| /// ------------------------------------------------------ | |
| /// RandomOps - (Pseudo) Random Number Generator For C# | |
| /// Copyright (C) 2003-2010 Magnus Erik Hvass Pedersen. | |
| /// Please see the file license.txt for license details. | |
| /// RandomOps on the internet: http://www.Hvass-Labs.org/ | |
| /// ------------------------------------------------------ | |
| namespace RandomOps | |
| { | |
| /// <summary> | |
| /// Abstract class for using multiple RNGs that can be switched | |
| /// between. Example implementation is the Switcher-class which | |
| /// does the RNG-switching randomly. Thread-safe if supplied RNGs | |
| /// are thread-safe, and if SelectRand() is made thread-safe. | |
| /// </summary> | |
| /// <remarks> | |
| /// If you are using RNGs that have custom methods for generating | |
| /// random numbers then you need to extend this class in a fashion | |
| /// similar to that of the Uniform()-method. | |
| /// </remarks> | |
| public abstract partial class Multi : Random | |
| { | |
| /// <summary> | |
| /// Constructs the RNG-object from different RNG's. | |
| /// </summary> | |
| /// <param name="rands">The RNGs that will be switched between.</param> | |
| public Multi(Random[] rands) | |
| : base() | |
| { | |
| Rands = rands; | |
| } | |
| /// <summary> | |
| /// Select the RNG to use. | |
| /// </summary> | |
| /// <returns>Index into the Rands-array.</returns> | |
| protected abstract int SelectRand(); | |
| /// <summary> | |
| /// The array of RNGs to switch between. | |
| /// </summary> | |
| protected Random[] Rands | |
| { | |
| get; | |
| private set; | |
| } | |
| /// <summary> | |
| /// The currently selected RNG. | |
| /// </summary> | |
| Random Rand; | |
| /// <summary> | |
| /// Switch the RNG currently being used. This is to be | |
| /// called before every RNG-method call. | |
| /// </summary> | |
| void Switch() | |
| { | |
| int selected = SelectRand(); | |
| Rand = Rands[selected]; | |
| } | |
| /// <summary> | |
| /// Name of the RNG. | |
| /// </summary> | |
| public override string Name | |
| { | |
| get | |
| { | |
| string s = "Multi("; | |
| foreach (Random rand in Rands) | |
| { | |
| s += rand.Name + ", "; | |
| } | |
| s += ")"; | |
| return s; | |
| } | |
| } | |
| /// <summary> | |
| /// Draw a uniform random number in the exclusive range (0,1) | |
| /// </summary> | |
| public sealed override double Uniform() | |
| { | |
| Switch(); | |
| return Rand.Uniform(); | |
| } | |
| /// <summary> | |
| /// Draw a random boolean with equal probability of drawing true or false. | |
| /// </summary> | |
| public sealed override bool Bool() | |
| { | |
| Switch(); | |
| return Rand.Bool(); | |
| } | |
| /// <summary> | |
| /// Draw a random and uniform byte. | |
| /// </summary> | |
| public sealed override byte Byte() | |
| { | |
| Switch(); | |
| return Rand.Byte(); | |
| } | |
| /// <summary> | |
| /// Draw an array of random and uniform bytes. | |
| /// </summary> | |
| /// <param name="length">The array length requested.</param> | |
| public sealed override byte[] Bytes(int length) | |
| { | |
| Switch(); | |
| return Rand.Bytes(length); | |
| } | |
| } | |
| } | |