| /// ------------------------------------------------------ | |
| /// SwarmOps - Numeric and heuristic optimization for C# | |
| /// Copyright (C) 2003-2011 Magnus Erik Hvass Pedersen. | |
| /// Please see the file license.txt for license details. | |
| /// SwarmOps on the internet: http://www.Hvass-Labs.org/ | |
| /// ------------------------------------------------------ | |
| namespace SwarmOps.Optimizers | |
| { | |
| /// <summary> | |
| /// Pattern Search (PS), an early variant was originally | |
| /// due to Fermi and Metropolis at the Los Alamos nuclear | |
| /// laboratory, as described by Davidon (1). It is also | |
| /// sometimes called compass search. This is a slightly | |
| /// different variant by Pedersen (2). It works for a | |
| /// wide variety of optimization problems, especially | |
| /// when only few iterations are allowed. It does, however, | |
| /// stagnate rather quickly. | |
| /// </summary> | |
| /// <remarks> | |
| /// References: | |
| /// (1) W.C. Davidon. Variable metric method for minimization. | |
| /// SIAM Journal on Optimization, 1(1):1{17, 1991 | |
| /// (2) M.E.H. Pedersen. Tuning & Simplifying Heuristical | |
| /// Optimization. PhD Thesis, University of Southampton, | |
| /// 2010. | |
| /// </remarks> | |
| public class PS : Optimizer | |
| { | |
| /// <summary> | |
| /// Construct the object. | |
| /// </summary> | |
| public PS() | |
| : base() | |
| { | |
| } | |
| /// <summary> | |
| /// Construct the object. | |
| /// </summary> | |
| /// <param name="problem">Problem to optimize.</param> | |
| public PS(Problem problem) | |
| : base(problem) | |
| { | |
| } | |
| /// <summary> | |
| /// Name of the optimizer. | |
| /// </summary> | |
| public override string Name | |
| { | |
| get { return "PS"; } | |
| } | |
| /// <summary> | |
| /// Number of control parameters for optimizer. | |
| /// </summary> | |
| public override int Dimensionality | |
| { | |
| get { return 0; } | |
| } | |
| /// <summary> | |
| /// Control parameter names. | |
| /// </summary> | |
| public override string[] ParameterName | |
| { | |
| get { return null; } | |
| } | |
| /// <summary> | |
| /// Default control parameters. | |
| /// </summary> | |
| public override double[] DefaultParameters | |
| { | |
| get { return null; } | |
| } | |
| /// <summary> | |
| /// Lower search-space boundary for control parameters. | |
| /// </summary> | |
| public override double[] LowerBound | |
| { | |
| get { return null; } | |
| } | |
| /// <summary> | |
| /// Upper search-space boundary for control parameters. | |
| /// </summary> | |
| public override double[] UpperBound | |
| { | |
| get { return null; } | |
| } | |
| /// <summary> | |
| /// Perform one optimization run and return the best found solution. | |
| /// </summary> | |
| /// <param name="parameters">Control parameters for the optimizer.</param> | |
| public override Result Optimize(double[] parameters) | |
| { | |
| // Signal beginning of optimization run. | |
| Problem.BeginOptimizationRun(); | |
| // Get problem-context. | |
| double[] lowerBound = Problem.LowerBound; | |
| double[] upperBound = Problem.UpperBound; | |
| double[] lowerInit = Problem.LowerInit; | |
| double[] upperInit = Problem.UpperInit; | |
| int n = Problem.Dimensionality; | |
| // Allocate agent position and search-range vectors. | |
| double[] x = new double[n]; // Current position. | |
| double[] y = new double[n]; // Potentially new position. | |
| double[] d = new double[n]; // Search-range. | |
| // Initialize agent-position in search-space. | |
| Tools.InitializeUniform(ref x, lowerInit, upperInit); | |
| // Initialize search-range to full search-space. | |
| Tools.InitializeRange(ref d, lowerBound, upperBound); | |
| // Enforce constraints and evaluate feasibility. | |
| bool feasible = Problem.EnforceConstraints(ref x); | |
| // Compute fitness of initial position. | |
| // This counts as an iteration below. | |
| double fitness = Problem.Fitness(x, feasible); | |
| // Trace fitness of best found solution. | |
| Trace(0, fitness, feasible); | |
| int i; | |
| for (i = 1; Problem.Continue(i, fitness, feasible); i++) | |
| { | |
| // Pick random dimension. | |
| int R = Globals.Random.Index(n); | |
| // Copy current position to new position | |
| x.CopyTo(y, 0); | |
| // Compute new value for randomly chosen dimension. | |
| y[R] += d[R]; | |
| // Enforce constraints and evaluate feasibility. | |
| bool newFeasible = Problem.EnforceConstraints(ref y); | |
| // Compute fitness if feasibility (constraint satisfaction) is same or better. | |
| if (Tools.BetterFeasible(feasible, newFeasible)) | |
| { | |
| // Compute fitness of new position. | |
| double newFitness = Problem.Fitness(y, fitness, feasible, newFeasible); | |
| // Update best known position, if improvement. | |
| if (Tools.BetterFeasibleFitness(feasible, newFeasible, fitness, newFitness)) | |
| { | |
| // Update fitness. | |
| fitness = newFitness; | |
| // Update feasibility. | |
| feasible = newFeasible; | |
| // Update position by swapping array x and y. | |
| // This is necessary because the constraint-handler | |
| // may alter the position y to something different | |
| // from what PS computed it to be. Otherwise we | |
| // could just have updated the R'th dimension of x. | |
| double[] temp = x; | |
| x = y; | |
| y = temp; | |
| } | |
| else // Worse fitness. | |
| { | |
| // Reduce and invert search-range. | |
| d[R] *= -0.5; | |
| } | |
| } | |
| else // Worse feasibility. | |
| { | |
| // Reduce and invert search-range. | |
| d[R] *= -0.5; | |
| } | |
| // Trace fitness of best found solution. | |
| Trace(i, fitness, feasible); | |
| } | |
| // Signal end of optimization run. | |
| Problem.EndOptimizationRun(); | |
| // Return best-found solution and fitness. | |
| return new Result(x, fitness, feasible, i); | |
| } | |
| } | |
| } | |