| //============================================================================ | |
| //ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C# | |
| //Copyright � 2004 John Champion | |
| // | |
| //This library is free software; you can redistribute it and/or | |
| //modify it under the terms of the GNU General Public | |
| //License as published by the Free Software Foundation; either | |
| //version 2.1 of the License, or (at your option) any later version. | |
| // | |
| //This library is distributed in the hope that it will be useful, | |
| //but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| //General Public License for more details. | |
| // | |
| //You should have received a copy of the GNU General Public | |
| //License along with this library; if not, write to the Free Software | |
| //Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| //============================================================================= | |
| using System; | |
| using System.Drawing; | |
| using System.Drawing.Drawing2D; | |
| using System.Runtime.Serialization; | |
| using System.Security.Permissions; | |
| namespace ZedGraph | |
| { | |
| /// <summary> | |
| /// A class representing all the characteristics of the Line | |
| /// segments that make up a curve on the graph. | |
| /// </summary> | |
| /// | |
| /// <author> John Champion </author> | |
| /// <version> $Revision: 3.50 $ $Date: 2007-12-30 23:27:39 $ </version> | |
| [] | |
| public class Line : LineBase, ICloneable, ISerializable | |
| { | |
| /// <summary> | |
| /// Private field that stores the smoothing flag for this | |
| /// <see cref="Line"/>. Use the public | |
| /// property <see cref="IsSmooth"/> to access this value. | |
| /// </summary> | |
| private bool _isSmooth; | |
| /// <summary> | |
| /// Private field that stores the smoothing tension | |
| /// for this <see cref="Line"/>. Use the public property | |
| /// <see cref="SmoothTension"/> to access this value. | |
| /// </summary> | |
| /// <value>A floating point value indicating the level of smoothing. | |
| /// 0.0F for no smoothing, 1.0F for lots of smoothing, >1.0 for odd | |
| /// smoothing.</value> | |
| /// <seealso cref="IsSmooth"/> | |
| /// <seealso cref="Default.IsSmooth"/> | |
| /// <seealso cref="Default.SmoothTension"/> | |
| private float _smoothTension; | |
| /// <summary> | |
| /// Private field that stores the <see cref="ZedGraph.StepType"/> for this | |
| /// <see cref="CurveItem"/>. Use the public | |
| /// property <see cref="StepType"/> to access this value. | |
| /// </summary> | |
| private StepType _stepType; | |
| /// <summary> | |
| /// Private field that stores the <see cref="ZedGraph.Fill"/> data for this | |
| /// <see cref="Line"/>. Use the public property <see cref="Fill"/> to | |
| /// access this value. | |
| /// </summary> | |
| private Fill _fill; | |
| /// <summary> | |
| /// Private field that determines if this <see cref="Line"/> will be drawn with | |
| /// optimizations enabled. Use the public | |
| /// property <see cref="IsOptimizedDraw"/> to access this value. | |
| /// </summary> | |
| private bool _isOptimizedDraw; | |
| /// <summary> | |
| /// A simple struct that defines the | |
| /// default property values for the <see cref="Line"/> class. | |
| /// </summary> | |
| new public struct Default | |
| { | |
| // Default Line properties | |
| /// <summary> | |
| /// The default color for curves (line segments connecting the points). | |
| /// This is the default value for the <see cref="LineBase.Color"/> property. | |
| /// </summary> | |
| public static Color Color = Color.Red; | |
| /// <summary> | |
| /// The default color for filling in the area under the curve | |
| /// (<see cref="ZedGraph.Fill.Color"/> property). | |
| /// </summary> | |
| public static Color FillColor = Color.Red; | |
| /// <summary> | |
| /// The default custom brush for filling in the area under the curve | |
| /// (<see cref="ZedGraph.Fill.Brush"/> property). | |
| /// </summary> | |
| public static Brush FillBrush = null; | |
| /// <summary> | |
| /// The default fill mode for the curve (<see cref="ZedGraph.Fill.Type"/> property). | |
| /// </summary> | |
| public static FillType FillType = FillType.None; | |
| /// <summary> | |
| /// The default value for the <see cref="Line.IsSmooth"/> | |
| /// property. | |
| /// </summary> | |
| public static bool IsSmooth = false; | |
| /// <summary> | |
| /// The default value for the <see cref="Line.SmoothTension"/> property. | |
| /// </summary> | |
| public static float SmoothTension = 0.5F; | |
| /// <summary> | |
| /// The default value for the <see cref="Line.IsOptimizedDraw"/> property. | |
| /// </summary> | |
| public static bool IsOptimizedDraw = false; | |
| /// <summary> | |
| /// Default value for the curve type property | |
| /// (<see cref="Line.StepType"/>). This determines if the curve | |
| /// will be drawn by directly connecting the points from the | |
| /// <see cref="CurveItem.Points"/> data collection, | |
| /// or if the curve will be a "stair-step" in which the points are | |
| /// connected by a series of horizontal and vertical lines that | |
| /// represent discrete, staticant values. Note that the values can | |
| /// be forward oriented <code>ForwardStep</code> (<see cref="StepType"/>) or | |
| /// rearward oriented <code>RearwardStep</code>. | |
| /// That is, the points are defined at the beginning or end | |
| /// of the staticant value for which they apply, respectively. | |
| /// </summary> | |
| /// <value><see cref="StepType"/> enum value</value> | |
| public static StepType StepType = StepType.NonStep; | |
| } | |
| /// <summary> | |
| /// Gets or sets a property that determines if this <see cref="Line"/> | |
| /// will be drawn smooth. The "smoothness" is controlled by | |
| /// the <see cref="SmoothTension"/> property. | |
| /// </summary> | |
| /// <value>true to smooth the line, false to just connect the dots | |
| /// with linear segments</value> | |
| /// <seealso cref="SmoothTension"/> | |
| /// <seealso cref="Default.IsSmooth"/> | |
| /// <seealso cref="Default.SmoothTension"/> | |
| public bool IsSmooth | |
| { | |
| get { return _isSmooth; } | |
| set { _isSmooth = value; } | |
| } | |
| /// <summary> | |
| /// Gets or sets a property that determines the smoothing tension | |
| /// for this <see cref="Line"/>. This property is only used if | |
| /// <see cref="IsSmooth"/> is true. A tension value 0.0 will just | |
| /// draw ordinary line segments like an unsmoothed line. A tension | |
| /// value of 1.0 will be smooth. Values greater than 1.0 will generally | |
| /// give odd results. | |
| /// </summary> | |
| /// <value>A floating point value indicating the level of smoothing. | |
| /// 0.0F for no smoothing, 1.0F for lots of smoothing, >1.0 for odd | |
| /// smoothing.</value> | |
| /// <seealso cref="IsSmooth"/> | |
| /// <seealso cref="Default.IsSmooth"/> | |
| /// <seealso cref="Default.SmoothTension"/> | |
| public float SmoothTension | |
| { | |
| get { return _smoothTension; } | |
| set { _smoothTension = value; } | |
| } | |
| /// <summary> | |
| /// Determines if the <see cref="CurveItem"/> will be drawn by directly connecting the | |
| /// points from the <see cref="CurveItem.Points"/> data collection, | |
| /// or if the curve will be a "stair-step" in which the points are | |
| /// connected by a series of horizontal and vertical lines that | |
| /// represent discrete, constant values. Note that the values can | |
| /// be forward oriented <c>ForwardStep</c> (<see cref="ZedGraph.StepType"/>) or | |
| /// rearward oriented <c>RearwardStep</c>. | |
| /// That is, the points are defined at the beginning or end | |
| /// of the constant value for which they apply, respectively. | |
| /// The <see cref="StepType"/> property is ignored for lines | |
| /// that have <see cref="IsSmooth"/> set to true. | |
| /// </summary> | |
| /// <value><see cref="ZedGraph.StepType"/> enum value</value> | |
| /// <seealso cref="Default.StepType"/> | |
| public StepType StepType | |
| { | |
| get { return _stepType; } | |
| set { _stepType = value; } | |
| } | |
| /// <summary> | |
| /// Gets or sets the <see cref="ZedGraph.Fill"/> data for this | |
| /// <see cref="Line"/>. | |
| /// </summary> | |
| public Fill Fill | |
| { | |
| get { return _fill; } | |
| set { _fill = value; } | |
| } | |
| /// <summary> | |
| /// Gets or sets a boolean value that determines if this <see cref="Line"/> will be drawn with | |
| /// optimizations enabled. | |
| /// </summary> | |
| /// <remarks> | |
| /// Normally, the optimizations can be used without a problem, especially if the data | |
| /// are sorted. The optimizations are particularly helpful with very large datasets. | |
| /// However, if the data are very discontinuous (for example, a curve that doubles back | |
| /// on itself), then the optimizations can cause drawing artifacts in the form of | |
| /// missing line segments. The default option for this mode is false, so you must | |
| /// explicitly enable it for each <see cref="LineItem.Line">LineItem.Line</see>. | |
| /// Also note that, even if the optimizations are enabled explicitly, no actual | |
| /// optimization will be done for datasets of less than 1000 points. | |
| /// </remarks> | |
| public bool IsOptimizedDraw | |
| { | |
| get { return _isOptimizedDraw; } | |
| set { _isOptimizedDraw = value; } | |
| } | |
| /// <summary> | |
| /// Default constructor that sets all <see cref="Line"/> properties to default | |
| /// values as defined in the <see cref="Default"/> class. | |
| /// </summary> | |
| public Line() | |
| : this( Color.Empty ) | |
| { | |
| } | |
| /// <summary> | |
| /// Constructor that sets the color property to the specified value, and sets | |
| /// the remaining <see cref="Line"/> properties to default | |
| /// values as defined in the <see cref="Default"/> class. | |
| /// </summary> | |
| /// <param name="color">The color to assign to this new Line object</param> | |
| public Line( Color color ) | |
| { | |
| _color = color.IsEmpty ? Default.Color : color; | |
| _stepType = Default.StepType; | |
| _isSmooth = Default.IsSmooth; | |
| _smoothTension = Default.SmoothTension; | |
| _fill = new Fill( Default.FillColor, Default.FillBrush, Default.FillType ); | |
| _isOptimizedDraw = Default.IsOptimizedDraw; | |
| } | |
| /// <summary> | |
| /// The Copy Constructor | |
| /// </summary> | |
| /// <param name="rhs">The Line object from which to copy</param> | |
| public Line( Line rhs ) : base( rhs ) | |
| { | |
| _color = rhs._color; | |
| _stepType = rhs._stepType; | |
| _isSmooth = rhs._isSmooth; | |
| _smoothTension = rhs._smoothTension; | |
| _fill = rhs._fill.Clone(); | |
| _isOptimizedDraw = rhs._isOptimizedDraw; | |
| } | |
| /// <summary> | |
| /// Implement the <see cref="ICloneable" /> interface in a typesafe manner by just | |
| /// calling the typed version of <see cref="Clone" /> | |
| /// </summary> | |
| /// <returns>A deep copy of this object</returns> | |
| object ICloneable.Clone() | |
| { | |
| return this.Clone(); | |
| } | |
| /// <summary> | |
| /// Typesafe, deep-copy clone method. | |
| /// </summary> | |
| /// <returns>A new, independent copy of this class</returns> | |
| public Line Clone() | |
| { | |
| return new Line( this ); | |
| } | |
| /// <summary> | |
| /// Current schema value that defines the version of the serialized file | |
| /// </summary> | |
| public const int schema = 14; | |
| /// <summary> | |
| /// Constructor for deserializing objects | |
| /// </summary> | |
| /// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data | |
| /// </param> | |
| /// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data | |
| /// </param> | |
| protected Line( SerializationInfo info, StreamingContext context ) | |
| : base( info, context ) | |
| { | |
| // The schema value is just a file version parameter. You can use it to make future versions | |
| // backwards compatible as new member variables are added to classes | |
| int sch = info.GetInt32( "schema" ); | |
| //if ( sch >= 14 ) | |
| // _color = (Color) info.GetValue( "color", typeof( Color ) ); | |
| _stepType = (StepType)info.GetValue( "stepType", typeof( StepType ) ); | |
| _isSmooth = info.GetBoolean( "isSmooth" ); | |
| _smoothTension = info.GetSingle( "smoothTension" ); | |
| _fill = (Fill)info.GetValue( "fill", typeof( Fill ) ); | |
| if ( sch >= 13 ) | |
| _isOptimizedDraw = info.GetBoolean( "isOptimizedDraw" ); | |
| } | |
| /// <summary> | |
| /// Populates a <see cref="SerializationInfo"/> instance with the data needed to serialize the target object | |
| /// </summary> | |
| /// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data</param> | |
| /// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data</param> | |
| [] | |
| public override void GetObjectData( SerializationInfo info, StreamingContext context ) | |
| { | |
| base.GetObjectData( info, context ); | |
| info.AddValue( "schema", schema ); | |
| //info.AddValue( "color", _color ); | |
| info.AddValue( "stepType", _stepType ); | |
| info.AddValue( "isSmooth", _isSmooth ); | |
| info.AddValue( "smoothTension", _smoothTension ); | |
| info.AddValue( "fill", _fill ); | |
| info.AddValue( "isOptimizedDraw", _isOptimizedDraw ); | |
| } | |
| /// <summary> | |
| /// Do all rendering associated with this <see cref="Line"/> to the specified | |
| /// <see cref="Graphics"/> device. This method is normally only | |
| /// called by the Draw method of the parent <see cref="LineItem"/> object. | |
| /// </summary> | |
| /// <param name="g"> | |
| /// A graphic device object to be drawn into. This is normally e.Graphics from the | |
| /// PaintEventArgs argument to the Paint() method. | |
| /// </param> | |
| /// <param name="scaleFactor"> | |
| /// The scaling factor to be used for rendering objects. This is calculated and | |
| /// passed down by the parent <see cref="GraphPane"/> object using the | |
| /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust | |
| /// font sizes, etc. according to the actual size of the graph. | |
| /// </param> | |
| /// <param name="pane"> | |
| /// A reference to the <see cref="ZedGraph.GraphPane"/> object that is the parent or | |
| /// owner of this object. | |
| /// </param> | |
| /// <param name="curve">A <see cref="LineItem"/> representing this | |
| /// curve.</param> | |
| public void Draw( Graphics g, GraphPane pane, CurveItem curve, float scaleFactor ) | |
| { | |
| // If the line is being shown, draw it | |
| if ( this.IsVisible ) | |
| { | |
| //How to handle fill vs nofill? | |
| //if ( isSelected ) | |
| // GraphPane.Default.SelectedLine. | |
| SmoothingMode sModeSave = g.SmoothingMode; | |
| if ( _isAntiAlias ) | |
| g.SmoothingMode = SmoothingMode.AntiAlias; | |
| if ( curve is StickItem ) | |
| DrawSticks( g, pane, curve, scaleFactor ); | |
| else if ( this.IsSmooth || this.Fill.IsVisible ) | |
| DrawSmoothFilledCurve( g, pane, curve, scaleFactor ); | |
| else | |
| DrawCurve( g, pane, curve, scaleFactor ); | |
| g.SmoothingMode = sModeSave; | |
| } | |
| } | |
| /// <summary> | |
| /// Render a single <see cref="Line"/> segment to the specified | |
| /// <see cref="Graphics"/> device. | |
| /// </summary> | |
| /// <param name="g"> | |
| /// A graphic device object to be drawn into. This is normally e.Graphics from the | |
| /// PaintEventArgs argument to the Paint() method. | |
| /// </param> | |
| /// <param name="pane"> | |
| /// A reference to the <see cref="ZedGraph.GraphPane"/> object that is the parent or | |
| /// owner of this object. | |
| /// </param> | |
| /// <param name="scaleFactor"> | |
| /// The scaling factor to be used for rendering objects. This is calculated and | |
| /// passed down by the parent <see cref="GraphPane"/> object using the | |
| /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust | |
| /// font sizes, etc. according to the actual size of the graph. | |
| /// </param> | |
| /// <param name="x1">The x position of the starting point that defines the | |
| /// line segment in screen pixel units</param> | |
| /// <param name="y1">The y position of the starting point that defines the | |
| /// line segment in screen pixel units</param> | |
| /// <param name="x2">The x position of the ending point that defines the | |
| /// line segment in screen pixel units</param> | |
| /// <param name="y2">The y position of the ending point that defines the | |
| /// line segment in screen pixel units</param> | |
| public void DrawSegment( Graphics g, GraphPane pane, float x1, float y1, | |
| float x2, float y2, float scaleFactor ) | |
| { | |
| if ( _isVisible && !this.Color.IsEmpty ) | |
| { | |
| using ( Pen pen = GetPen( pane, scaleFactor ) ) | |
| { | |
| g.DrawLine( pen, x1, y1, x2, y2 ); | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Render the <see cref="Line"/>'s as vertical sticks (from a <see cref="StickItem" />) to | |
| /// the specified <see cref="Graphics"/> device. | |
| /// </summary> | |
| /// <param name="g"> | |
| /// A graphic device object to be drawn into. This is normally e.Graphics from the | |
| /// PaintEventArgs argument to the Paint() method. | |
| /// </param> | |
| /// <param name="pane"> | |
| /// A reference to the <see cref="ZedGraph.GraphPane"/> object that is the parent or | |
| /// owner of this object. | |
| /// </param> | |
| /// <param name="curve">A <see cref="CurveItem"/> representing this | |
| /// curve.</param> | |
| /// <param name="scaleFactor"> | |
| /// The scaling factor to be used for rendering objects. This is calculated and | |
| /// passed down by the parent <see cref="GraphPane"/> object using the | |
| /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust | |
| /// font sizes, etc. according to the actual size of the graph. | |
| /// </param> | |
| public void DrawSticks( Graphics g, GraphPane pane, CurveItem curve, float scaleFactor ) | |
| { | |
| Line source = this; | |
| if ( curve.IsSelected ) | |
| source = Selection.Line; | |
| Axis yAxis = curve.GetYAxis( pane ); | |
| Axis xAxis = curve.GetXAxis( pane ); | |
| float basePix = yAxis.Scale.Transform( 0.0 ); | |
| using ( Pen pen = source.GetPen( pane, scaleFactor ) ) | |
| { | |
| for ( int i = 0; i < curve.Points.Count; i++ ) | |
| { | |
| PointPair pt = curve.Points[i]; | |
| if ( pt.X != PointPair.Missing && | |
| pt.Y != PointPair.Missing && | |
| !System.Double.IsNaN( pt.X ) && | |
| !System.Double.IsNaN( pt.Y ) && | |
| !System.Double.IsInfinity( pt.X ) && | |
| !System.Double.IsInfinity( pt.Y ) && | |
| ( !xAxis._scale.IsLog || pt.X > 0.0 ) && | |
| ( !yAxis._scale.IsLog || pt.Y > 0.0 ) ) | |
| { | |
| float pixY = yAxis.Scale.Transform( curve.IsOverrideOrdinal, i, pt.Y ); | |
| float pixX = xAxis.Scale.Transform( curve.IsOverrideOrdinal, i, pt.X ); | |
| if ( pixX >= pane.Chart._rect.Left && pixX <= pane.Chart._rect.Right ) | |
| { | |
| if ( pixY > pane.Chart._rect.Bottom ) | |
| pixY = pane.Chart._rect.Bottom; | |
| if ( pixY < pane.Chart._rect.Top ) | |
| pixY = pane.Chart._rect.Top; | |
| if ( !curve.IsSelected && this._gradientFill.IsGradientValueType ) | |
| { | |
| using ( Pen tPen = GetPen( pane, scaleFactor, pt ) ) | |
| g.DrawLine( tPen, pixX, pixY, pixX, basePix ); | |
| } | |
| else | |
| g.DrawLine( pen, pixX, pixY, pixX, basePix ); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Draw the this <see cref="CurveItem"/> to the specified <see cref="Graphics"/> | |
| /// device using the specified smoothing property (<see cref="ZedGraph.Line.SmoothTension"/>). | |
| /// The routine draws the line segments and the area fill (if any, see <see cref="FillType"/>; | |
| /// the symbols are drawn by the <see cref="Symbol.Draw"/> method. This method | |
| /// is normally only called by the Draw method of the | |
| /// <see cref="CurveItem"/> object. Note that the <see cref="StepType"/> property | |
| /// is ignored for smooth lines (e.g., when <see cref="ZedGraph.Line.IsSmooth"/> is true). | |
| /// </summary> | |
| /// <param name="g"> | |
| /// A graphic device object to be drawn into. This is normally e.Graphics from the | |
| /// PaintEventArgs argument to the Paint() method. | |
| /// </param> | |
| /// <param name="scaleFactor"> | |
| /// The scaling factor to be used for rendering objects. This is calculated and | |
| /// passed down by the parent <see cref="GraphPane"/> object using the | |
| /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust | |
| /// font sizes, etc. according to the actual size of the graph. | |
| /// </param> | |
| /// <param name="pane"> | |
| /// A reference to the <see cref="GraphPane"/> object that is the parent or | |
| /// owner of this object. | |
| /// </param> | |
| /// <param name="curve">A <see cref="LineItem"/> representing this | |
| /// curve.</param> | |
| public void DrawSmoothFilledCurve( Graphics g, GraphPane pane, | |
| CurveItem curve, float scaleFactor ) | |
| { | |
| Line source = this; | |
| if ( curve.IsSelected ) | |
| source = Selection.Line; | |
| PointF[] arrPoints; | |
| int count; | |
| IPointList points = curve.Points; | |
| if ( this.IsVisible && !this.Color.IsEmpty && points != null && | |
| BuildPointsArray( pane, curve, out arrPoints, out count ) && | |
| count > 2 ) | |
| { | |
| float tension = _isSmooth ? _smoothTension : 0f; | |
| // Fill the curve if needed | |
| if ( this.Fill.IsVisible ) | |
| { | |
| Axis yAxis = curve.GetYAxis( pane ); | |
| using ( GraphicsPath path = new GraphicsPath( FillMode.Winding ) ) | |
| { | |
| path.AddCurve( arrPoints, 0, count - 2, tension ); | |
| double yMin = yAxis._scale._min < 0 ? 0.0 : yAxis._scale._min; | |
| CloseCurve( pane, curve, arrPoints, count, yMin, path ); | |
| RectangleF rect = path.GetBounds(); | |
| using ( Brush brush = source._fill.MakeBrush( rect ) ) | |
| { | |
| if ( pane.LineType == LineType.Stack && yAxis.Scale._min < 0 && | |
| this.IsFirstLine( pane, curve ) ) | |
| { | |
| float zeroPix = yAxis.Scale.Transform( 0 ); | |
| RectangleF tRect = pane.Chart._rect; | |
| tRect.Height = zeroPix - tRect.Top; | |
| if ( tRect.Height > 0 ) | |
| { | |
| Region reg = g.Clip; | |
| g.SetClip( tRect ); | |
| g.FillPath( brush, path ); | |
| g.SetClip( pane.Chart._rect ); | |
| } | |
| } | |
| else | |
| g.FillPath( brush, path ); | |
| //brush.Dispose(); | |
| } | |
| // restore the zero line if needed (since the fill tends to cover it up) | |
| yAxis.FixZeroLine( g, pane, scaleFactor, rect.Left, rect.Right ); | |
| } | |
| } | |
| // If it's a smooth curve, go ahead and render the path. Otherwise, use the | |
| // standard drawcurve method just in case there are missing values. | |
| if ( _isSmooth ) | |
| { | |
| using ( Pen pen = GetPen( pane, scaleFactor ) ) | |
| { | |
| // Stroke the curve | |
| g.DrawCurve( pen, arrPoints, 0, count - 2, tension ); | |
| //pen.Dispose(); | |
| } | |
| } | |
| else | |
| DrawCurve( g, pane, curve, scaleFactor ); | |
| } | |
| } | |
| private bool IsFirstLine( GraphPane pane, CurveItem curve ) | |
| { | |
| CurveList curveList = pane.CurveList; | |
| for ( int j = 0; j < curveList.Count; j++ ) | |
| { | |
| CurveItem tCurve = curveList[j]; | |
| if ( tCurve is LineItem && tCurve.IsY2Axis == curve.IsY2Axis && | |
| tCurve.YAxisIndex == curve.YAxisIndex ) | |
| { | |
| return tCurve == curve; | |
| } | |
| } | |
| return false; | |
| } | |
| /// <summary> | |
| /// Draw the this <see cref="CurveItem"/> to the specified <see cref="Graphics"/> | |
| /// device. The format (stair-step or line) of the curve is | |
| /// defined by the <see cref="StepType"/> property. The routine | |
| /// only draws the line segments; the symbols are drawn by the | |
| /// <see cref="Symbol.Draw"/> method. This method | |
| /// is normally only called by the Draw method of the | |
| /// <see cref="CurveItem"/> object | |
| /// </summary> | |
| /// <param name="g"> | |
| /// A graphic device object to be drawn into. This is normally e.Graphics from the | |
| /// PaintEventArgs argument to the Paint() method. | |
| /// </param> | |
| /// <param name="scaleFactor"> | |
| /// The scaling factor to be used for rendering objects. This is calculated and | |
| /// passed down by the parent <see cref="GraphPane"/> object using the | |
| /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust | |
| /// font sizes, etc. according to the actual size of the graph. | |
| /// </param> | |
| /// <param name="pane"> | |
| /// A reference to the <see cref="GraphPane"/> object that is the parent or | |
| /// owner of this object. | |
| /// </param> | |
| /// <param name="curve">A <see cref="LineItem"/> representing this | |
| /// curve.</param> | |
| public void DrawCurve( Graphics g, GraphPane pane, | |
| CurveItem curve, float scaleFactor ) | |
| { | |
| Line source = this; | |
| if ( curve.IsSelected ) | |
| source = Selection.Line; | |
| // switch to int to optimize drawing speed (per Dale-a-b) | |
| int tmpX, tmpY, | |
| lastX = int.MaxValue, | |
| lastY = int.MaxValue; | |
| double curX, curY, lowVal; | |
| PointPair curPt, lastPt = new PointPair(); | |
| bool lastBad = true; | |
| IPointList points = curve.Points; | |
| ValueHandler valueHandler = new ValueHandler( pane, false ); | |
| Axis yAxis = curve.GetYAxis( pane ); | |
| Axis xAxis = curve.GetXAxis( pane ); | |
| bool xIsLog = xAxis._scale.IsLog; | |
| bool yIsLog = yAxis._scale.IsLog; | |
| // switch to int to optimize drawing speed (per Dale-a-b) | |
| int minX = (int)pane.Chart.Rect.Left; | |
| int maxX = (int)pane.Chart.Rect.Right; | |
| int minY = (int)pane.Chart.Rect.Top; | |
| int maxY = (int)pane.Chart.Rect.Bottom; | |
| using ( Pen pen = source.GetPen( pane, scaleFactor ) ) | |
| { | |
| if ( points != null && !_color.IsEmpty && this.IsVisible ) | |
| { | |
| //bool lastOut = false; | |
| bool isOut; | |
| bool isOptDraw = _isOptimizedDraw && points.Count > 1000; | |
| // (Dale-a-b) we'll set an element to true when it has been drawn | |
| bool[,] isPixelDrawn = null; | |
| if ( isOptDraw ) | |
| isPixelDrawn = new bool[maxX + 1, maxY + 1]; | |
| // Loop over each point in the curve | |
| for ( int i = 0; i < points.Count; i++ ) | |
| { | |
| curPt = points[i]; | |
| if ( pane.LineType == LineType.Stack ) | |
| { | |
| if ( !valueHandler.GetValues( curve, i, out curX, out lowVal, out curY ) ) | |
| { | |
| curX = PointPair.Missing; | |
| curY = PointPair.Missing; | |
| } | |
| } | |
| else | |
| { | |
| curX = curPt.X; | |
| curY = curPt.Y; | |
| } | |
| // Any value set to double max is invalid and should be skipped | |
| // This is used for calculated values that are out of range, divide | |
| // by zero, etc. | |
| // Also, any value <= zero on a log scale is invalid | |
| if ( curX == PointPair.Missing || | |
| curY == PointPair.Missing || | |
| System.Double.IsNaN( curX ) || | |
| System.Double.IsNaN( curY ) || | |
| System.Double.IsInfinity( curX ) || | |
| System.Double.IsInfinity( curY ) || | |
| ( xIsLog && curX <= 0.0 ) || | |
| ( yIsLog && curY <= 0.0 ) ) | |
| { | |
| // If the point is invalid, then make a linebreak only if IsIgnoreMissing is false | |
| // LastX and LastY are always the last valid point, so this works out | |
| lastBad = lastBad || !pane.IsIgnoreMissing; | |
| isOut = true; | |
| } | |
| else | |
| { | |
| // Transform the current point from user scale units to | |
| // screen coordinates | |
| tmpX = (int) xAxis.Scale.Transform( curve.IsOverrideOrdinal, i, curX ); | |
| tmpY = (int) yAxis.Scale.Transform( curve.IsOverrideOrdinal, i, curY ); | |
| // Maintain an array of "used" pixel locations to avoid duplicate drawing operations | |
| // contributed by Dale-a-b | |
| if ( isOptDraw && tmpX >= minX && tmpX <= maxX && | |
| tmpY >= minY && tmpY <= maxY ) // guard against the zoom-in case | |
| { | |
| if ( isPixelDrawn[tmpX, tmpY] ) | |
| continue; | |
| isPixelDrawn[tmpX, tmpY] = true; | |
| } | |
| isOut = ( tmpX < minX && lastX < minX ) || ( tmpX > maxX && lastX > maxX ) || | |
| ( tmpY < minY && lastY < minY ) || ( tmpY > maxY && lastY > maxY ); | |
| if ( !lastBad ) | |
| { | |
| try | |
| { | |
| // GDI+ plots the data wrong and/or throws an exception for | |
| // outrageous coordinates, so we do a sanity check here | |
| if ( lastX > 5000000 || lastX < -5000000 || | |
| lastY > 5000000 || lastY < -5000000 || | |
| tmpX > 5000000 || tmpX < -5000000 || | |
| tmpY > 5000000 || tmpY < -5000000 ) | |
| InterpolatePoint( g, pane, curve, lastPt, scaleFactor, pen, | |
| lastX, lastY, tmpX, tmpY ); | |
| else if ( !isOut ) | |
| { | |
| if ( !curve.IsSelected && this._gradientFill.IsGradientValueType ) | |
| { | |
| using ( Pen tPen = GetPen( pane, scaleFactor, lastPt ) ) | |
| { | |
| if ( this.StepType == StepType.NonStep ) | |
| { | |
| g.DrawLine( tPen, lastX, lastY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.ForwardStep ) | |
| { | |
| g.DrawLine( tPen, lastX, lastY, tmpX, lastY ); | |
| g.DrawLine( tPen, tmpX, lastY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.RearwardStep ) | |
| { | |
| g.DrawLine( tPen, lastX, lastY, lastX, tmpY ); | |
| g.DrawLine( tPen, lastX, tmpY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.ForwardSegment ) | |
| { | |
| g.DrawLine( tPen, lastX, lastY, tmpX, lastY ); | |
| } | |
| else | |
| { | |
| g.DrawLine( tPen, lastX, tmpY, tmpX, tmpY ); | |
| } | |
| } | |
| } | |
| else | |
| { | |
| if ( this.StepType == StepType.NonStep ) | |
| { | |
| g.DrawLine( pen, lastX, lastY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.ForwardStep ) | |
| { | |
| g.DrawLine( pen, lastX, lastY, tmpX, lastY ); | |
| g.DrawLine( pen, tmpX, lastY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.RearwardStep ) | |
| { | |
| g.DrawLine( pen, lastX, lastY, lastX, tmpY ); | |
| g.DrawLine( pen, lastX, tmpY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.ForwardSegment ) | |
| { | |
| g.DrawLine( pen, lastX, lastY, tmpX, lastY ); | |
| } | |
| else if ( this.StepType == StepType.RearwardSegment ) | |
| { | |
| g.DrawLine( pen, lastX, tmpY, tmpX, tmpY ); | |
| } | |
| } | |
| } | |
| } | |
| catch | |
| { | |
| InterpolatePoint( g, pane, curve, lastPt, scaleFactor, pen, | |
| lastX, lastY, tmpX, tmpY ); | |
| } | |
| } | |
| lastPt = curPt; | |
| lastX = tmpX; | |
| lastY = tmpY; | |
| lastBad = false; | |
| //lastOut = isOut; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Draw the this <see cref="CurveItem"/> to the specified <see cref="Graphics"/> | |
| /// device. The format (stair-step or line) of the curve is | |
| /// defined by the <see cref="StepType"/> property. The routine | |
| /// only draws the line segments; the symbols are drawn by the | |
| /// <see cref="Symbol.Draw"/> method. This method | |
| /// is normally only called by the Draw method of the | |
| /// <see cref="CurveItem"/> object | |
| /// </summary> | |
| /// <param name="g"> | |
| /// A graphic device object to be drawn into. This is normally e.Graphics from the | |
| /// PaintEventArgs argument to the Paint() method. | |
| /// </param> | |
| /// <param name="scaleFactor"> | |
| /// The scaling factor to be used for rendering objects. This is calculated and | |
| /// passed down by the parent <see cref="GraphPane"/> object using the | |
| /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust | |
| /// font sizes, etc. according to the actual size of the graph. | |
| /// </param> | |
| /// <param name="pane"> | |
| /// A reference to the <see cref="GraphPane"/> object that is the parent or | |
| /// owner of this object. | |
| /// </param> | |
| /// <param name="curve">A <see cref="LineItem"/> representing this | |
| /// curve.</param> | |
| public void DrawCurveOriginal( Graphics g, GraphPane pane, | |
| CurveItem curve, float scaleFactor ) | |
| { | |
| Line source = this; | |
| if ( curve.IsSelected ) | |
| source = Selection.Line; | |
| float tmpX, tmpY, | |
| lastX = float.MaxValue, | |
| lastY = float.MaxValue; | |
| double curX, curY, lowVal; | |
| PointPair curPt, lastPt = new PointPair(); | |
| bool lastBad = true; | |
| IPointList points = curve.Points; | |
| ValueHandler valueHandler = new ValueHandler( pane, false ); | |
| Axis yAxis = curve.GetYAxis( pane ); | |
| Axis xAxis = curve.GetXAxis( pane ); | |
| bool xIsLog = xAxis._scale.IsLog; | |
| bool yIsLog = yAxis._scale.IsLog; | |
| float minX = pane.Chart.Rect.Left; | |
| float maxX = pane.Chart.Rect.Right; | |
| float minY = pane.Chart.Rect.Top; | |
| float maxY = pane.Chart.Rect.Bottom; | |
| using ( Pen pen = source.GetPen( pane, scaleFactor ) ) | |
| { | |
| if ( points != null && !_color.IsEmpty && this.IsVisible ) | |
| { | |
| //bool lastOut = false; | |
| bool isOut; | |
| // Loop over each point in the curve | |
| for ( int i = 0; i < points.Count; i++ ) | |
| { | |
| curPt = points[i]; | |
| if ( pane.LineType == LineType.Stack ) | |
| { | |
| if ( !valueHandler.GetValues( curve, i, out curX, out lowVal, out curY ) ) | |
| { | |
| curX = PointPair.Missing; | |
| curY = PointPair.Missing; | |
| } | |
| } | |
| else | |
| { | |
| curX = curPt.X; | |
| curY = curPt.Y; | |
| } | |
| // Any value set to double max is invalid and should be skipped | |
| // This is used for calculated values that are out of range, divide | |
| // by zero, etc. | |
| // Also, any value <= zero on a log scale is invalid | |
| if ( curX == PointPair.Missing || | |
| curY == PointPair.Missing || | |
| System.Double.IsNaN( curX ) || | |
| System.Double.IsNaN( curY ) || | |
| System.Double.IsInfinity( curX ) || | |
| System.Double.IsInfinity( curY ) || | |
| ( xIsLog && curX <= 0.0 ) || | |
| ( yIsLog && curY <= 0.0 ) ) | |
| { | |
| // If the point is invalid, then make a linebreak only if IsIgnoreMissing is false | |
| // LastX and LastY are always the last valid point, so this works out | |
| lastBad = lastBad || !pane.IsIgnoreMissing; | |
| isOut = true; | |
| } | |
| else | |
| { | |
| // Transform the current point from user scale units to | |
| // screen coordinates | |
| tmpX = xAxis.Scale.Transform( curve.IsOverrideOrdinal, i, curX ); | |
| tmpY = yAxis.Scale.Transform( curve.IsOverrideOrdinal, i, curY ); | |
| isOut = ( tmpX < minX && lastX < minX ) || ( tmpX > maxX && lastX > maxX ) || | |
| ( tmpY < minY && lastY < minY ) || ( tmpY > maxY && lastY > maxY ); | |
| if ( !lastBad ) | |
| { | |
| try | |
| { | |
| // GDI+ plots the data wrong and/or throws an exception for | |
| // outrageous coordinates, so we do a sanity check here | |
| if ( lastX > 5000000 || lastX < -5000000 || | |
| lastY > 5000000 || lastY < -5000000 || | |
| tmpX > 5000000 || tmpX < -5000000 || | |
| tmpY > 5000000 || tmpY < -5000000 ) | |
| InterpolatePoint( g, pane, curve, lastPt, scaleFactor, pen, | |
| lastX, lastY, tmpX, tmpY ); | |
| else if ( !isOut ) | |
| { | |
| if ( !curve.IsSelected && this._gradientFill.IsGradientValueType ) | |
| { | |
| using ( Pen tPen = GetPen( pane, scaleFactor, lastPt ) ) | |
| { | |
| if ( this.StepType == StepType.NonStep ) | |
| { | |
| g.DrawLine( tPen, lastX, lastY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.ForwardStep ) | |
| { | |
| g.DrawLine( tPen, lastX, lastY, tmpX, lastY ); | |
| g.DrawLine( tPen, tmpX, lastY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.RearwardStep ) | |
| { | |
| g.DrawLine( tPen, lastX, lastY, lastX, tmpY ); | |
| g.DrawLine( tPen, lastX, tmpY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.ForwardSegment ) | |
| { | |
| g.DrawLine( tPen, lastX, lastY, tmpX, lastY ); | |
| } | |
| else | |
| { | |
| g.DrawLine( tPen, lastX, tmpY, tmpX, tmpY ); | |
| } | |
| } | |
| } | |
| else | |
| { | |
| if ( this.StepType == StepType.NonStep ) | |
| { | |
| g.DrawLine( pen, lastX, lastY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.ForwardStep ) | |
| { | |
| g.DrawLine( pen, lastX, lastY, tmpX, lastY ); | |
| g.DrawLine( pen, tmpX, lastY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.RearwardStep ) | |
| { | |
| g.DrawLine( pen, lastX, lastY, lastX, tmpY ); | |
| g.DrawLine( pen, lastX, tmpY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.ForwardSegment ) | |
| { | |
| g.DrawLine( pen, lastX, lastY, tmpX, lastY ); | |
| } | |
| else if ( this.StepType == StepType.RearwardSegment ) | |
| { | |
| g.DrawLine( pen, lastX, tmpY, tmpX, tmpY ); | |
| } | |
| } | |
| } | |
| } | |
| catch | |
| { | |
| InterpolatePoint( g, pane, curve, lastPt, scaleFactor, pen, | |
| lastX, lastY, tmpX, tmpY ); | |
| } | |
| } | |
| lastPt = curPt; | |
| lastX = tmpX; | |
| lastY = tmpY; | |
| lastBad = false; | |
| //lastOut = isOut; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// This method just handles the case where one or more of the coordinates are outrageous, | |
| /// or GDI+ threw an exception. This method attempts to correct the outrageous coordinates by | |
| /// interpolating them to a point (along the original line) that lies at the edge of the ChartRect | |
| /// so that GDI+ will handle it properly. GDI+ will throw an exception, or just plot the data | |
| /// incorrectly if the coordinates are too large (empirically, this appears to be when the | |
| /// coordinate value is greater than 5,000,000 or less than -5,000,000). Although you typically | |
| /// would not see coordinates like this, if you repeatedly zoom in on a ZedGraphControl, eventually | |
| /// all your points will be way outside the bounds of the plot. | |
| /// </summary> | |
| private void InterpolatePoint( Graphics g, GraphPane pane, CurveItem curve, PointPair lastPt, | |
| float scaleFactor, Pen pen, float lastX, float lastY, float tmpX, float tmpY ) | |
| { | |
| try | |
| { | |
| RectangleF chartRect = pane.Chart._rect; | |
| // try to interpolate values | |
| bool lastIn = chartRect.Contains( lastX, lastY ); | |
| bool curIn = chartRect.Contains( tmpX, tmpY ); | |
| // If both points are outside the ChartRect, make a new point that is on the LastX/Y | |
| // side of the ChartRect, and fall through to the code that handles lastIn == true | |
| if ( !lastIn ) | |
| { | |
| float newX, newY; | |
| if ( Math.Abs( lastX ) > Math.Abs( lastY ) ) | |
| { | |
| newX = lastX < 0 ? chartRect.Left : chartRect.Right; | |
| newY = lastY + ( tmpY - lastY ) * ( newX - lastX ) / ( tmpX - lastX ); | |
| } | |
| else | |
| { | |
| newY = lastY < 0 ? chartRect.Top : chartRect.Bottom; | |
| newX = lastX + ( tmpX - lastX ) * ( newY - lastY ) / ( tmpY - lastY ); | |
| } | |
| lastX = newX; | |
| lastY = newY; | |
| } | |
| if ( !curIn ) | |
| { | |
| float newX, newY; | |
| if ( Math.Abs( tmpX ) > Math.Abs( tmpY ) ) | |
| { | |
| newX = tmpX < 0 ? chartRect.Left : chartRect.Right; | |
| newY = tmpY + ( lastY - tmpY ) * ( newX - tmpX ) / ( lastX - tmpX ); | |
| } | |
| else | |
| { | |
| newY = tmpY < 0 ? chartRect.Top : chartRect.Bottom; | |
| newX = tmpX + ( lastX - tmpX ) * ( newY - tmpY ) / ( lastY - tmpY ); | |
| } | |
| tmpX = newX; | |
| tmpY = newY; | |
| } | |
| /* | |
| if ( this.StepType == StepType.ForwardStep ) | |
| { | |
| g.DrawLine( pen, lastX, lastY, tmpX, lastY ); | |
| g.DrawLine( pen, tmpX, lastY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.RearwardStep ) | |
| { | |
| g.DrawLine( pen, lastX, lastY, lastX, tmpY ); | |
| g.DrawLine( pen, lastX, tmpY, tmpX, tmpY ); | |
| } | |
| else // non-step | |
| g.DrawLine( pen, lastX, lastY, tmpX, tmpY ); | |
| */ | |
| if ( !curve.IsSelected && this._gradientFill.IsGradientValueType ) | |
| { | |
| using ( Pen tPen = GetPen( pane, scaleFactor, lastPt ) ) | |
| { | |
| if ( this.StepType == StepType.NonStep ) | |
| { | |
| g.DrawLine( tPen, lastX, lastY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.ForwardStep ) | |
| { | |
| g.DrawLine( tPen, lastX, lastY, tmpX, lastY ); | |
| g.DrawLine( tPen, tmpX, lastY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.RearwardStep ) | |
| { | |
| g.DrawLine( tPen, lastX, lastY, lastX, tmpY ); | |
| g.DrawLine( tPen, lastX, tmpY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.ForwardSegment ) | |
| { | |
| g.DrawLine( tPen, lastX, lastY, tmpX, lastY ); | |
| } | |
| else | |
| { | |
| g.DrawLine( tPen, lastX, tmpY, tmpX, tmpY ); | |
| } | |
| } | |
| } | |
| else | |
| { | |
| if ( this.StepType == StepType.NonStep ) | |
| { | |
| g.DrawLine( pen, lastX, lastY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.ForwardStep ) | |
| { | |
| g.DrawLine( pen, lastX, lastY, tmpX, lastY ); | |
| g.DrawLine( pen, tmpX, lastY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.RearwardStep ) | |
| { | |
| g.DrawLine( pen, lastX, lastY, lastX, tmpY ); | |
| g.DrawLine( pen, lastX, tmpY, tmpX, tmpY ); | |
| } | |
| else if ( this.StepType == StepType.ForwardSegment ) | |
| { | |
| g.DrawLine( pen, lastX, lastY, tmpX, lastY ); | |
| } | |
| else if ( this.StepType == StepType.RearwardSegment ) | |
| { | |
| g.DrawLine( pen, lastX, tmpY, tmpX, tmpY ); | |
| } | |
| } | |
| } | |
| catch { } | |
| } | |
| /// <summary> | |
| /// Build an array of <see cref="PointF"/> values (pixel coordinates) that represents | |
| /// the current curve. Note that this drawing routine ignores <see cref="PointPairBase.Missing"/> | |
| /// values, but it does not "break" the line to indicate values are missing. | |
| /// </summary> | |
| /// <param name="pane">A reference to the <see cref="GraphPane"/> object that is the parent or | |
| /// owner of this object.</param> | |
| /// <param name="curve">A <see cref="LineItem"/> representing this | |
| /// curve.</param> | |
| /// <param name="arrPoints">An array of <see cref="PointF"/> values in pixel | |
| /// coordinates representing the current curve.</param> | |
| /// <param name="count">The number of points contained in the "arrPoints" | |
| /// parameter.</param> | |
| /// <returns>true for a successful points array build, false for data problems</returns> | |
| public bool BuildPointsArray( GraphPane pane, CurveItem curve, | |
| out PointF[] arrPoints, out int count ) | |
| { | |
| arrPoints = null; | |
| count = 0; | |
| IPointList points = curve.Points; | |
| if ( this.IsVisible && !this.Color.IsEmpty && points != null ) | |
| { | |
| int index = 0; | |
| float curX, curY, | |
| lastX = 0, | |
| lastY = 0; | |
| double x, y, lowVal; | |
| ValueHandler valueHandler = new ValueHandler( pane, false ); | |
| // Step type plots get twice as many points. Always add three points so there is | |
| // room to close out the curve for area fills. | |
| arrPoints = new PointF[( _stepType == ZedGraph.StepType.NonStep ? 1 : 2 ) * | |
| points.Count + 1]; | |
| // Loop over all points in the curve | |
| for ( int i = 0; i < points.Count; i++ ) | |
| { | |
| // make sure that the current point is valid | |
| if ( !points[i].IsInvalid ) | |
| { | |
| // Get the user scale values for the current point | |
| // use the valueHandler only for stacked types | |
| if ( pane.LineType == LineType.Stack ) | |
| { | |
| valueHandler.GetValues( curve, i, out x, out lowVal, out y ); | |
| } | |
| // otherwise, just access the values directly. Avoiding the valueHandler for | |
| // non-stacked types is an optimization to minimize overhead in case there are | |
| // a large number of points. | |
| else | |
| { | |
| x = points[i].X; | |
| y = points[i].Y; | |
| } | |
| if ( x == PointPair.Missing || y == PointPair.Missing ) | |
| continue; | |
| // Transform the user scale values to pixel locations | |
| Axis xAxis = curve.GetXAxis( pane ); | |
| curX = xAxis.Scale.Transform( curve.IsOverrideOrdinal, i, x ); | |
| Axis yAxis = curve.GetYAxis( pane ); | |
| curY = yAxis.Scale.Transform( curve.IsOverrideOrdinal, i, y ); | |
| if ( curX < -1000000 || curY < -1000000 || curX > 1000000 || curY > 1000000 ) | |
| continue; | |
| // Add the pixel value pair into the points array | |
| // Two points are added for step type curves | |
| // ignore step-type setting for smooth curves | |
| if ( _isSmooth || index == 0 || this.StepType == StepType.NonStep ) | |
| { | |
| arrPoints[index].X = curX; | |
| arrPoints[index].Y = curY; | |
| } | |
| else if ( this.StepType == StepType.ForwardStep || | |
| this.StepType == StepType.ForwardSegment ) | |
| { | |
| arrPoints[index].X = curX; | |
| arrPoints[index].Y = lastY; | |
| index++; | |
| arrPoints[index].X = curX; | |
| arrPoints[index].Y = curY; | |
| } | |
| else if ( this.StepType == StepType.RearwardStep || | |
| this.StepType == StepType.RearwardSegment ) | |
| { | |
| arrPoints[index].X = lastX; | |
| arrPoints[index].Y = curY; | |
| index++; | |
| arrPoints[index].X = curX; | |
| arrPoints[index].Y = curY; | |
| } | |
| lastX = curX; | |
| lastY = curY; | |
| index++; | |
| } | |
| } | |
| // Make sure there is at least one valid point | |
| if ( index == 0 ) | |
| return false; | |
| // Add an extra point at the end, since the smoothing algorithm requires it | |
| arrPoints[index] = arrPoints[index - 1]; | |
| index++; | |
| count = index; | |
| return true; | |
| } | |
| else | |
| { | |
| return false; | |
| } | |
| } | |
| /// <summary> | |
| /// Build an array of <see cref="PointF"/> values (pixel coordinates) that represents | |
| /// the low values for the current curve. | |
| /// </summary> | |
| /// <remarks>Note that this drawing routine ignores <see cref="PointPairBase.Missing"/> | |
| /// values, but it does not "break" the line to indicate values are missing. | |
| /// </remarks> | |
| /// <param name="pane">A reference to the <see cref="GraphPane"/> object that is the parent or | |
| /// owner of this object.</param> | |
| /// <param name="curve">A <see cref="LineItem"/> representing this | |
| /// curve.</param> | |
| /// <param name="arrPoints">An array of <see cref="PointF"/> values in pixel | |
| /// coordinates representing the current curve.</param> | |
| /// <param name="count">The number of points contained in the "arrPoints" | |
| /// parameter.</param> | |
| /// <returns>true for a successful points array build, false for data problems</returns> | |
| public bool BuildLowPointsArray( GraphPane pane, CurveItem curve, | |
| out PointF[] arrPoints, out int count ) | |
| { | |
| arrPoints = null; | |
| count = 0; | |
| IPointList points = curve.Points; | |
| if ( this.IsVisible && !this.Color.IsEmpty && points != null ) | |
| { | |
| int index = 0; | |
| float curX, curY, | |
| lastX = 0, | |
| lastY = 0; | |
| double x, y, hiVal; | |
| ValueHandler valueHandler = new ValueHandler( pane, false ); | |
| // Step type plots get twice as many points. Always add three points so there is | |
| // room to close out the curve for area fills. | |
| arrPoints = new PointF[( _stepType == ZedGraph.StepType.NonStep ? 1 : 2 ) * | |
| ( pane.LineType == LineType.Stack ? 2 : 1 ) * | |
| points.Count + 1]; | |
| // Loop backwards over all points in the curve | |
| // In this case an array of points was already built forward by BuildPointsArray(). | |
| // This time we build backwards to complete a loop around the area between two curves. | |
| for ( int i = points.Count - 1; i >= 0; i-- ) | |
| { | |
| // Make sure the current point is valid | |
| if ( !points[i].IsInvalid ) | |
| { | |
| // Get the user scale values for the current point | |
| valueHandler.GetValues( curve, i, out x, out y, out hiVal ); | |
| if ( x == PointPair.Missing || y == PointPair.Missing ) | |
| continue; | |
| // Transform the user scale values to pixel locations | |
| Axis xAxis = curve.GetXAxis( pane ); | |
| curX = xAxis.Scale.Transform( curve.IsOverrideOrdinal, i, x ); | |
| Axis yAxis = curve.GetYAxis( pane ); | |
| curY = yAxis.Scale.Transform( curve.IsOverrideOrdinal, i, y ); | |
| // Add the pixel value pair into the points array | |
| // Two points are added for step type curves | |
| // ignore step-type setting for smooth curves | |
| if ( _isSmooth || index == 0 || this.StepType == StepType.NonStep ) | |
| { | |
| arrPoints[index].X = curX; | |
| arrPoints[index].Y = curY; | |
| } | |
| else if ( this.StepType == StepType.ForwardStep ) | |
| { | |
| arrPoints[index].X = curX; | |
| arrPoints[index].Y = lastY; | |
| index++; | |
| arrPoints[index].X = curX; | |
| arrPoints[index].Y = curY; | |
| } | |
| else if ( this.StepType == StepType.RearwardStep ) | |
| { | |
| arrPoints[index].X = lastX; | |
| arrPoints[index].Y = curY; | |
| index++; | |
| arrPoints[index].X = curX; | |
| arrPoints[index].Y = curY; | |
| } | |
| lastX = curX; | |
| lastY = curY; | |
| index++; | |
| } | |
| } | |
| // Make sure there is at least one valid point | |
| if ( index == 0 ) | |
| return false; | |
| // Add an extra point at the end, since the smoothing algorithm requires it | |
| arrPoints[index] = arrPoints[index - 1]; | |
| index++; | |
| count = index; | |
| return true; | |
| } | |
| else | |
| { | |
| return false; | |
| } | |
| } | |
| /// <summary> | |
| /// Close off a <see cref="GraphicsPath"/> that defines a curve | |
| /// </summary> | |
| /// <param name="pane">A reference to the <see cref="GraphPane"/> object that is the parent or | |
| /// owner of this object.</param> | |
| /// <param name="curve">A <see cref="LineItem"/> representing this | |
| /// curve.</param> | |
| /// <param name="arrPoints">An array of <see cref="PointF"/> values in screen pixel | |
| /// coordinates representing the current curve.</param> | |
| /// <param name="count">The number of points contained in the "arrPoints" | |
| /// parameter.</param> | |
| /// <param name="yMin">The Y axis value location where the X axis crosses.</param> | |
| /// <param name="path">The <see cref="GraphicsPath"/> class that represents the curve.</param> | |
| public void CloseCurve( GraphPane pane, CurveItem curve, PointF[] arrPoints, | |
| int count, double yMin, GraphicsPath path ) | |
| { | |
| // For non-stacked lines, the fill area is just the area between the curve and the X axis | |
| if ( pane.LineType != LineType.Stack ) | |
| { | |
| // Determine the current value for the bottom of the curve (usually the Y value where | |
| // the X axis crosses) | |
| float yBase; | |
| Axis yAxis = curve.GetYAxis( pane ); | |
| yBase = yAxis.Scale.Transform( yMin ); | |
| // Add three points to the path to move from the end of the curve (as defined by | |
| // arrPoints) to the X axis, from there to the start of the curve at the X axis, | |
| // and from there back up to the beginning of the curve. | |
| path.AddLine( arrPoints[count - 1].X, arrPoints[count - 1].Y, arrPoints[count - 1].X, yBase ); | |
| path.AddLine( arrPoints[count - 1].X, yBase, arrPoints[0].X, yBase ); | |
| path.AddLine( arrPoints[0].X, yBase, arrPoints[0].X, arrPoints[0].Y ); | |
| } | |
| // For stacked line types, the fill area is the area between this curve and the curve below it | |
| else | |
| { | |
| PointF[] arrPoints2; | |
| int count2; | |
| float tension = _isSmooth ? _smoothTension : 0f; | |
| // Find the next lower curve in the curveList that is also a LineItem type, and use | |
| // its smoothing properties for the lower side of the filled area. | |
| int index = pane.CurveList.IndexOf( curve ); | |
| if ( index > 0 ) | |
| { | |
| CurveItem tmpCurve; | |
| for ( int i = index - 1; i >= 0; i-- ) | |
| { | |
| tmpCurve = pane.CurveList[i]; | |
| if ( tmpCurve is LineItem ) | |
| { | |
| tension = ( (LineItem)tmpCurve ).Line.IsSmooth ? ( (LineItem)tmpCurve ).Line.SmoothTension : 0f; | |
| break; | |
| } | |
| } | |
| } | |
| // Build another points array consisting of the low points (which are actually the points for | |
| // the curve below the current curve) | |
| BuildLowPointsArray( pane, curve, out arrPoints2, out count2 ); | |
| // Add the new points to the GraphicsPath | |
| path.AddCurve( arrPoints2, 0, count2 - 2, tension ); | |
| } | |
| } | |
| } | |
| } | |