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using System; |
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using System.ComponentModel; |
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using System.Drawing; |
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using System.Drawing.Imaging; |
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using System.Windows.Forms; |
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namespace SkiaSharp.Views.Desktop |
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{ |
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[DefaultEvent("PaintSurface")] |
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[DefaultProperty("Name")] |
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public class SKControl : Control |
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{ |
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private readonly bool designMode; |
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private Bitmap bitmap; |
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public SKControl() |
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{ |
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DoubleBuffered = true; |
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SetStyle(ControlStyles.ResizeRedraw, true); |
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designMode = DesignMode || LicenseManager.UsageMode == LicenseUsageMode.Designtime; |
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} |
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[Bindable(false)] |
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[Browsable(false)] |
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] |
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[EditorBrowsable(EditorBrowsableState.Never)] |
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public SKSize CanvasSize => bitmap == null ? SKSize.Empty : new SKSize(bitmap.Width, bitmap.Height); |
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[Category("Appearance")] |
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public event EventHandler<SKPaintSurfaceEventArgs> PaintSurface; |
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private bool painting = false; |
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protected override void OnPaint(PaintEventArgs e) |
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{ |
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if (designMode) |
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return; |
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if (painting) return; |
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painting = true; |
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base.OnPaint(e); |
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CreateBitmap(); |
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var data = bitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.WriteOnly, bitmap.PixelFormat); |
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var info = new SKImageInfo(Width, Height, SKImageInfo.PlatformColorType, SKAlphaType.Premul); |
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using (var surface = SKSurface.Create(info, data.Scan0, data.Stride)) |
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{ |
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OnPaintSurface(new SKPaintSurfaceEventArgs(surface, info)); |
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surface.Canvas.Flush(); |
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} |
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bitmap.UnlockBits(data); |
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e.Graphics.DrawImage(bitmap, 0, 0); |
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painting = false; |
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} |
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protected virtual void OnPaintSurface(SKPaintSurfaceEventArgs e) |
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{ |
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PaintSurface?.Invoke(this, e); |
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} |
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protected override void Dispose(bool disposing) |
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{ |
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base.Dispose(disposing); |
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FreeBitmap(); |
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} |
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private void CreateBitmap() |
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{ |
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if (bitmap == null || bitmap.Width != Width || bitmap.Height != Height) |
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{ |
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FreeBitmap(); |
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bitmap = new Bitmap(Width, Height, PixelFormat.Format32bppPArgb); |
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} |
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} |
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private void FreeBitmap() |
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{ |
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if (bitmap != null) |
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{ |
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bitmap.Dispose(); |
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bitmap = null; |
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} |
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} |
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} |
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} |
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