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/// ------------------------------------------------------
/// RandomOps - (Pseudo) Random Number Generator For C#
/// Copyright (C) 2003-2010 Magnus Erik Hvass Pedersen.
/// Please see the file license.txt for license details.
/// RandomOps on the internet: http://www.Hvass-Labs.org/
/// ------------------------------------------------------
using System.Threading;
namespace RandomOps.ThreadSafe
{
/// <summary>
/// Thread-safe version of MWC256 which generates one PRNG object for each
/// thread and seeds it using a MersenneTwister. The MWC256 is used because
/// it has a very long period and hence decreases the risk of overlap and
/// correlation of the individual threads.
/// </summary>
public class MWC256 : Independent
{
#region Constructors.
/// <summary>
/// Constructs the PRNG-object.
/// </summary>
public MWC256()
: base()
{
}
#endregion
#region Thread-local PRNG
/// <summary>
/// Seeder PRNG used for seeding the thread-local PRNGs.
/// </summary>
/// <remarks>
/// This is wrapped in a ThreadSafeWrapper because it may be accessed by multiple
/// threads simultaneously. As this is just used for seeding the actual thread-local
/// PRNGs the slow ThreadSafeWrapper will not cause a performance problem.
/// </remarks>
private static Random SeederPRNG = new Wrapper(new MersenneTwister());
/// <summary>
/// Thread-local PRNG.
/// </summary>
private ThreadLocal<Random> _threadRNG = new ThreadLocal<Random>(() => new RandomOps.MWC256(SeederPRNG));
#endregion
#region Base-class overrides.
/// <summary>
/// Name of the RNG.
/// </summary>
public override string Name
{
get { return "ThreadSafe.MWC256"; }
}
/// <summary>
/// Thread-local PRNG.
/// </summary>
public override Random ThreadRNG
{
get { return _threadRNG.Value; }
}
#endregion
}
}