File size: 6,067 Bytes
b1b3bae |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 |
/// ------------------------------------------------------
/// RandomOps - (Pseudo) Random Number Generator For C#
/// Copyright (C) 2003-2010 Magnus Erik Hvass Pedersen.
/// Please see the file license.txt for license details.
/// RandomOps on the internet: http://www.Hvass-Labs.org/
/// ------------------------------------------------------
using System;
using System.Diagnostics;
namespace RandomOps
{
/// <summary>
/// Pseudo-Random Number Generator (PRNG) based on the Ran2 algorithm from the book:
/// 'Numerical Recipes in C' chapter 7.1 and which is originally
/// due to L'Ecuyer with Bays-Durham shuffle and added safeguards.
/// Period is greater than 2 * 10^18. Not thread-safe.
/// </summary>
/// <remarks>
/// We MUST use division when generating random integers in a certain range.
/// Do NOT use bit-manipulation because the low-order bits of are not that random!
/// This works by default because Uniform() is used for creating integers through
/// the implementation of the Index() methods in the Random base-class.
/// </remarks>
public class Ran2 : RanInt32
{
#region Constructors.
/// <summary>
/// Constructs the PRNG-object and seeds the PRNG with the current time of day.
/// This is what you will mostly want to use.
/// </summary>
public Ran2()
: base()
{
Seed();
}
/// <summary>
/// Constructs the PRNG-object using the designated seed.
/// This is useful if you want to repeat experiments with the
/// same sequence of pseudo-random numbers.
/// </summary>
public Ran2(Int32 seed)
: base()
{
Seed(seed);
}
#endregion
#region Iterator-class (internal use only).
class Iterator
{
Int32 IM, IA, IQ, IR;
public Int32 Idum
{
get;
private set;
}
public Iterator(Int32 im, Int32 ia, Int32 iq, Int32 ir)
{
IM = im;
IA = ia;
IQ = iq;
IR = ir;
}
public void Seed(Int32 seed)
{
Idum = seed;
}
public Int32 DoRand()
{
Int32 k;
k = Idum / IQ;
Idum = IA * (Idum - k * IQ) - IR * k;
if (Idum < 0)
{
Idum += IM;
}
return Idum;
}
}
#endregion
#region Internal definitions and variables.
static readonly Int32 IM0 = 2147483563;
static readonly Int32 IM1 = 2147483399;
static readonly Int32 IA0 = 40014;
static readonly Int32 IA1 = 40692;
static readonly Int32 IQ0 = 53668;
static readonly Int32 IQ1 = 52774;
static readonly Int32 IR0 = 12211;
static readonly Int32 IR1 = 3791;
static readonly Int32 NTAB = 32;
static readonly Int32 IMM = IM0 - 1;
static readonly Int32 NDIV = 1 + IMM / NTAB;
static readonly Int32 WARMUP = 1024 + 8;
static readonly Int32 WARMUP2 = 200;
Iterator[] Iterators = { new Iterator(IM0, IA0, IQ0, IR0), new Iterator(IM1, IA1, IQ1, IR1) };
Int32 iy = 0;
Int32[] iv = new Int32[NTAB];
/// <summary>
/// Is PRNG ready for use?
/// </summary>
bool IsReady = false;
#endregion
#region PRNG Implementation.
/// <summary>
/// Draw a random number in inclusive range {0, .., RandMax}
/// </summary>
public sealed override Int32 Rand()
{
Debug.Assert(IsReady);
Iterators[0].DoRand();
Iterators[1].DoRand();
{
// Will be in the range 0..NTAB-1.
int j = iy / NDIV;
Debug.Assert(j >= 0 && j < NTAB);
// Idum is shuffled, idum0 and idum1 are
// combined to generate output.
iy = iv[j] - Iterators[1].Idum;
iv[j] = Iterators[0].Idum;
if (iy < 1)
{
iy += IMM;
}
}
Debug.Assert(iy >= 0 && iy <= RandMax);
return iy;
}
/// <summary>
/// The maximum possible value returned by Rand().
/// </summary>
public sealed override Int32 RandMax
{
get { return IM0 - 1; }
}
/// <summary>
/// Seed with an integer.
/// </summary>
protected sealed override void Seed(Int32 seed)
{
int j;
// Ensure seed>0
if (seed == 0)
{
seed = 1;
}
else if (seed < 0)
{
seed = -seed;
}
Iterators[0].Seed(seed);
Iterators[1].Seed(seed);
// Perform initial warm-ups.
for (j = 0; j < WARMUP; j++)
{
Iterators[0].DoRand();
}
for (j = NTAB - 1; j >= 0; j--)
{
iv[j] = Iterators[0].DoRand();
}
iy = iv[0];
// PRNG is now ready for use.
IsReady = true;
// Perform additional warm-ups.
for (j = 0; j < WARMUP2; j++)
{
Rand();
}
}
#endregion
#region Base-class overrides.
/// <summary>
/// Name of the RNG.
/// </summary>
public override string Name
{
get { return "Ran2"; }
}
#endregion
}
}
|