| #if !__WATCHOS__ |
| using System.Runtime.InteropServices; |
|
|
| namespace SkiaSharp.Views.GlesInterop |
| { |
| internal static class Gles |
| { |
|
|
| private const string libGLESv2 = "opengl32.dll"; |
|
|
| public const int GL_FRAMEBUFFER_BINDING = 0x8CA6; |
| public const int GL_RENDERBUFFER_BINDING = 0x8CA7; |
|
|
| public const int GL_BGRA8_EXT = 0x93A1; |
| public const int GL_VERSION = 0x1F02; |
| public const int GL_EXTENSIONS = 0x1F03; |
|
|
| |
| public const int GL_SUBPIXEL_BITS = 0x0D50; |
| public const int GL_RED_BITS = 0x0D52; |
| public const int GL_GREEN_BITS = 0x0D53; |
| public const int GL_BLUE_BITS = 0x0D54; |
| public const int GL_ALPHA_BITS = 0x0D55; |
| public const int GL_DEPTH_BITS = 0x0D56; |
| public const int GL_STENCIL_BITS = 0x0D57; |
| public const int GL_SAMPLES = 0x80A9; |
|
|
| |
| public const int GL_DEPTH_BUFFER_BIT = 0x00000100; |
| public const int GL_STENCIL_BUFFER_BIT = 0x00000400; |
| public const int GL_COLOR_BUFFER_BIT = 0x00004000; |
|
|
| public const int GL_NEAREST = 0x2600; |
|
|
| public const int GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8; |
| public const int GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9; |
| public const int GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6; |
| public const int GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA; |
|
|
| |
| public const int GL_FRAMEBUFFER = 0x8D40; |
| public const int GL_RENDERBUFFER = 0x8D41; |
|
|
| public const int GL_RENDERBUFFER_WIDTH = 0x8D42; |
| public const int GL_RENDERBUFFER_HEIGHT = 0x8D43; |
| public const int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; |
| public const int GL_RENDERBUFFER_RED_SIZE = 0x8D50; |
| public const int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51; |
| public const int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52; |
| public const int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53; |
| public const int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54; |
| public const int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55; |
| public const int GL_COLOR_ATTACHMENT0 = 0x8CE0; |
| public const int GL_DEPTH_ATTACHMENT = 0x8D00; |
| public const int GL_STENCIL_ATTACHMENT = 0x8D20; |
|
|
| public const int GL_DEPTH_COMPONENT16 = 0x81A5; |
| public const int GL_DEPTH_STENCIL_OES = 0x84F9; |
| public const int GL_UNSIGNED_INT_24_8_OES = 0x84FA; |
| public const int GL_DEPTH24_STENCIL8_OES = 0x88F0; |
|
|
| [DllImport(libGLESv2)] |
| public static extern void glGenRenderbuffers(int n, [In, Out] uint[] buffers); |
| [DllImport(libGLESv2)] |
| public static extern void glGenFramebuffers(int n, [In, Out] uint[] buffers); |
| [DllImport(libGLESv2)] |
| public static extern void glGenRenderbuffers(int n, ref uint buffer); |
| [DllImport(libGLESv2)] |
| public static extern void glGenFramebuffers(int n, ref uint buffer); |
| [DllImport(libGLESv2)] |
| public static extern void glGetIntegerv(uint pname, out int data); |
| [DllImport(libGLESv2)] |
| public static extern void glGetRenderbufferParameteriv(uint target, int pname, out int param); |
| [DllImport(libGLESv2)] |
| public static extern void glBindRenderbuffer(uint target, uint buffer); |
| [DllImport(libGLESv2)] |
| public static extern void glViewport(int x, int y, int width, int height); |
| [DllImport(libGLESv2)] |
| public static extern void glClearColor(float red, float green, float blue, float alpha); |
| [DllImport(libGLESv2)] |
| public static extern void glClear(uint mask); |
| [DllImport(libGLESv2)] |
| public static extern void glRenderbufferStorageMultisampleANGLE(uint target, int samples, uint internalformat, int width, int height); |
| [DllImport(libGLESv2)] |
| public static extern void glRenderbufferStorage(uint target, uint internalformat, int width, int height); |
| [DllImport(libGLESv2)] |
| public static extern void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, uint mask, uint filter); |
| [DllImport(libGLESv2)] |
| public static extern void glBindFramebuffer(uint target, uint framebuffer); |
| [DllImport(libGLESv2)] |
| public static extern void glDeleteFramebuffers(int n, [In, Out] uint[] framebuffers); |
| [DllImport(libGLESv2)] |
| public static extern void glDeleteRenderbuffers(int n, [In, Out] uint[] renderbuffers); |
| [DllImport(libGLESv2)] |
| public static extern void glDeleteFramebuffers(int n, ref uint framebuffer); |
| [DllImport(libGLESv2)] |
| public static extern void glDeleteRenderbuffers(int n, ref uint renderbuffer); |
| [DllImport(libGLESv2)] |
| public static extern void glFramebufferRenderbuffer(uint target, uint attachment, uint renderbuffertarget, uint renderbuffer); |
| [DllImport(libGLESv2)] |
| public static extern System.IntPtr glGetString(uint value); |
| } |
| } |
| #endif |
|
|