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#region Copyright � 2009, De Santiago-Castillo JA. All rights reserved.
//Copyright � 2009 Jose Antonio De Santiago-Castillo
//E-mail:JAntonioDeSantiago@gmail.com
//Web: www.DotNumerics.com
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
namespace DotNumerics.LinearAlgebra
{
/// <summary>
/// Represents a Vector.
/// </summary>
[DebuggerDisplay(": {Type} , Length : {Length}", Name = "vector")]
[DebuggerTypeProxy(typeof(VectorDebuggerDisplay))]
public class Vector
{
#region Fields
/// <summary>
/// Los datos del vector
/// </summary>
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
protected double[] _Data;
//private int MeLength = 1;
/// <summary>
/// El tipo de vector.
/// </summary>
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
protected VectorType _Type = VectorType.Column;
#endregion
#region Constructor
/// <summary>
/// Initializes a new instance of the Vector class of the given size.
/// </summary>
/// <param name="length">The vector length</param>
public Vector(int length) : this(VectorType.Column, length) { }
/// <summary>
/// Initializes a new instance of the Vector class of the given size and type.
/// </summary>
/// <param name="type">The vector type</param>
/// <param name="length">length">The vector length</param>
public Vector(VectorType type, int length)
{
if (length < 1) throw new System.ArgumentException("length < 1");
this._Type = type;
this._Data = new double[length];
}
/// <summary>
/// Initializes a new instance of the Vector class that contains elements
/// copied from the specified array.
/// </summary>
/// <param name="data">The array whose elements are copied to the vector.</param>
public Vector(double[] data) : this(VectorType.Column, data) { }
/// <summary>
/// Initializes a new instance of the Vector class that contains elements
/// copied from the specified array.
/// </summary>
/// <param name="type">The vector type</param>
/// <param name="data">The array whose elements are copied to the vector.</param>
public Vector(VectorType type, double[] data)
{
if (data.Length < 1) throw new System.ArgumentException("data.Length < 1");
this._Type = type;
this._Data = new double[data.Length];
data.CopyTo(this._Data, 0);
//for (int i = 0; i < data.Length; i++)
//{
// this.MeData[i] = data[i];
//}
}
#endregion
#region Public Properties
/// <summary>
/// Los datos del vector
/// </summary>
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
internal double[] Data
{
get { return this._Data; }
}
/// <summary>
/// Returns the number of elements.
/// </summary>
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
public int Length
{
get { return this._Data.Length; }
}
/// <summary>
/// The vector type.
/// </summary>
public VectorType Type
{
get { return this._Type; }
set { this._Type = value; }
}
/// <summary>
/// Gets or sets the element at the specified index.
/// </summary>
/// <param name="index">The zero-based index of the element to get or set.</param>
/// <returns>The element at the specified index.</returns>
public virtual double this[int index]
{
get
{
return this._Data[index];
}
set
{
this._Data[index] = value;
}
}
#endregion
#region Operators
/// <summary>
/// Vector addition.
/// </summary>
/// <param name="A">The left side vector of the addition operator.</param>
/// <param name="B">The right side vector of the addition operator.</param>
/// <returns>A vector that represents the result of the addition.</returns>
public static Vector operator +(Vector A, Vector B)
{
return A.Add(B);
}
/// <summary>
/// Unary minus.
/// </summary>
/// <param name="v">The vector.</param>
/// <returns>Vector r[i] = -this[i]</returns>
public static Vector operator -(Vector v)
{
return v.UnaryMinus();
}
/// <summary>
/// Vector subtraction.
/// </summary>
/// <param name="A"> The left side vector of the subtraction operator.</param>
/// <param name="B">The right side vector of the subtraction operator.</param>
/// <returns>A vector that represents the result of the vector subtraction.</returns>
public static Vector operator -(Vector A, Vector B)
{
return A.Subtract(B);
}
/// <summary>
/// Scalar-Vector multiplication.
/// </summary>
/// <param name="s"> The left side scalar of the multiplication operator.</param>
/// <param name="A">The right side vector of the multiplication operator.</param>
/// <returns>A vector that represents the result of the multiplication.</returns>
public static Vector operator *(double s, Vector A)
{
return A.Multiply(s);
}
/// <summary>
/// Vector-Scalar multiplication.
/// </summary>
/// <param name="A">The left side vector of the multiplication operator.</param>
/// <param name="s"> The right side scalar of the multiplication operator.</param>
/// <returns>A vector that represents the result of the multiplication.</returns>
public static Vector operator *(Vector A, double s)
{
return A.Multiply(s);
}
///// <summary>
///// Vector - Vector multiplication.
///// Row Vector * Column Vector: Inner product.
///// Column Vector * Row Vector: Outer product.
///// </summary>
///// <param name="A"> The left side vector of the multiplication operator.</param>
///// <param name="B">The right side vector of the multiplication operator.</param>
///// <returns>A value that represents the result of the vector multiplication.</returns>
///// <remarks>
///// The dot product is the result of multiplying all the components of two vectors together and adding the results.
///// </remarks>
//public static Matrix operator *(Vector A, Vector B)
//{
// Matrix matrixA = A;
// Matrix matrixB = B;
// return matrixA * matrixB;
//}
/// <summary>
/// Dot product or scalar product.
/// </summary>
/// <param name="A"> The left side vector of the operator.</param>
/// <param name="B">The right side vector of the operator.</param>
/// <remarks>
/// The dot product is the result of multiplying all the components of two vectors together and adding the results, res= Sum(A[i]*B[i]).
/// </remarks>
/// <returns>The dot product = Sum(A[i]*B[i])</returns>
public static double DotProduct(Vector A, Vector B)
{
//if (A.Type != VectorType.Row || B.Type != VectorType.Column || B.Length != A.Length)
//{
// throw new System.ArgumentException("Vector dimensions or type are not valid.");
//}
if ( B.Length != A.Length)
{
throw new System.ArgumentException("Vector dimensions must agree.");
}
double C = 0.0;
double[] AData = A.Data;
double[] BData = B.Data;
for (int i = 0; i < AData.Length; i++)
{
C += AData[i] * BData[i];
}
return C;
}
/// <summary>
/// Dot product of this vector with another vector.
/// </summary>
/// <param name="B">The other vector.</param>
/// <remarks>
/// The dot product is the result of multiplying all the components of two vectors together and adding the results, res= Sum(A[i]*B[i]).
/// </remarks>
/// <returns>r = Sum(this[i]*B[i])</returns>
public double DotProduct( Vector B)
{
return Vector.DotProduct(this, B);
}
/// <summary>
/// Transposed vector.
/// </summary>
/// <returns>The transposed vector.</returns>
/// <remarks>
/// Transposition turns a row vector into a column vector ( Or a column vector into a row vector).
/// </remarks>
public Vector Transpose()
{
Vector AT = new Vector(this._Data);
if (this._Type == VectorType.Column) AT.Type = VectorType.Row;
else AT.Type = VectorType.Column;
return AT;
}
#region Vector And matrix Operations
/// <summary>
/// Matrix- Vector multiplication.
/// </summary>
/// <param name="A"> The left side matrix of the multiplication operator.</param>
/// <param name="B">The right side vector of the multiplication operator.</param>
/// <returns>A matrix that represents the result of the matrix multiplication.</returns>
public static Matrix operator *(BaseMatrix A, Vector B)
{
int BRows;
int BColumns;
if (B.Type == VectorType.Column)
{
BColumns = 1;
BRows = B.Length;
}
else
{
BColumns = B.Length;
BRows = 1;
}
if (A.ColumnCount != BRows)
{
throw new System.ArgumentException("Matrix dimensions are not valid.");
}
Matrix C = new Matrix(A.RowCount, BColumns);
double[] AData = A.Data;
double[] BData = B.Data;
double[] CData = C.Data;
int ARows = A.RowCount;
int AColumns = A.ColumnCount;
double Sum = 0.0;
for (int j = 0; j < BColumns; j++)
{
for (int i = 0; i < ARows; i++)
{
Sum = 0.0;
for (int k = 0; k < AColumns; k++)
{
Sum += AData[i + k * ARows] * BData[k + j * BRows];
}
CData[i + j * ARows] = Sum;
}
}
return C;
}
///// <summary>
///// Vector-Matrix multiplication.
///// </summary>
///// <param name="A"> The left side vector of the multiplication operator.</param>
///// <param name="B">The right side matrix of the multiplication operator.</param>
///// <returns>A matrix that represents the result of the matrix multiplication.</returns>
//public static Matrix operator *(Vector A, BaseMatrix B)
//{
// int ARows;
// int AColumns;
// if (A.Type == VectorType.Column)
// {
// AColumns = 1;
// ARows = A.Length;
// }
// else
// {
// AColumns = A.Length;
// ARows = 1;
// }
// if (B.Rows != AColumns)
// {
// throw new System.ArgumentException("Matrix dimensions are not valid.");
// }
// Matrix C = new Matrix(ARows, B.Columns);
// double[] AData = A.Data;
// double[] BData = B.Data;
// double[] CData = C.Data;
// int BRows = B.Rows;
// int BColumns = B.Columns;
// double Sum = 0.0;
// for (int j = 0; j < BColumns; j++)
// {
// for (int i = 0; i < ARows; i++)
// {
// Sum = 0.0;
// for (int k = 0; k < AColumns; k++)
// {
// Sum += AData[i + k * ARows] * BData[k + j * BRows];
// }
// CData[i + j * ARows] = Sum;
// }
// }
// return C;
//}
#endregion
#endregion
/// <summary>
/// Implicit Vector to Matrix conversion.
/// </summary>
/// <param name="V">The Vector</param>
/// <returns>The Matrix.</returns>
public static implicit operator Matrix (Vector V)
{
Matrix NewMatrix;
if (V.Type == VectorType.Column)
{
NewMatrix = new Matrix(V.Length, 1, V.Data);
}
else
{
NewMatrix = new Matrix(1, V.Length, V.Data);
}
return NewMatrix;
}
#region Public Methods
#region To Array
/// <summary>
/// Copies the elements of this vector to a new array.
/// </summary>
/// <returns>An array containing copies of the elements of this vector.</returns>
public double[] ToArray()
{
double[] VectData = new double[this.Data.Length];
this._Data.CopyTo(VectData, 0);
return VectData;
}
#endregion
#region Add
/// <summary>
/// Add a scalar to all elements of this vector.
/// </summary>
/// <param name="s">The scalar.</param>
/// <returns>
/// Vector r[i] = this[i] + s
/// </returns>
public Vector Add( double s)
{
Vector v = new Vector(this._Type, this._Data.Length);
double[] vData = v.Data;
for (int i = 0; i < vData.Length; i++)
{
vData[i] = this._Data[i] + s;
}
return v;
}
/// <summary>
/// In place add a scalar to all elements of this vector.
/// </summary>
/// <param name="s">The scalar.</param>
public void AddInplace(double s)
{
for (int i = 0; i < this._Data.Length; i++)
{
this._Data[i] += s;
}
}
/// <summary>
/// Add a Vector.
/// </summary>
/// <param name="B">The vector B.</param>
/// <returns>
/// Vector r[i] = this[i] + B[i]
/// </returns>
public Vector Add(Vector B)
{
if (B.Type != this.Type || B.Length != this.Length)
{
throw new System.ArgumentException("Vector dimensions or type are not valid.");
}
Vector r = new Vector(this._Type, this.Length);
double[] rData = r.Data;
for (int i = 0; i < rData.Length; i++)
{
rData[i] = this._Data[i] + B[i];
}
return r;
}
/// <summary>
/// In place add a Vector.
/// </summary>
/// <param name="B">The vector B.</param>
public void AddInplace(Vector B)
{
if (B.Type != this.Type || B.Length != this.Length)
{
throw new System.ArgumentException("Vector dimensions or type are not valid.");
}
for (int i = 0; i < this._Data.Length; i++)
{
this._Data[i] += B[i];
}
}
#endregion
#region Subtract
/// <summary>
/// Subtract a scalar to all elements of this vector.
/// </summary>
/// <param name="s">The scalar.</param>
/// <returns>
/// Vector r[i] = this[i] - s
/// </returns>
public Vector Subtract(double s)
{
Vector v = new Vector(this._Type, this.Length);
double[] vData = v.Data;
for (int i = 0; i < vData.Length; i++)
{
vData[i] = this._Data[i] - s;
}
return v;
}
/// <summary>
/// In place subtract a scalar to all elements of this vector.
/// </summary>
/// <param name="s">The scalar.</param>
public void SubtractInplace(double s)
{
for (int i = 0; i < this._Data.Length; i++)
{
this._Data[i] -= s;
}
}
/// <summary>
/// Subtract a Vector.
/// </summary>
/// <param name="B">The vector B.</param>
/// <returns>
/// Vector r[i] = this[i] - B[i]
/// </returns>
public Vector Subtract(Vector B)
{
if (B.Type != this.Type || B.Length != this.Length)
{
throw new System.ArgumentException("Vector dimensions or type are not valid.");
}
Vector r = new Vector(this._Type, this.Length);
double[] rData = r.Data;
for (int i = 0; i < rData.Length; i++)
{
rData[i] = this._Data[i] - B[i];
}
return r;
}
/// <summary>
/// In place add a Vector.
/// </summary>
/// <param name="B">The vector B.</param>
public void SubtractInplace(Vector B)
{
if (B.Type != this.Type || B.Length != this.Length)
{
throw new System.ArgumentException("Vector dimensions or type are not valid.");
}
for (int i = 0; i < this._Data.Length; i++)
{
this._Data[i] -= B[i];
}
}
#endregion
#region Multiply
/// <summary>
/// Multiply a scalar to all elements of this vector.
/// </summary>
/// <param name="s">The scalar.</param>
/// <returns>
/// Vector r[i] = this[i] * s
/// </returns>
public Vector Multiply(double s)
{
Vector v = new Vector(this._Type, this.Length);
double[] vData = v.Data;
for (int i = 0; i < vData.Length; i++)
{
vData[i] = this._Data[i] * s;
}
return v;
}
/// <summary>
/// In place multiply this vector with a scalar.
/// </summary>
/// <param name="scalar">The scalar </param>
public void MultiplyInplace(double scalar)
{
for (int i = 0; i < this._Data.Length; i++)
{
this._Data[i] *= scalar;
}
}
#endregion
#region UnaryMinus
/// <summary>
/// Unary minus.
/// </summary>
/// <returns>
/// Vector r[i] = -this[i]
/// </returns>
public Vector UnaryMinus()
{
Vector v = new Vector(this._Type, this.Length);
double[] vData = v.Data;
for (int i = 0; i < vData.Length; i++)
{
vData[i] -= this._Data[i] ;
}
return v;
}
/// <summary>
/// In place unary minus of this vector.
/// </summary>
public void UnaryMinusInplace()
{
for (int i = 0; i < this._Data.Length; i++)
{
this._Data[i] = -this._Data[i];
}
}
#endregion
#region Norm
/// <summary>
/// Calculate the norm of the vector (The 2-norm of the vector).
/// </summary>
/// <remarks>
/// The 2-norm of a vector is the square root of the sum of squares of the vector coefficients.
/// res = sum(u[i]^2)
/// </remarks>
/// <returns>The norm</returns>
public double Norm()
{
double norm = 0.0;
for (int i = 0; i < this._Data.Length; i++)
{
norm += this._Data[i] * this._Data[i];
}
norm = Math.Sqrt(norm);
return norm;
}
/// <summary>
/// Calculate the 1-norm of the vector.
/// </summary>
/// <returns>
/// r = sum(abs(this[i]))
/// </returns>
public double Norm1()
{
double sum = 0;
for (int i = 0; i < this._Data.Length; i++)
{
sum += Math.Abs(this._Data[i]);
}
return sum;
}
/// <summary>
/// Calculate the p-Norm.
/// </summary>
/// <returns>
/// res = Sum(abs(u[i])^p))^(1/p)
/// </returns>
public double NormP(int p)
{
if (p < 1)
{
throw new ArgumentOutOfRangeException("p, p < 1");
}
if (1 == p)
{
return Norm1();
}
if (2 == p)
{
return Norm();
}
double sum = 0;
for (int i = 0; i < this._Data.Length; i++)
{
sum += Math.Pow(Math.Abs(this._Data[i]), p);
}
return Math.Pow(sum, 1.0 / p);
}
/// <summary>
/// Infinity-Norm.
/// </summary>
/// <returns>
/// res = max(abs(u[i]))
/// </returns>
public double NormInf()
{
double max = 0;
for (int i = 0; i < this._Data.Length; i++)
{
max = Math.Max(max, Math.Abs(this._Data[i]));
}
return max;
}
#endregion
/// <summary>
/// Normalizes this vector to a unit vector with respect to the Eucliden 2-Norm.
/// </summary>
public Vector Normalize()
{
double norm = Norm();
Vector normalized = this.Clone();
if (norm < 1E-13)
{
return normalized;
}
normalized.MultiplyInplace(1.0/norm);
return normalized;
}
/// <summary>
/// Creates a copy of the vector.
/// </summary>
/// <returns>The copy of the vector.</returns>
public Vector Clone()
{
Vector NewVector = new Vector(this._Type, this._Data);
return NewVector;
}
/// <summary>
/// Returns the equivalent string representation of the vector.
/// </summary>
/// <returns>The string representation of the vector.</returns>
public string VectorToString()
{
using (StringWriter writer = new StringWriter())
{
if (this._Type == VectorType.Column)
{
for (int i = 0; i < this._Data.Length; i++)
{
writer.Write(this._Data[i]);
if (i < this._Data.Length - 1) writer.WriteLine();
}
}
else if (this._Type == VectorType.Row)
{
for (int i = 0; i < this._Data.Length; i++)
{
if (i < this._Data.Length - 1)
writer.Write(this._Data[i] + ", ");
else
writer.Write(this._Data[i]);
}
}
return writer.ToString();
}
}
#endregion
}
}
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