File size: 8,715 Bytes
b1b3bae
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
#region Copyright � 2009, De Santiago-Castillo JA. All rights reserved.

//Copyright � 2009 Jose Antonio De Santiago-Castillo 
//E-mail:JAntonioDeSantiago@gmail.com
//Web: www.DotNumerics.com
//
#endregion

using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;

namespace DotNumerics.LinearAlgebra
{
    /// <summary>
    /// Represents a general Matrix.
    /// </summary>
    public sealed class Matrix : BaseMatrix
    {
        #region  Public Constructors

        /// <summary>
        /// Initializes a new instance of the Matrix class of the given size.
        /// </summary>
        /// <param name="size">Size</param>
        public Matrix(int size) : base(size) { }

        /// <summary>
        /// Initializes a new instance of the Matrix class of the given size.
        /// </summary>
        /// <param name="rows">Number of rows.</param>
        /// <param name="columns">Number of columns.</param>
        public Matrix(int rows, int columns) : base(rows, columns) { }
            
        /// <summary>
        /// Initializes a new instance of the Matrix class using a array.
        /// </summary>
        /// <param name="data">The data of the matrix.</param>
        public Matrix(double[,] data)

            : base(data.GetLength(0), data.GetLength(1))
        {
            for (int column = 0; column < base._ColumnCount; column++)
            {
                for (int row = 0; row < base._RowCount; row++)
                {
                    this._Data[row + column * this._RowCount] = data[row, column];
                }
            }
        }


        /// <summary>
        /// Initializes a new instance of the Matrix class of the given size using a array.
        /// </summary>
        /// <param name="rows">Number of rows.</param>
        /// <param name="columns">Number of columns.</param>
        /// <param name="Data">The data, the data is copied.</param>
        internal Matrix(int rows, int columns, double[] Data) : base(rows, columns, Data) { }



        #endregion


        #region Public Methods

        /// <summary>
        /// In place addition A=A+B
        /// </summary>
        /// <param name="B">The Matrix</param>
        public void AddInplace(BaseMatrix B)
        {
            base.CheckMatrixDimensions(B);
            
            double[] BData = B.Data;
            for (int i = 0; i < this._Data.Length; i++)
            {
                this._Data[i] += BData[i];
            }
        }

        /// <summary>
        /// In place matrix subtraction, A=A-B
        /// </summary>
        /// <param name="B">The Matrix</param>
        public void SubtractInplace(BaseMatrix B)
        {
            CheckMatrixDimensions(B);
            double[] BData = B.Data;
            for (int i = 0; i < this._Data.Length; i++)
            {
                this._Data[i] -= BData[i];
            }
        }

        /// <summary>
        /// Unary minus.
        /// </summary>
        /// <returns> -this</returns>
        public Matrix UnaryMinus()
        {
            Matrix C= new Matrix(this._RowCount, this._ColumnCount);
            double[] dataC=C.Data;
            for (int i = 0; i < this._Data.Length; i++)
            {
                dataC[i] = -this._Data[i];
            }
            return C;
        }


        #endregion


        #region Overloading Operators


        #region Matrix-Matrix Addition

        /// <summary>
        /// Matrix addition.
        /// </summary>
        /// <param name="A">The left side matrix of the addition operator.</param>
        /// <param name="B">The right side matrix of the addition operator.</param>
        /// <returns>A matrix that represents the result of the matrix addition.</returns>
        public static Matrix operator +(Matrix A, Matrix B)
        {
            return A.Add(B);
        }

        #endregion

        #region Matrix-Matrix Subtraction

        ///// <summary>Matrix Subtraction</summary>
        /// <summary>
        /// Matrix subtraction.
        /// </summary>
        /// <param name="A"> The left side matrix of the subtraction operator.</param>
        /// <param name="B">The right side matrix of the subtraction operator.</param>
        /// <returns>A matrix that represents the result of the matrix subtraction.</returns>
        public static Matrix operator -(Matrix A, Matrix B)
        {
            return A.Subtract(B);
        }

        /// <summary>
        /// Unary minus.
        /// </summary>
        /// <param name="A"> The Matric.</param>
        /// <returns>Matrix r[i] = -this[i]</returns>
        public static Matrix operator -(Matrix A)
        {
            return A.UnaryMinus();
        }

        #endregion


        #region Scalar-Matrix Multiplication

        /// <summary>
        /// Scalar-Matrix multiplication.
        /// </summary>
        /// <param name="s"> The left side scalar of the multiplication operator.</param>
        /// <param name="A">The right side matrix of the multiplication operator.</param>
        /// <returns>A matrix that represents the result of the multiplication.</returns>
        public static Matrix operator *(double s, Matrix A)
        {
            return A.Multiply(s);
        }

        /// <summary>
        /// Scalar-Matrix multiplication.
        /// </summary>
        /// <param name="A">The right side matrix of the multiplication operator.</param>
        /// <param name="s"> The left side scalar of the multiplication operator.</param>
        /// <returns>A matrix that represents the result of the multiplication.</returns>
        public static Matrix operator *(Matrix A, double s)
        {
            return A.Multiply(s);
        }

        internal static void MultiplicationSM(double s, double[] A, double[] C)
        {
            for (int i = 0; i < C.Length; i++)
            {
                C[i] = s * A[i];
            }
        }

        #endregion

        #endregion



        #region Public Methods

        //public double this[int row, int column]
        //{
        //    get
        //    {
        //        return this.MeData[row - 1 + (column - 1) * this.MeRowCount];
        //    }

        //    set
        //    {
        //        this.MeData[row - 1 + (column - 1) * this.MeRowCount] = value;
        //    }
        //}

        /// <summary>
        /// Creates a copy of the matrix.
        /// </summary>
        /// <returns>The copy of the Matrix.</returns>
        public Matrix Clone()
        {
            Matrix NewMatrix = new Matrix(this._RowCount, this._ColumnCount, this._Data);
            return NewMatrix;
        }


        #region Static methods


        /// <summary>Generate a matrix with random elements</summary>
        /// <param name="rows">Number of rows.</param>
        /// <param name="columns">Number of columns.</param>
        /// <returns>An m-by-n matrix with uniformly distributed
        /// random elements in <c>[0, 1)</c> interval.</returns>
        public static Matrix Random(int rows, int columns)
        {
            System.Random random = new System.Random();

            Matrix X = new Matrix(rows, columns);

            double[] XData = X.Data;

            for (int i = 0; i < XData.Length; i++)
            {
                XData[i] = random.NextDouble();
            }
            return X;
        }

        /// <summary>Generate a matrix with random elements</summary>
        /// <param name="rows">Number of rows.</param>
        /// <param name="columns">Number of columns.</param>
        /// <param name="Seed">
        /// A number used to calculate a starting value for the pseudo-random number
        /// sequence. If a negative number is specified, the absolute value of the number
        /// is used.
        /// </param>
        /// <returns>
        /// An m-by-n matrix with uniformly distributed
        /// random elements in <c>[0, 1)</c> interval.
        /// </returns>
        public static Matrix Random(int rows, int columns, int Seed)
        {
            System.Random random = new System.Random(Seed);

            Matrix X = new Matrix(rows, columns);

            double[] XData = X.Data;

            for (int i = 0; i < XData.Length; i++)
            {
                XData[i] = random.NextDouble();
            }
            return X;
        }


        #endregion

        #endregion


    }
}