachedFrom.Width / 2, Me.AttachedFrom.Y + Me.AttachedFrom.Height / 2)
Dim x As Double = StartPos.X - center.X
Dim y As Double = StartPos.Y - center.Y
StartPos.X = center.X + (x * Math.Cos(angle_rad) + y * Math.Sin(angle_rad))
StartPos.Y = center.Y - (x * -Math.Sin(angle_rad) + y * Math.Cos(angle_rad))
End If
If Me.AttachedTo.Rotation <> 0 Then
Dim angle_rad As Double = Me.AttachedTo.Rotation * Math.PI / 180
Dim center As New Point(Me.AttachedTo.X + Me.AttachedTo.Width / 2, Me.AttachedTo.Y + Me.AttachedTo.Height / 2)
Dim x As Double = EndPos.X - center.X
Dim y As Double = EndPos.Y - center.Y
EndPos.X = center.X + (x * Math.Cos(angle_rad) + y * Math.Sin(angle_rad))
EndPos.Y = center.Y - (x * -Math.Sin(angle_rad) + y * Math.Cos(angle_rad))
End If
'Check Flipping
If Me.AttachedFrom.FlippedV Then
Dim center As New Point(Me.AttachedFrom.X + Me.AttachedFrom.Width / 2, Me.AttachedFrom.Y + Me.AttachedFrom.Height / 2)
Dim y As Double = StartPos.Y - center.Y
StartPos.Y = center.Y - y
If StartDir = ConDir.Down Then StartDir = ConDir.Up
If StartDir = ConDir.Up Then StartDir = ConDir.Down
End If
If Me.AttachedFrom.FlippedH Then
Dim center As New Point(Me.AttachedFrom.X + Me.AttachedFrom.Width / 2, Me.AttachedFrom.Y + Me.AttachedFrom.Height / 2)
Dim x As Double = StartPos.X - center.X
StartPos.X = center.X - x
If StartDir = ConDir.Left Then StartDir = ConDir.Right
If StartDir = ConDir.Right Then StartDir = ConDir.Left
End If
If Me.AttachedTo.FlippedV Then
Dim center As New Point(Me.AttachedTo.X + Me.AttachedTo.Width / 2, Me.AttachedTo.Y + Me.AttachedTo.Height / 2)
Dim y As Double = EndPos.Y - center.Y
EndPos.Y = center.Y - y
If EndDir = ConDir.Down Then EndDir = ConDir.Up
If EndDir = ConDir.Up Then EndDir = ConDir.Down
End If
If Me.AttachedTo.FlippedH Then
Dim center As New Point(Me.AttachedTo.X + Me.AttachedTo.Width / 2, Me.AttachedTo.Y + Me.AttachedTo.Height / 2)
Dim x As Double = EndPos.X - center.X
EndPos.X = center.X - x
If EndDir = ConDir.Left Then EndDir = ConDir.Right
If EndDir = ConDir.Right Then EndDir = ConDir.Left
End If
'Construct path of stream
PointList.Add(New Point(StartPos.X, StartPos.Y))
'================== EndDir Right =======================
If StartDir = ConDir.Down And EndDir = ConDir.Right Then
If (EndPos.X - DeltaX) > StartPos.X Then
If EndPos.Y >= StartPos.Y + DeltaY Then
PointList.Add(New Point(StartPos.X, EndPos.Y))
Else
PointList.Add(New Point(StartPos.X, StartPos.Y + DeltaY))
XM = (RightBottom1.X + LeftTop2.X) / 2
If XM < RightBottom1.X + DeltaX Then XM = LeftTop1.X - DeltaX
PointList.Add(New Point(XM, StartPos.Y + DeltaY))
PointList.Add(New Point(XM, EndPos.Y))
End If
Else
XM = EndPos.X - DeltaX
If XM > LeftTop1.X - DeltaX And EndPos.Y < StartPos.Y + DeltaY Then XM = LeftTop1.X - DeltaX
YM = (StartPos.Y + EndPos.Y) / 2
If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = RightBottom2.Y + DeltaY
If YM < StartPos.Y + DeltaY Then YM = StartPos.Y + DeltaY
PointList.Add(New Point(StartPos.X, YM))
PointList.Add(New Point(XM, YM))
PointList.Add(New Point(XM, EndPos.Y))
End If
PointList.Add(New Point(EndPos.X, EndPos.Y))
ElseIf StartDir = ConDir.Up And EndDir = ConDir.Right Then
If (EndPos.X - DeltaX) > StartPos.X Then
If EndPos.Y <= StartPos.Y - DeltaY Then
PointList.Add(New Point(StartPos.X, EndPos.Y))
Else
PointList.Add(New Point(StartPos.X, StartPos.Y - DeltaY))
XM = (RightBottom1.X + LeftTop2.X) / 2
If XM < RightBottom1.X + DeltaX Then XM = LeftTop1.X - DeltaX
PointList.Add(New Point(XM, StartPos.Y - DeltaY))
PointList.Add(New Point(XM, EndPos.Y))
End If
Else
XM = EndPos.X - DeltaX
If XM > LeftTop1.X - DeltaX And EndPos.Y < StartPos.Y + DeltaY Then XM = LeftTop1.X - DeltaX
YM = (StartPos.Y + EndPos.Y) / 2
If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = LeftTop2.Y - DeltaY
If YM > StartPos.Y - DeltaY Then YM = StartPos.Y - DeltaY
PointList.Add(New Point(StartPos.X, YM))
PointList.Add(New Point(XM, YM))
PointList.Add(New Point(XM, EndPos.Y))
End If
PointList.Add(New Point(EndPos.X, EndPos.Y))
ElseIf StartDir = ConDir.Right And EndDir = ConDir.Right Then
If (EndPos.X - DeltaX) >= (StartPos.X + DeltaX) Then
PointList.Add(New Point((StartPos.X + EndPos.X) / 2, StartPos.Y))
PointList.Add(New Point((StartPos.X + EndPos.X) / 2, EndPos.Y))
Else
PointList.Add(New Point((StartPos.X + DeltaX), StartPos.Y))
XM = EndPos.X - DeltaX
YM = (LeftTop2.Y + RightBottom1.Y) / 2
If RightBottom2.Y + DeltaY > LeftTop1.Y - DeltaY Then YM = RightBottom1.Y + DeltaY
If YM < RightBottom2.Y + DeltaY And YM > LeftTop2.Y - DeltaY Then YM = RightBottom2.Y + DeltaY
If YM < (RightBottom1.Y + LeftTop2.Y) / 2 Then YM = (RightBottom1.Y + LeftTop2.Y) / 2
PointList.Add(New Point((StartPos.X + DeltaX), YM))
PointList.Add(New Point(XM, YM))
PointList.Add(New Point(XM, EndPos.Y))
End If
ElseIf StartDir = ConDir.Left And EndDir = ConDir.Right Then
If (EndPos.X - DeltaX) > StartPos.X Then
PointList.Add(New Point(StartPos.X - DeltaX, StartPos.Y))
If EndPos.Y > LeftTop1.Y - DeltaY And EndPos.Y < RightBottom1.Y + DeltaY Then
If StartPos.Y < EndPos.Y Then
YM = LeftTop1.Y - DeltaY
Else
YM = RightBottom1.Y + DeltaY
End If
PointList.Add(New Point(StartPos.X - DeltaX, YM))
PointList.Add(New Point((RightBottom1.X + LeftTop2.X) / 2, YM))
PointList.Add(New Point((RightBottom1.X + LeftTop2.X) / 2, EndPos.Y))
Else
PointList.Add(New Point(StartPos.X - DeltaX, EndPos.Y))
End If
Else
XM = StartPos.X - DeltaX
If XM > EndPos.X - DeltaX Then XM = EndPos.X - DeltaX
If StartPos.Y > LeftTop2.Y - DeltaY And StartPos.Y < RightBottom2.Y + DeltaY Then
PointList.Add(New Point((StartPos.X + RightBottom2.X) / 2, StartPos.Y))
If StartPos.Y < EndPos.Y Then
YM = LeftTop2.Y - DeltaY
Else
YM = RightBottom2.Y + DeltaY
End If
PointList.Add(New Point((StartPos.X + RightBottom2.X) / 2, YM))
PointList.Add(New Point(XM, YM))
PointList.Add(New Point(XM, EndPos.Y))
Else
PointList.Add(New Point(XM, StartPos.Y))
PointList.Add(New Point(XM, EndPos.Y))
End If
End If
ElseIf StartDir = ConDir.Right And EndDir = ConDir.Down Then
If (EndPos.Y - DeltaY) > StartPos.Y Then
If EndPos.X >= StartPos.X + DeltaX Then
PointList.Add(New Point(EndPos.X, StartPos.Y))
Else
YM = (StartPos.Y + EndPos.Y) / 2
If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = LeftTop2.Y - DeltaY
If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = LeftTop1.Y - DeltaY
PointList.Add(New Point(StartPos.X + DeltaX, StartPos.Y))
PointList.Add(New Point(StartPos.X + DeltaX, YM))
PointList.Add(New Point(EndPos.X, YM))
End If
Else
XM = StartPos.X + DeltaX
If XM > LeftTop2.X - DeltaX And XM < RightBottom2.X + DeltaX Then XM = RightBottom2.X + DeltaX
YM = EndPos.Y - DeltaY
If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = LeftTop1.Y - DeltaY
PointList.Add(New Point(XM, StartPos.Y))
PointList.Add(New Point(XM, YM))
PointList.Add(New Point(EndPos.X, YM))
End If
ElseIf StartDir = ConDir.Left And EndDir = ConDir.Down Then
If (EndPos.Y - DeltaY) > StartPos.Y Then
If EndPos.X <= StartPos.X - DeltaX Then
PointList.Add(New Point(EndPos.X, StartPos.Y))
Else
YM = (StartPos.Y + EndPos.Y) / 2
If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = LeftTop2.Y - DeltaY
If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = LeftTop1.Y - DeltaY
PointList.Add(New Point(StartPos.X - DeltaX, StartPos.Y))
PointList.Add(New Point(StartPos.X - DeltaX, YM))
PointList.Add(New Point(EndPos.X, YM))
End If
Else
XM = StartPos.X - DeltaX
If XM > LeftTop2.X - DeltaX And XM < RightBottom2.X + DeltaX Then XM = LeftTop2.X - DeltaX
YM = EndPos.Y - DeltaY
If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = LeftTop1.Y - DeltaY
PointList.Add(New Point(XM, StartPos.Y))
PointList.Add(New Point(XM, YM))
PointList.Add(New Point(EndPos.X, YM))
End If
ElseIf StartDir = ConDir.Up And EndDir = ConDir.Down Then
YM = StartPos.Y - DeltaY
If YM < EndPos.Y - DeltaY Then
XM = EndPos.X
If XM > LeftTop1.X - DeltaX And XM < RightBottom1.X + DeltaX Then
XM = RightBottom1.X + DeltaX
PointList.Add(New Point(StartPos.X, YM))
PointList.Add(New Point(XM, YM))
YM = (RightBottom1.Y + EndPos.Y) / 2
PointList.Add(New Point(XM, YM))
PointList.Add(New Point(EndPos.X, YM))
Else
PointList.Add(New Point(StartPos.X, YM))
PointList.Add(New Point(EndPos.X, YM))
End If
Else
YM = EndPos.Y - DeltaY
If StartPos.X > LeftTop2.X - DeltaX And StartPos.X < RightBottom2.X + DeltaX Then
XM = RightBottom2.X + DeltaX
YM = (RightBottom2.Y + StartPos.Y) / 2
PointList.Add(New Point(StartPos.X, YM))
PointList.Add(New Point(XM, YM))
YM = EndPos.Y - DeltaY
PointList.Add(New Point(XM, YM))
PointList.Add(New Point(EndPos.X, YM))
Else
PointList.Add(New Point(StartPos.X, YM))
PointList.Add(New Point(EndPos.X, YM))
End If
End If
End If
If StartDir = ConDir.Down And EndDir = ConDir.Down Then
YM = (StartPos.Y + EndPos.Y) / 2
If YM < StartPos.Y + DeltaY Then
XM = (RightBottom1.X + LeftTop2.X) / 2
If XM > LeftTop1.X - DeltaX And XM < RightBottom1.X + DeltaX Then
XM = RightBottom1.X + DeltaX
If XM > LeftTop2.X - DeltaX And XM < RightBottom2.X + DeltaX Then XM = RightBottom2.X + DeltaX
End If
PointList.Add(New Point(StartPos.X, StartPos.Y + DeltaY))
PointList.Add(New Point(XM, StartPos.Y + DeltaY))
YM = EndPos.Y - DeltaY
PointList.Add(New Point(XM, YM))
PointList.Add(New Point(EndPos.X, YM))
Else
PointList.Add(New Point(StartPos.X, YM))
PointList.Add(New Point(EndPos.X, YM))
End If
ElseIf StartDir = ConDir.Right And EndDir = ConDir.Left Then
If (EndPos.X + DeltaX) > (StartPos.X + DeltaX) Then
If EndPos.Y < RightBottom1.Y + DeltaY And EndPos.Y > LeftTop1.Y - DeltaY Then
If EndPos.Y < (LeftTop1.Y + RightBottom1.Y) / 2 Then
YM = RightBottom2.Y + DeltaY
Else
YM = LeftTop2.Y - DeltaY
End If
PointList.Add(New Point((StartPos.X + LeftTop2.X) / 2, StartPos.Y))
PointList.Add(New Point((StartPos.X + LeftTop2.X) / 2, YM))
PointList.Add(New Point(EndPos.X + DeltaX, YM))
PointList.Add(New Point(EndPos.X + DeltaX, EndPos.Y))
Else
PointList.Add(New Point(EndPos.X + DeltaX, StartPos.Y))
PointList.Add(New Point(EndPos.X + DeltaX, EndPos.Y))
End If
Else
PointList.Add(New Point(StartPos.X + DeltaX, StartPos.Y))
If EndPos.Y < RightBottom1.Y + DeltaY And EndPos.Y > LeftTop1.Y - DeltaY Then
If EndPos.Y < (LeftTop1.Y + RightBottom1.Y) / 2 Then
YM = LeftTop1.Y - DeltaY
Else
YM = RightBottom1.Y + DeltaY
End If
PointList.Add(New Point(StartPos.X + DeltaX, YM))
PointList.Add(New Point((RightBottom2.X + LeftTop1.X) / 2, YM))
PointList.Add(New Point((RightBottom2.X + LeftTop1.X) / 2, EndPos.Y))
Else
PointList.Add(New Point(StartPos.X + DeltaX, EndPos.Y))
End If
End If
ElseIf StartDir = ConDir.Left And EndDir = ConDir.Left Then
If (EndPos.X + DeltaX) > (StartPos.X - DeltaX) Then
YM = (StartPos.Y + EndPos.Y) / 2
If YM < RightBottom1.Y + DeltaY And YM > LeftTop1.Y - DeltaY Then YM = LeftTop1.Y - DeltaY
If YM < RightBottom2.Y + DeltaY And YM > LeftTop2.Y - DeltaY Then YM = LeftTop2.Y - DeltaY
PointList.Add(New Point(StartPos.X - DeltaX, StartPos.Y))
PointList.Add(New Point(StartPos.X - DeltaX, YM))
PointList.Add(New Point(EndPos.X + DeltaX, YM))
PointList.Add(New Point(EndPos.X + DeltaX, EndPos.Y))
Else
PointList.Add(New Point((StartPos.X + EndPos.X) / 2, StartPos.Y))
PointList.Add(New Point((StartPos.X + EndPos.X) / 2, EndPos.Y))
End If
ElseIf StartDir = ConDir.Down And EndDir = ConDir.Left Then
If (EndPos.X + DeltaX) < StartPos.X Then
If EndPos.Y >= StartPos.Y + DeltaY Then
PointList.Add(New Point(StartPos.X, EndPos.Y))
Else
PointList.Add(New Point(StartPos.X, StartPos.Y + DeltaY))
XM = (LeftTop1.X + RightBottom2.X) / 2
If XM > LeftTop1.X - DeltaX Then XM = RightBottom1.X + DeltaX
PointList.Add(New Point(XM, StartPos.Y + DeltaY))
PointList.Add(New Point(XM, EndPos.Y))
End If
Else
XM = EndPos.X + DeltaX
If XM < RightBottom1.X + DeltaX And EndPos.Y < StartPos.Y + DeltaY Then XM = RightBottom1.X + DeltaX
YM = (StartPos.Y + LeftTop2.Y) / 2
If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = RightBottom2.Y + DeltaY
If YM < StartPos.Y + DeltaY Then YM = StartPos.Y + DeltaY
PointList.Add(New Point(StartPos.X, YM))
PointList.Add(New Point(XM, YM))
PointList.Add(New Point(XM, EndPos.Y))
End If
PointList.Add(New Point(EndPos.X, EndPos.Y))
ElseIf StartDir = ConDir.Up And EndDir = ConDir.Left Then
If (EndPos.X + DeltaX) < StartPos.X Then
If EndPos.Y <= StartPos.Y - DeltaY Then
PointList.Add(New Point(StartPos.X, EndPos.Y))
Else
PointList.Add(New Point(StartPos.X, StartPos.Y - DeltaY))
XM = (LeftTop1.X + RightBottom2.X) / 2
If XM > LeftTop1.X - DeltaX Then XM = RightBottom1.X + DeltaX
PointList.Add(New Point(XM, StartPos.Y - DeltaY))
PointList.Add(New Point(XM, EndPos.Y))
End If
Else
XM = EndPos.X + DeltaX
If XM < RightBottom1.X + DeltaX And EndPos.Y > StartPos.Y - DeltaY Then XM = RightBottom1.X + DeltaX
YM = (StartPos.Y + EndPos.Y) / 2
If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = LeftTop2.Y - DeltaY
If YM > StartPos.Y - DeltaY Then YM = StartPos.Y - DeltaY
PointList.Add(New Point(StartPos.X, YM))
PointList.Add(New Point(XM, YM))
PointList.Add(New Point(XM, EndPos.Y))
End If
PointList.Add(New Point(EndPos.X, EndPos.Y))
ElseIf StartDir = ConDir.Left And EndDir = ConDir.Up Then
If EndPos.X < StartPos.X - DeltaX Then
If StartPos.Y > EndPos.Y + DeltaY Then
PointList.Add(New Point(EndPos.X, StartPos.Y))
Else
XM = (StartPos.X + EndPos.X) / 2
If XM < RightBottom2.X + DeltaX Then XM = LeftTop2.X - DeltaX
PointList.Add(New Point(XM, StartPos.Y))
PointList.Add(New Point(XM, EndPos.Y + DeltaY))
PointList.Add(New Point(EndPos.X, EndPos.Y + DeltaY))
End If
Else
XM = StartPos.X - DeltaX
If XM > LeftTop2.X - DeltaX Then XM = LeftTop2.X - DeltaX
YM = (StartPos.Y + EndPos.Y) / 2
If YM < RightBottom2.Y + DeltaY Then YM = EndPos.Y + DeltaY
If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = RightBottom1.Y + DeltaY
PointList.Add(New Point(XM, StartPos.Y))
PointList.Add(New Point(XM, YM))
PointList.Add(New Point(EndPos.X, YM))
End If
ElseIf StartDir = ConDir.Right And EndDir = ConDir.Up Then
If EndPos.X > StartPos.X + DeltaX Then
If StartPos.Y > EndPos.Y + DeltaY Then
PointList.Add(New Point(EndPos.X, StartPos.Y))
Else
XM = (StartPos.X + EndPos.X) / 2
If XM > LeftTop2.X - DeltaX Then XM = RightBottom2.X + DeltaX
PointList.Add(New Point(XM, StartPos.Y))
PointList.Add(New Point(XM, EndPos.Y + DeltaY))
PointList.Add(New Point(EndPos.X, EndPos.Y + DeltaY))
End If
Else
XM = StartPos.X + DeltaX
If XM < RightBottom2.X + DeltaX Then XM = RightBottom2.X + DeltaX
YM = (StartPos.Y + EndPos.Y) / 2
If YM < EndPos.Y + DeltaY Then YM = EndPos.Y + DeltaY
If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = RightBottom1.Y + DeltaY
PointList.Add(New Point(XM, StartPos.Y))
PointList.Add(New Point(XM, YM))
PointList.Add(New Point(EndPos.X, YM))
End If
ElseIf StartDir = ConDir.Up And EndDir = ConDir.Up Then
If EndPos.Y + DeltaY < StartPos.Y - DeltaY Then
YM = (StartPos.Y + EndPos.Y) / 2
PointList.Add(New Point(StartPos.X, YM))
PointList.Add(New Point(EndPos.X, YM))
Else
XM = (StartPos.X + EndPos.X) / 2
If XM > LeftTop1.X - DeltaX And XM < RightBottom1.X + DeltaX Then XM = RightBottom1.X + DeltaX
If XM > LeftTop2.X - DeltaX And XM < RightBottom2.X + DeltaX Then
XM = RightBottom2.X + DeltaX
If XM > LeftTop1.X - DeltaX And XM < RightBottom1.X + DeltaX Then XM = RightBottom1.X + DeltaX
End If
PointList.Add(New Point(StartPos.X, StartPos.Y - DeltaY))
PointList.Add(New Point(XM, StartPos.Y - DeltaY))
PointList.Add(New Point(XM, EndPos.Y + DeltaY))
PointList.Add(New Point(EndPos.X, EndPos.Y + DeltaY))
End If
ElseIf StartDir = ConDir.Down And EndDir = ConDir.Up Then
YM = StartPos.Y + DeltaY
XM = EndPos.X
If YM > EndPos.Y + DeltaY Then
If XM > LeftTop1.X - DeltaX And XM < RightBottom1.X + DeltaX Then
XM = RightBottom1.X + DeltaX
PointList.Add(New Point(StartPos.X, YM))
PointList.Add(New Point(XM, YM))
YM = (LeftTop1.Y + EndPos.Y) / 2
PointList.Add(New Point(XM, YM))
PointList.Add(New Point(EndPos.X, YM))
Else
PointList.Add(New Point(StartPos.X, YM))
PointList.Add(New Point(EndPos.X, YM))
End If
Else
YM = EndPos.Y + DeltaY
If StartPos.X > LeftTop2.X - DeltaX And StartPos.X < RightBottom2.X + DeltaX Then
XM = RightBottom2.X + DeltaX
YM = (LeftTop1.Y + EndPos.Y) / 2
PointList.Add(New Point(StartPos.X, YM))
PointList.Add(New Point(XM, YM))
YM = EndPos.Y + DeltaY
PointList.Add(New Point(XM, YM))
PointList.Add(New Point(EndPos.X, YM))
Else
PointList.Add(New Point(StartPos.X, YM))
PointList.Add(New Point(EndPos.X, YM))
End If
End If
End If
'finish path
PointList.Add(New Point(EndPos.X, EndPos.Y))
End Sub
Public Overrides Sub Draw(ByVal g As Object)
Dim canvas As SKCanvas = DirectCast(g, SKCanvas)
SetupPositioning()
Dim path As New SKPath()
path.MoveTo(PointList(0).X, PointList(0).Y)
For i As Integer = 1 To PointList.Count - 1
path.LineTo(PointList(i).X, PointList(i).Y)
Next
ConnectorPath = path
Select Case DrawMode
Case 0, 2
'default
Dim myPen As New SKPaint
With myPen
.IsStroke = True
.StrokeWidth = LineWidth
.IsAntialias = GlobalSettings.Settings.DrawingAntiAlias
.PathEffect = SKPathEffect.CreateCorner(2.0F)
If AttachedFrom.Status = Enums.GraphicObjects.Status.Calculated And AttachedTo.Status = Enums.GraphicObjects.Status.Calculated Then
If s.DarkMode Then
.Color = SKColors.WhiteSmoke
Else
.Color = SKColors.SteelBlue
End If
Else
.Color = SKColors.Salmon
End If
If AttachedFrom.ObjectType = ObjectType.OT_Recycle Or AttachedFrom.ObjectType = ObjectType.OT_EnergyRecycle Then
If AttachedFrom.Active Then
.Color = SKColors.SandyBrown
Else
.Color = SKColors.Gray
End If
.PathEffect = SKPathEffect.CreateCompose(SKPathEffect.CreateDash(New Single() {2, 2}, 4), .PathEffect)
End If
If AttachedTo.ObjectType = ObjectType.OT_Recycle Or AttachedTo.ObjectType = ObjectType.OT_EnergyRecycle Then
If AttachedTo.Active Then
.Color = SKColors.SandyBrown
Else
.Color = SKColors.Gray
End If
.PathEffect = SKPathEffect.CreateCompose(SKPathEffect.CreateDash(New Single() {2, 2}, 4), .PathEffect)
End If
End With
Dim myPen2 As New SKPaint
With myPen2
.IsStroke = True
.StrokeWidth = LineWidth + 4
.IsAntialias = GlobalSettings.Settings.DrawingAntiAlias
.PathEffect = SKPathEffect.CreateCorner(6.0F)
.Color = SKColors.White.WithAlpha(200)
End With
If Not Straight Then
If Not GlobalSettings.Settings.DarkMode Then canvas.DrawPath(path, myPen2)
canvas.DrawPath(path, myPen)
Else
canvas.DrawLine(New SKPoint(PointList.First.X, PointList.First.Y),
New SKPoint(PointList.Last.X, PointList.Last.Y), myPen)
End If
Case 1
'b/w
Dim myPen As New SKPaint
With myPen
.Color = SKColors.Gray
.StrokeWidth = LineWidth
.IsStroke = True
.IsAntialias = GlobalSettings.Settings.DrawingAntiAlias
.PathEffect = SKPathEffect.CreateCorner(2.0F)
If AttachedFrom.ObjectType = ObjectType.OT_Recycle Or AttachedTo.ObjectType = ObjectType.OT_EnergyRecycle Then
If AttachedFrom.Active Then
.Color = SKColors.SandyBrown
Else
.Color = SKColors.Gray
End If
.PathEffect = SKPathEffect.CreateCompose(SKPathEffect.CreateDash(New Single() {2, 2}, 4), .PathEffect)
End If
If AttachedTo.ObjectType = ObjectType.OT_Recycle Or AttachedTo.ObjectType = ObjectType.OT_EnergyRecycle Then
If AttachedTo.Active Then
.Color = SKColors.SandyBrown
Else
.Color = SKColors.Gray
End If
.PathEffect = SKPathEffect.CreateCompose(SKPathEffect.CreateDash(New Single() {2, 2}, 4), .PathEffect)
End If
End With
If Not Straight Then
canvas.DrawPath(path, myPen)
Else
canvas.DrawLine(New SKPoint(PointList.First.X, PointList.First.Y),
New SKPoint(PointList.Last.X, PointList.Last.Y), myPen)
End If
Case 2
'Gas/Liquid Flows
Case 3
'Temperature Gradients
Case 4
'Pressure Gradients
Case 5
'Temperature/Pressure Gradients
End Select
Dim bounds As New SKRect
ConnectorPath.GetBounds(bounds)
X = bounds.Left
Y = bounds.Top
Width = bounds.Width
Height = bounds.Height
End Sub
Public Property AttachedFrom As Interfaces.IGraphicObject = Nothing Implements Interfaces.IConnectorGraphicObject.AttachedFrom
Public Property AttachedFromConnectorIndex As Integer = -1 Implements Interfaces.IConnectorGraphicObject.AttachedFromConnectorIndex
Public Property AttachedFromEnergy As Boolean = False Implements Interfaces.IConnectorGraphicObject.AttachedFromEnergy
Public Property AttachedTo As Interfaces.IGraphicObject = Nothing Implements Interfaces.IConnectorGraphicObject.AttachedTo
Public Property AttachedToConnectorIndex As Integer = -1 Implements Interfaces.IConnectorGraphicObject.AttachedToConnectorIndex
Public Property AttachedToEnergy As Boolean = False Implements Interfaces.IConnectorGraphicObject.AttachedToEnergy
Public Property AttachedToOutput As Boolean = False Implements Interfaces.IConnectorGraphicObject.AttachedToOutput
Public Property AttachedFromInput As Boolean = False Implements Interfaces.IConnectorGraphicObject.AttachedFromInput
Public Overrides Function HitTest(pt As SKPoint) As Boolean
If ConnectorPathExpanded IsNot Nothing Then
Return ConnectorPathExpanded.Contains(pt.X, pt.Y)
Else
Return False
End If
End Function
Public Overrides Function GetPointValue(type As PointValueType, X As Integer, Y As Integer, args As List(Of Object)) As Double
If X >= 0 And X <= Width + 5 And Y >= 0 And Y <= Height + 5 Then
If HitTest(New SKPoint(Me.X + X, Me.Y + Y)) Then
Dim im = TryCast(AttachedFrom?.Owner, IMaterialStream)
Dim om = TryCast(AttachedTo?.Owner, IMaterialStream)
If im Is Nothing And om Is Nothing Then Return Double.NaN
Dim ms As IMaterialStream = IIf(im Is Nothing, om, im)
Dim v1 As Double
Select Case type
Case PointValueType.Temperature
v1 = ms.GetTemperature()
Case PointValueType.Pressure
v1 = ms.GetPressure()
Case PointValueType.Flow
v1 = ms.GetMassFlow()
Case PointValueType.EnergyFlow
v1 = ms.GetEnergyFlow()
Case PointValueType.Concentration
v1 = ms.GetCompoundMassConcentration(args(0))
Case PointValueType.CompoundMassFlow
v1 = ms.Phases(0).Compounds(args(0)).MassFlow.GetValueOrDefault()
Case PointValueType.CompoundMolarFlow
v1 = ms.Phases(0).Compounds(args(0)).MolarFlow.GetValueOrDefault()
Case PointValueType.CompoundMassFraction
v1 = ms.Phases(0).Compounds(args(0)).MassFraction.GetValueOrDefault()
Case PointValueType.CompoundMolarFraction
v1 = ms.Phases(0).Compounds(args(0)).MoleFraction.GetValueOrDefault()
Case PointValueType.MeanSolidParticleSize
v1 = ms.Phases(7).Properties.particleSize_Mean.GetValueOrDefault()
End Select
Return v1
Else
Return Double.NaN
End If
Else
Return Double.NaN
End If
End Function
End Class
End Namespace |