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/// ------------------------------------------------------
/// RandomOps - (Pseudo) Random Number Generator For C#
/// Copyright (C) 2003-2010 Magnus Erik Hvass Pedersen.
/// Please see the file license.txt for license details.
/// RandomOps on the internet: http://www.Hvass-Labs.org/
/// ------------------------------------------------------
namespace RandomOps
{
/// <summary>
/// Abstract class for using multiple RNGs that can be switched
/// between. Example implementation is the Switcher-class which
/// does the RNG-switching randomly. Thread-safe if supplied RNGs
/// are thread-safe, and if SelectRand() is made thread-safe.
/// </summary>
/// <remarks>
/// If you are using RNGs that have custom methods for generating
/// random numbers then you need to extend this class in a fashion
/// similar to that of the Uniform()-method.
/// </remarks>
public abstract partial class Multi : Random
{
#region Constructor.
/// <summary>
/// Constructs the RNG-object from different RNG's.
/// </summary>
/// <param name="rands">The RNGs that will be switched between.</param>
public Multi(Random[] rands)
: base()
{
Rands = rands;
}
#endregion
#region Override these methods.
/// <summary>
/// Select the RNG to use.
/// </summary>
/// <returns>Index into the Rands-array.</returns>
protected abstract int SelectRand();
#endregion
#region Internal variables.
/// <summary>
/// The array of RNGs to switch between.
/// </summary>
protected Random[] Rands
{
get;
private set;
}
/// <summary>
/// The currently selected RNG.
/// </summary>
Random Rand;
#endregion
#region RNG Implementation.
/// <summary>
/// Switch the RNG currently being used. This is to be
/// called before every RNG-method call.
/// </summary>
void Switch()
{
int selected = SelectRand();
Rand = Rands[selected];
}
#endregion
#region Base-class overrides.
/// <summary>
/// Name of the RNG.
/// </summary>
public override string Name
{
get
{
string s = "Multi(";
foreach (Random rand in Rands)
{
s += rand.Name + ", ";
}
s += ")";
return s;
}
}
/// <summary>
/// Draw a uniform random number in the exclusive range (0,1)
/// </summary>
public sealed override double Uniform()
{
Switch();
return Rand.Uniform();
}
/// <summary>
/// Draw a random boolean with equal probability of drawing true or false.
/// </summary>
public sealed override bool Bool()
{
Switch();
return Rand.Bool();
}
/// <summary>
/// Draw a random and uniform byte.
/// </summary>
public sealed override byte Byte()
{
Switch();
return Rand.Byte();
}
/// <summary>
/// Draw an array of random and uniform bytes.
/// </summary>
/// <param name="length">The array length requested.</param>
public sealed override byte[] Bytes(int length)
{
Switch();
return Rand.Bytes(length);
}
#endregion
}
}