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/// ------------------------------------------------------
/// RandomOps - (Pseudo) Random Number Generator For C#
/// Copyright (C) 2003-2010 Magnus Erik Hvass Pedersen.
/// Please see the file license.txt for license details.
/// RandomOps on the internet: http://www.Hvass-Labs.org/
/// ------------------------------------------------------
using System;
using System.Diagnostics;
namespace RandomOps
{
/// <summary>
/// Pseudo-Random Number Generator (PRNG) based on MWC256 by
/// George Marsaglia. Period of this PRNG is about 2^8222.
/// Not thread-safe.
/// </summary>
/// <remarks>
/// This is a translation of the C source-code published 2003-05-13
/// in the newsgroup comp.lang.c by George Marsaglia, published
/// here with Marsaglia's authorization under the license in license.txt
/// </remarks>
public class MWC256 : RanUInt32Array
{
#region Constructors.
/// <summary>
/// Constructs the PRNG-object without a seed. Remember
/// to seed it before drawing random numbers.
/// </summary>
public MWC256()
: base()
{
}
/// <summary>
/// Constructs the PRNG-object using the designated seed.
/// This is useful if you want to repeat experiments with the
/// same sequence of pseudo-random numbers.
/// </summary>
public MWC256(UInt32[] seed)
: base(seed)
{
}
/// <summary>
/// Constructs the PRNG-object and uses another RNG for seeding.
/// </summary>
public MWC256(Random rand)
: base(rand)
{
}
#endregion
#region Internal definitions and variables
/// <summary>
/// Iterator array.
/// </summary>
UInt32[] Q = new UInt32[256];
/// <summary>
/// Carry variable.
/// </summary>
UInt32 C;
/// <summary>
/// Iteration counter.
/// </summary>
Byte Counter = 255;
/// <summary>
/// Is PRNG ready for use?
/// </summary>
bool IsReady = false;
#endregion
#region PRNG Implementation.
/// <summary>
/// Draw a random number in inclusive range {0, .., RandMax}
/// </summary>
public sealed override UInt32 Rand()
{
Debug.Assert(IsReady);
UInt64 t = (UInt64)809430660 * Q[++Counter] + C;
C = (UInt32)(t >> 32);
UInt32 retVal = (UInt32)t;
Q[Counter] = retVal;
return retVal;
}
/// <summary>
/// The maximum possible value returned by Rand().
/// </summary>
public sealed override UInt32 RandMax
{
get { return UInt32.MaxValue; }
}
/// <summary>
/// Length of seed-array.
/// </summary>
public sealed override int SeedLength
{
get { return 257; }
}
/// <summary>
/// Seed with an array.
/// </summary>
public sealed override void Seed(UInt32[] seed)
{
Debug.Assert(seed.Length == SeedLength);
// First seed is used for C.
C = seed[0] % 809430660;
// Remaining seeds are used for Q.
for (int i = 1; i < SeedLength; i++)
{
Q[i-1] = seed[i];
}
IsReady = true;
}
#endregion
#region Base-class overrides.
/// <summary>
/// Name of the RNG.
/// </summary>
public override string Name
{
get { return "MWC256"; }
}
#endregion
}
}
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