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<?xml version="1.0"?> |
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<doc> |
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<assembly> |
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<name> |
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TcpComm |
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</name> |
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</assembly> |
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<members> |
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<member name="M:TcpComm.Server.GetSessionCollection"> |
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<summary> |
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Returns a current copy of the server's internal list of sessions as a List(Of SessionCommunications). It is possible that some sessions may be inactive, |
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or disconnected. Care should be taken to check the session.isRunning before using one, |
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because inactive or disconnected sessions may be overwritten by new connections at any moment. |
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</summary> |
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<returns>List(Of SessionCommunications)</returns> |
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<remarks></remarks> |
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</member><member name="M:TcpComm.Server.GetSession(System.Int32)"> |
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<summary> |
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Gets the session object associated with the sessionId. Returns Nothing for sessions where session.isRunning = False. |
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</summary> |
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<param name="sessionId"></param> |
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<returns>A TcpComm.Server.SessionCommunications object</returns> |
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<remarks></remarks> |
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</member><member name="M:TcpComm.Server.GetSession(System.String)"> |
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<summary> |
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Gets the first session object associated with the MachineID. Returns Nothing for sessions where session.isRunning = False. |
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</summary> |
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<param name="aMachineID"></param> |
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<returns>A TcpComm.Server.SessionCommunications object</returns> |
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<remarks></remarks> |
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</member><member name="M:TcpComm.Server.SendText(System.String,System.Byte,System.Int32,System.String@)"> |
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<summary> |
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This is a convienience function that handles the work of converting the text you would like to send to a byte array. |
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Passes back the return value and errMsg of SendBytes(). Returns True on success and False on falure. Check the errMsg |
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string for send failure explanations. |
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</summary> |
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<param name="textMessage"></param> |
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<param name="channel"></param> |
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<param name="sessionid"></param> |
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<param name="errMsg"></param> |
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<returns></returns> |
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<remarks></remarks> |
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</member><member name="M:TcpComm.Server.GetSendQueueSize(System.Int32)"> |
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<summary> |
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Returns the size of the selected session's sendqueue. Returns -1 if the session is nothing, or session.isRunning = False. |
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CAUTION: Calling this function too often will result in decreased performance, and failing to call it at all may result |
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in an out of memory error. You can continue to add messages to a session's send queue for as long as the session is active |
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(isRunning = True), but that doesn't mean they are being sent as fast as you are adding them to the queue (or at all, for that matter). |
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</summary> |
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<param name="sessionId"></param> |
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<returns>An Int32</returns> |
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<remarks></remarks> |
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</member><member name="M:TcpComm.Client.#ctor(TcpComm.Client.ClientCallbackDelegate,System.Boolean,System.Int32)"> |
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<summary> |
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Starting a new client requires a callback sub, and optional reconnection cryteria. |
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</summary> |
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<param name="callbackMethod"></param> |
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<param name="ReconnectOnDisconnection">Clients started whith ReconnectOnDisconnection = True will continue to attempt to reconnect for the time specifyed in ReconnectionDurationSeconds.</param> |
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<param name="ReconnectionDurationSeconds">The number of seconds to attempt to reconnect to the server in the event that connection is lost.</param> |
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<remarks></remarks> |
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</member><member name="M:TcpComm.Client.Close(System.Boolean)"> |
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<summary> |
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Closes the TCP connection. |
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</summary> |
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<param name="shutDownSilently">Prevents all system messages from being passed to your callback |
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(including the disconnected notification) and retruns control quickly while the client shuts |
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down in the background.</param> |
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<remarks></remarks> |
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</member><member name="M:TcpComm.Client.GetSendQueueSize"> |
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<summary> |
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Returns the size of the sendqueue. Returns -1 if isRunning = False. |
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CAUTION: Calling this function too often will result in decreased performance, and failing to call it at all may result |
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in an out of memory error. You can continue to add messages to the send queue for as long as the connection is active |
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(isRunning = True), but that doesn't mean they are being sent as fast as you are adding them to the queue (or at all, for that matter). |
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</summary> |
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<returns>An Int32</returns> |
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<remarks></remarks> |
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</member><member name="M:TcpComm.Client.SendText(System.String,System.Byte,System.String@)"> |
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<summary> |
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This is a convienience function that handles the work of converting the text you would like to send to a byte array. |
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Passes back the return value and errMsg of SendBytes(). Returns True on success and False on falure. Check the errMsg |
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string for send failure explanations. |
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</summary> |
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<param name="textMessage"></param> |
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<param name="channel"></param> |
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<param name="errMsg"></param> |
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<returns></returns> |
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<remarks></remarks> |
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</member><member name="P:TcpComm.My.Resources.Resources.ResourceManager"> |
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<summary> |
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Returns the cached ResourceManager instance used by this class. |
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</summary> |
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</member><member name="P:TcpComm.My.Resources.Resources.Culture"> |
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<summary> |
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Overrides the current thread's CurrentUICulture property for all |
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resource lookups using this strongly typed resource class. |
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</summary> |
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</member><member name="T:TcpComm.My.Resources.Resources"> |
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<summary> |
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A strongly-typed resource class, for looking up localized strings, etc. |
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</summary> |
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</member><member name="M:TcpComm.Utilities.LargeArrayTransferHelper.HandleIncomingBytes(System.Byte[],System.Byte,System.Int32,System.Byte[])"> |
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<summary> |
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Put this at the top of your callback, in a if statement. If it eveluates to true, then call return (the bytes were handled by this method). This method will |
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eveluate all incoming packets within the channelrange, and assemble any large arrays sent. When one is complete, it will call the callback itself for you, |
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and hand you the completed large array. |
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Ie: |
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If lat.HandleIncomingBytes(bytes, dataChannel) then Return |
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</summary> |
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<param name="bytes">The bytes supplied by your callback.</param> |
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<param name="channel">The channel supplied by your callback.</param> |
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<param name="sessionId">The sessionId supplied by your callback - obviously just for servers.</param> |
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<param name="channelRange">This byte array should contain two elements. The first is the lowest chanel this function should evaluate, the second is the highest. |
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Leave it blank to eveluate all valid channels. However, not specifying a channelRange may slow down comunications.</param> |
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<returns>A boolean value indication weather or not this incoming packet was handled by this function.</returns> |
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<remarks></remarks> |
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</member> |
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</members> |
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</doc> |