Imports Interfaces = DWSIM.Interfaces Imports DWSIM.Interfaces Imports DWSIM.Interfaces.Enums.GraphicObjects Imports DWSIM.DrawingTools.Point Namespace GraphicObjects Public Class InputGraphic Inherits ShapeGraphic Private Font As SKTypeface Public Property PointList As New List(Of Point) #Region "Constructors" Public Sub New() Me.ObjectType = ObjectType.Input End Sub Public Sub New(ByVal graphicPosition As SKPoint, ByVal w As Double, h As Double) Me.New() Me.SetPosition(graphicPosition) Me.SetSize(New SKSize(w, h)) End Sub Public Sub New(ByVal posX As Integer, ByVal posY As Integer, ByVal w As Double, h As Double) Me.New() Me.SetPosition(New SKPoint(posX, posY)) Me.SetSize(New SKSize(w, h)) End Sub #End Region Public Overrides Sub Draw(ByVal g As Object) Dim canvas As SKCanvas = DirectCast(g, SKCanvas) Dim w = Width Dim h = Height Dim f = Height / 40.0 Dim owneri = DirectCast(Owner, IInput) Dim currentvalue As Double Dim SelectedObject = Owner?.GetFlowsheet.SimulationObjects.Values.Where(Function(x) x.Name = owneri.SelectedObjectID).FirstOrDefault Dim nf = Owner?.GetFlowsheet.FlowsheetOptions.NumberFormat If Not SelectedObject Is Nothing Then Using aPen As New SKPaint() With aPen .Color = SKColors.DarkGreen.WithAlpha(200) .StrokeWidth = 0.5 .IsStroke = True .IsAntialias = GlobalSettings.Settings.DrawingAntiAlias End With SetupPositioning(ConDir.Down, ConDir.Down) Dim path As New SKPath() Dim points() As SKPoint = PointList.Select(Function(x) New SKPoint(x.X, x.Y)).ToArray path.MoveTo(points(0).X, points(0).Y) For i As Integer = 1 To points.Length - 1 path.LineTo(points(i).X, points(i).Y) Next canvas.DrawPath(path, aPen) End Using End If If Not SelectedObject Is Nothing Then Try currentvalue = SharedClasses.SystemsOfUnits.Converter.ConvertFromSI(owneri.SelectedPropertyUnits, SelectedObject.GetPropertyValue(owneri.SelectedProperty)) Catch ex As Exception End Try End If Dim valtext = currentvalue.ToString(nf) If owneri.SelectedPropertyUnits <> "" Then valtext += " " + owneri.SelectedPropertyUnits End If If Font Is Nothing Then Dim assm = Me.GetType.Assembly Using filestr As IO.Stream = assm.GetManifestResourceStream("DWSIM.Drawing.SkiaSharp.UbuntuCondensed-Regular.ttf") Font = SKTypeface.FromStream(filestr) End Using End If Dim strx, stry As Single Using paint As New SKPaint With {.TextSize = 30.0 * f, .Color = GetForeColor(), .IsAntialias = False} paint.Typeface = Font Dim trect As New SKRect(0, 0, 2, 2) paint.GetTextPath(valtext, 0, 0).GetBounds(trect) strx = (w - trect.Width) / 2 stry = (h + trect.Height) / 2 w = trect.Width + 30 * f strx = (w - trect.Width) / 2 Width = w End Using Using paint As New SKPaint With {.TextSize = 30.0 * f, .Color = GetForeColor(), .IsAntialias = True} paint.Typeface = Font Using paint2 As New SKPaint With {.Color = SKColors.SteelBlue, .IsStroke = False, .IsAntialias = True} canvas.DrawRect(X - 2 * f, Y - 2 * f, w + 4 * f, h + 4 * f, paint2) End Using Using paint2 As New SKPaint With {.Color = GetBackColor(), .IsStroke = False, .IsAntialias = True} canvas.DrawRect(X, Y, w, h, paint2) End Using canvas.DrawText(valtext, X + strx, Y + stry, paint) End Using Owner.Calculate() End Sub Public Sub SetupPositioning(StartDir As ConDir, EndDir As ConDir) Dim SimObject = Owner?.GetFlowsheet.SimulationObjects.Values.Where(Function(x) x.Name = DirectCast(Owner, IInput).SelectedObjectID).FirstOrDefault 'posicionar pontos nos primeiros slots livres PointList = New List(Of Point) Dim StartPos, EndPos As New Point StartPos = New Point(X + Width / 2, Y + Height) EndPos = New Point(SimObject.GraphicObject.X + SimObject.GraphicObject.Width / 2, SimObject.GraphicObject.Y) Dim DeltaX, DeltaY As Integer DeltaX = 10 DeltaY = 10 Dim XM, YM As Double Dim LeftTop1, RightBottom1, LeftTop2, RightBottom2 As New Point LeftTop1.X = Me.X LeftTop1.Y = Me.Y RightBottom1.X = Me.X + Me.Width RightBottom1.Y = Me.Y + Me.Height LeftTop2.X = SimObject.GraphicObject.X LeftTop2.Y = SimObject.GraphicObject.Y RightBottom2.X = SimObject.GraphicObject.X + SimObject.GraphicObject.Width RightBottom2.Y = SimObject.GraphicObject.Y + SimObject.GraphicObject.Height 'Check Rotation If Me.Rotation >= 90 And Me.Rotation < 180 Then If StartDir = ConDir.Left Then StartDir = ConDir.Up ElseIf StartDir = ConDir.Down Then StartDir = ConDir.Left ElseIf StartDir = ConDir.Right Then StartDir = ConDir.Down ElseIf StartDir = ConDir.Up Then StartDir = ConDir.Right End If ElseIf Me.Rotation >= 180 And Me.Rotation < 270 Then If StartDir = ConDir.Left Then StartDir = ConDir.Right ElseIf StartDir = ConDir.Down Then StartDir = ConDir.Up ElseIf StartDir = ConDir.Right Then StartDir = ConDir.Left ElseIf StartDir = ConDir.Up Then StartDir = ConDir.Down End If ElseIf Me.Rotation >= 270 And Me.Rotation < 360 Then If StartDir = ConDir.Left Then StartDir = ConDir.Down ElseIf StartDir = ConDir.Down Then StartDir = ConDir.Right ElseIf StartDir = ConDir.Right Then StartDir = ConDir.Up ElseIf StartDir = ConDir.Up Then StartDir = ConDir.Left End If End If If SimObject.GraphicObject.Rotation >= 90 And SimObject.GraphicObject.Rotation < 180 Then If EndDir = ConDir.Left Then EndDir = ConDir.Up ElseIf EndDir = ConDir.Down Then EndDir = ConDir.Left ElseIf EndDir = ConDir.Right Then EndDir = ConDir.Down ElseIf EndDir = ConDir.Up Then EndDir = ConDir.Right End If ElseIf SimObject.GraphicObject.Rotation >= 180 And SimObject.GraphicObject.Rotation < 270 Then If EndDir = ConDir.Left Then EndDir = ConDir.Right ElseIf EndDir = ConDir.Down Then EndDir = ConDir.Up ElseIf EndDir = ConDir.Right Then EndDir = ConDir.Left ElseIf EndDir = ConDir.Up Then EndDir = ConDir.Down End If ElseIf SimObject.GraphicObject.Rotation >= 270 And SimObject.GraphicObject.Rotation < 360 Then If EndDir = ConDir.Left Then EndDir = ConDir.Down ElseIf EndDir = ConDir.Down Then EndDir = ConDir.Right ElseIf EndDir = ConDir.Right Then EndDir = ConDir.Up ElseIf EndDir = ConDir.Up Then EndDir = ConDir.Left End If End If 'Apply Rotation If Me.Rotation <> 0 Then Dim angle_rad As Double = Me.Rotation * Math.PI / 180 Dim center As New Point(Me.X + Me.Width / 2, Me.Y + Me.Height / 2) Dim x As Double = StartPos.X - center.X Dim y As Double = StartPos.Y - center.Y StartPos.X = center.X + (x * Math.Cos(angle_rad) + y * Math.Sin(angle_rad)) StartPos.Y = center.Y - (x * -Math.Sin(angle_rad) + y * Math.Cos(angle_rad)) End If If SimObject.GraphicObject.Rotation <> 0 Then Dim angle_rad As Double = SimObject.GraphicObject.Rotation * Math.PI / 180 Dim center As New Point(SimObject.GraphicObject.X + SimObject.GraphicObject.Width / 2, SimObject.GraphicObject.Y + SimObject.GraphicObject.Height / 2) Dim x As Double = EndPos.X - center.X Dim y As Double = EndPos.Y - center.Y EndPos.X = center.X + (x * Math.Cos(angle_rad) + y * Math.Sin(angle_rad)) EndPos.Y = center.Y - (x * -Math.Sin(angle_rad) + y * Math.Cos(angle_rad)) End If 'Check Flipping If Me.FlippedV Then Dim center As New Point(Me.X + Me.Width / 2, Me.Y + Me.Height / 2) Dim y As Double = StartPos.Y - center.Y StartPos.Y = center.Y - y If StartDir = ConDir.Down Then StartDir = ConDir.Up If StartDir = ConDir.Up Then StartDir = ConDir.Down End If If Me.FlippedH Then Dim center As New Point(Me.X + Me.Width / 2, Me.Y + Me.Height / 2) Dim x As Double = StartPos.X - center.X StartPos.X = center.X - x If StartDir = ConDir.Left Then StartDir = ConDir.Right If StartDir = ConDir.Right Then StartDir = ConDir.Left End If If SimObject.GraphicObject.FlippedV Then Dim center As New Point(SimObject.GraphicObject.X + SimObject.GraphicObject.Width / 2, SimObject.GraphicObject.Y + SimObject.GraphicObject.Height / 2) Dim y As Double = EndPos.Y - center.Y EndPos.Y = center.Y - y If EndDir = ConDir.Down Then EndDir = ConDir.Up If EndDir = ConDir.Up Then EndDir = ConDir.Down End If If SimObject.GraphicObject.FlippedH Then Dim center As New Point(SimObject.GraphicObject.X + SimObject.GraphicObject.Width / 2, SimObject.GraphicObject.Y + SimObject.GraphicObject.Height / 2) Dim x As Double = EndPos.X - center.X EndPos.X = center.X - x If EndDir = ConDir.Left Then EndDir = ConDir.Right If EndDir = ConDir.Right Then EndDir = ConDir.Left End If 'Construct path of stream PointList.Add(New Point(StartPos.X, StartPos.Y)) '================== EndDir Right ======================= If StartDir = ConDir.Down And EndDir = ConDir.Right Then If (EndPos.X - DeltaX) > StartPos.X Then If EndPos.Y >= StartPos.Y + DeltaY Then PointList.Add(New Point(StartPos.X, EndPos.Y)) Else PointList.Add(New Point(StartPos.X, StartPos.Y + DeltaY)) XM = (RightBottom1.X + LeftTop2.X) / 2 If XM < RightBottom1.X + DeltaX Then XM = LeftTop1.X - DeltaX PointList.Add(New Point(XM, StartPos.Y + DeltaY)) PointList.Add(New Point(XM, EndPos.Y)) End If Else XM = EndPos.X - DeltaX If XM > LeftTop1.X - DeltaX And EndPos.Y < StartPos.Y + DeltaY Then XM = LeftTop1.X - DeltaX YM = (StartPos.Y + EndPos.Y) / 2 If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = RightBottom2.Y + DeltaY If YM < StartPos.Y + DeltaY Then YM = StartPos.Y + DeltaY PointList.Add(New Point(StartPos.X, YM)) PointList.Add(New Point(XM, YM)) PointList.Add(New Point(XM, EndPos.Y)) End If PointList.Add(New Point(EndPos.X, EndPos.Y)) End If If StartDir = ConDir.Up And EndDir = ConDir.Right Then If (EndPos.X - DeltaX) > StartPos.X Then If EndPos.Y <= StartPos.Y - DeltaY Then PointList.Add(New Point(StartPos.X, EndPos.Y)) Else PointList.Add(New Point(StartPos.X, StartPos.Y - DeltaY)) XM = (RightBottom1.X + LeftTop2.X) / 2 If XM < RightBottom1.X + DeltaX Then XM = LeftTop1.X - DeltaX PointList.Add(New Point(XM, StartPos.Y - DeltaY)) PointList.Add(New Point(XM, EndPos.Y)) End If Else XM = EndPos.X - DeltaX If XM > LeftTop1.X - DeltaX And EndPos.Y < StartPos.Y + DeltaY Then XM = LeftTop1.X - DeltaX YM = (StartPos.Y + EndPos.Y) / 2 If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = LeftTop2.Y - DeltaY If YM > StartPos.Y - DeltaY Then YM = StartPos.Y - DeltaY PointList.Add(New Point(StartPos.X, YM)) PointList.Add(New Point(XM, YM)) PointList.Add(New Point(XM, EndPos.Y)) End If PointList.Add(New Point(EndPos.X, EndPos.Y)) End If If StartDir = ConDir.Right And EndDir = ConDir.Right Then If (EndPos.X - DeltaX) >= (StartPos.X + DeltaX) Then PointList.Add(New Point((StartPos.X + EndPos.X) / 2, StartPos.Y)) PointList.Add(New Point((StartPos.X + EndPos.X) / 2, EndPos.Y)) Else PointList.Add(New Point((StartPos.X + DeltaX), StartPos.Y)) XM = EndPos.X - DeltaX YM = (LeftTop2.Y + RightBottom1.Y) / 2 If RightBottom2.Y + DeltaY > LeftTop1.Y - DeltaY Then YM = RightBottom1.Y + DeltaY If YM < RightBottom2.Y + DeltaY And YM > LeftTop2.Y - DeltaY Then YM = RightBottom2.Y + DeltaY If YM < (RightBottom1.Y + LeftTop2.Y) / 2 Then YM = (RightBottom1.Y + LeftTop2.Y) / 2 PointList.Add(New Point((StartPos.X + DeltaX), YM)) PointList.Add(New Point(XM, YM)) PointList.Add(New Point(XM, EndPos.Y)) End If End If If StartDir = ConDir.Left And EndDir = ConDir.Right Then If (EndPos.X - DeltaX) > StartPos.X Then PointList.Add(New Point(StartPos.X - DeltaX, StartPos.Y)) If EndPos.Y > LeftTop1.Y - DeltaY And EndPos.Y < RightBottom1.Y + DeltaY Then If StartPos.Y < EndPos.Y Then YM = LeftTop1.Y - DeltaY Else YM = RightBottom1.Y + DeltaY End If PointList.Add(New Point(StartPos.X - DeltaX, YM)) PointList.Add(New Point((RightBottom1.X + LeftTop2.X) / 2, YM)) PointList.Add(New Point((RightBottom1.X + LeftTop2.X) / 2, EndPos.Y)) Else PointList.Add(New Point(StartPos.X - DeltaX, EndPos.Y)) End If Else XM = StartPos.X - DeltaX If XM > EndPos.X - DeltaX Then XM = EndPos.X - DeltaX If StartPos.Y > LeftTop2.Y - DeltaY And StartPos.Y < RightBottom2.Y + DeltaY Then PointList.Add(New Point((StartPos.X + RightBottom2.X) / 2, StartPos.Y)) If StartPos.Y < EndPos.Y Then YM = LeftTop2.Y - DeltaY Else YM = RightBottom2.Y + DeltaY End If PointList.Add(New Point((StartPos.X + RightBottom2.X) / 2, YM)) PointList.Add(New Point(XM, YM)) PointList.Add(New Point(XM, EndPos.Y)) Else PointList.Add(New Point(XM, StartPos.Y)) PointList.Add(New Point(XM, EndPos.Y)) End If End If End If '================== EndDir Down ======================= If StartDir = ConDir.Right And EndDir = ConDir.Down Then If (EndPos.Y - DeltaY) > StartPos.Y Then If EndPos.X >= StartPos.X + DeltaX Then PointList.Add(New Point(EndPos.X, StartPos.Y)) Else YM = (StartPos.Y + EndPos.Y) / 2 If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = LeftTop2.Y - DeltaY If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = LeftTop1.Y - DeltaY PointList.Add(New Point(StartPos.X + DeltaX, StartPos.Y)) PointList.Add(New Point(StartPos.X + DeltaX, YM)) PointList.Add(New Point(EndPos.X, YM)) End If Else XM = StartPos.X + DeltaX If XM > LeftTop2.X - DeltaX And XM < RightBottom2.X + DeltaX Then XM = RightBottom2.X + DeltaX YM = EndPos.Y - DeltaY If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = LeftTop1.Y - DeltaY PointList.Add(New Point(XM, StartPos.Y)) PointList.Add(New Point(XM, YM)) PointList.Add(New Point(EndPos.X, YM)) End If End If If StartDir = ConDir.Left And EndDir = ConDir.Down Then If (EndPos.Y - DeltaY) > StartPos.Y Then If EndPos.X <= StartPos.X - DeltaX Then PointList.Add(New Point(EndPos.X, StartPos.Y)) Else YM = (StartPos.Y + EndPos.Y) / 2 If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = LeftTop2.Y - DeltaY If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = LeftTop1.Y - DeltaY PointList.Add(New Point(StartPos.X - DeltaX, StartPos.Y)) PointList.Add(New Point(StartPos.X - DeltaX, YM)) PointList.Add(New Point(EndPos.X, YM)) End If Else XM = StartPos.X - DeltaX If XM > LeftTop2.X - DeltaX And XM < RightBottom2.X + DeltaX Then XM = LeftTop2.X - DeltaX YM = EndPos.Y - DeltaY If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = LeftTop1.Y - DeltaY PointList.Add(New Point(XM, StartPos.Y)) PointList.Add(New Point(XM, YM)) PointList.Add(New Point(EndPos.X, YM)) End If End If If StartDir = ConDir.Up And EndDir = ConDir.Down Then YM = StartPos.Y - DeltaY If YM < EndPos.Y - DeltaY Then XM = EndPos.X If XM > LeftTop1.X - DeltaX And XM < RightBottom1.X + DeltaX Then XM = RightBottom1.X + DeltaX PointList.Add(New Point(StartPos.X, YM)) PointList.Add(New Point(XM, YM)) YM = (RightBottom1.Y + EndPos.Y) / 2 PointList.Add(New Point(XM, YM)) PointList.Add(New Point(EndPos.X, YM)) Else PointList.Add(New Point(StartPos.X, YM)) PointList.Add(New Point(EndPos.X, YM)) End If Else YM = EndPos.Y - DeltaY If StartPos.X > LeftTop2.X - DeltaX And StartPos.X < RightBottom2.X + DeltaX Then XM = RightBottom2.X + DeltaX YM = (RightBottom2.Y + StartPos.Y) / 2 PointList.Add(New Point(StartPos.X, YM)) PointList.Add(New Point(XM, YM)) YM = EndPos.Y - DeltaY PointList.Add(New Point(XM, YM)) PointList.Add(New Point(EndPos.X, YM)) Else PointList.Add(New Point(StartPos.X, YM)) PointList.Add(New Point(EndPos.X, YM)) End If End If End If If StartDir = ConDir.Down And EndDir = ConDir.Down Then YM = (StartPos.Y + EndPos.Y) / 2 If YM < StartPos.Y + DeltaY Then XM = (RightBottom1.X + LeftTop2.X) / 2 If XM > LeftTop1.X - DeltaX And XM < RightBottom1.X + DeltaX Then XM = RightBottom1.X + DeltaX If XM > LeftTop2.X - DeltaX And XM < RightBottom2.X + DeltaX Then XM = RightBottom2.X + DeltaX End If PointList.Add(New Point(StartPos.X, StartPos.Y + DeltaY)) PointList.Add(New Point(XM, StartPos.Y + DeltaY)) YM = EndPos.Y - DeltaY PointList.Add(New Point(XM, YM)) PointList.Add(New Point(EndPos.X, YM)) Else PointList.Add(New Point(StartPos.X, YM)) PointList.Add(New Point(EndPos.X, YM)) End If End If '================== EndDir Left ======================= If StartDir = ConDir.Right And EndDir = ConDir.Left Then If (EndPos.X + DeltaX) > (StartPos.X + DeltaX) Then If EndPos.Y < RightBottom1.Y + DeltaY And EndPos.Y > LeftTop1.Y - DeltaY Then If EndPos.Y < (LeftTop1.Y + RightBottom1.Y) / 2 Then YM = RightBottom2.Y + DeltaY Else YM = LeftTop2.Y - DeltaY End If PointList.Add(New Point((StartPos.X + LeftTop2.X) / 2, StartPos.Y)) PointList.Add(New Point((StartPos.X + LeftTop2.X) / 2, YM)) PointList.Add(New Point(EndPos.X + DeltaX, YM)) PointList.Add(New Point(EndPos.X + DeltaX, EndPos.Y)) Else PointList.Add(New Point(EndPos.X + DeltaX, StartPos.Y)) PointList.Add(New Point(EndPos.X + DeltaX, EndPos.Y)) End If Else PointList.Add(New Point(StartPos.X + DeltaX, StartPos.Y)) If EndPos.Y < RightBottom1.Y + DeltaY And EndPos.Y > LeftTop1.Y - DeltaY Then If EndPos.Y < (LeftTop1.Y + RightBottom1.Y) / 2 Then YM = LeftTop1.Y - DeltaY Else YM = RightBottom1.Y + DeltaY End If PointList.Add(New Point(StartPos.X + DeltaX, YM)) PointList.Add(New Point((RightBottom2.X + LeftTop1.X) / 2, YM)) PointList.Add(New Point((RightBottom2.X + LeftTop1.X) / 2, EndPos.Y)) Else PointList.Add(New Point(StartPos.X + DeltaX, EndPos.Y)) End If End If End If If StartDir = ConDir.Left And EndDir = ConDir.Left Then If (EndPos.X + DeltaX) > (StartPos.X - DeltaX) Then YM = (StartPos.Y + EndPos.Y) / 2 If YM < RightBottom1.Y + DeltaY And YM > LeftTop1.Y - DeltaY Then YM = LeftTop1.Y - DeltaY If YM < RightBottom2.Y + DeltaY And YM > LeftTop2.Y - DeltaY Then YM = LeftTop2.Y - DeltaY PointList.Add(New Point(StartPos.X - DeltaX, StartPos.Y)) PointList.Add(New Point(StartPos.X - DeltaX, YM)) PointList.Add(New Point(EndPos.X + DeltaX, YM)) PointList.Add(New Point(EndPos.X + DeltaX, EndPos.Y)) Else PointList.Add(New Point((StartPos.X + EndPos.X) / 2, StartPos.Y)) PointList.Add(New Point((StartPos.X + EndPos.X) / 2, EndPos.Y)) End If End If If StartDir = ConDir.Down And EndDir = ConDir.Left Then If (EndPos.X + DeltaX) < StartPos.X Then If EndPos.Y >= StartPos.Y + DeltaY Then PointList.Add(New Point(StartPos.X, EndPos.Y)) Else PointList.Add(New Point(StartPos.X, StartPos.Y + DeltaY)) XM = (LeftTop1.X + RightBottom2.X) / 2 If XM > LeftTop1.X - DeltaX Then XM = RightBottom1.X + DeltaX PointList.Add(New Point(XM, StartPos.Y + DeltaY)) PointList.Add(New Point(XM, EndPos.Y)) End If Else XM = EndPos.X + DeltaX If XM < RightBottom1.X + DeltaX And EndPos.Y < StartPos.Y + DeltaY Then XM = RightBottom1.X + DeltaX YM = (StartPos.Y + LeftTop2.Y) / 2 If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = RightBottom2.Y + DeltaY If YM < StartPos.Y + DeltaY Then YM = StartPos.Y + DeltaY PointList.Add(New Point(StartPos.X, YM)) PointList.Add(New Point(XM, YM)) PointList.Add(New Point(XM, EndPos.Y)) End If PointList.Add(New Point(EndPos.X, EndPos.Y)) End If If StartDir = ConDir.Up And EndDir = ConDir.Left Then If (EndPos.X + DeltaX) < StartPos.X Then If EndPos.Y <= StartPos.Y - DeltaY Then PointList.Add(New Point(StartPos.X, EndPos.Y)) Else PointList.Add(New Point(StartPos.X, StartPos.Y - DeltaY)) XM = (LeftTop1.X + RightBottom2.X) / 2 If XM > LeftTop1.X - DeltaX Then XM = RightBottom1.X + DeltaX PointList.Add(New Point(XM, StartPos.Y - DeltaY)) PointList.Add(New Point(XM, EndPos.Y)) End If Else XM = EndPos.X + DeltaX If XM < RightBottom1.X + DeltaX And EndPos.Y > StartPos.Y - DeltaY Then XM = RightBottom1.X + DeltaX YM = (StartPos.Y + EndPos.Y) / 2 If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = LeftTop2.Y - DeltaY If YM > StartPos.Y - DeltaY Then YM = StartPos.Y - DeltaY PointList.Add(New Point(StartPos.X, YM)) PointList.Add(New Point(XM, YM)) PointList.Add(New Point(XM, EndPos.Y)) End If PointList.Add(New Point(EndPos.X, EndPos.Y)) End If '================== EndDir Up ======================= If StartDir = ConDir.Left And EndDir = ConDir.Up Then If EndPos.X < StartPos.X - DeltaX Then If StartPos.Y > EndPos.Y + DeltaY Then PointList.Add(New Point(EndPos.X, StartPos.Y)) Else XM = (StartPos.X + EndPos.X) / 2 If XM < RightBottom2.X + DeltaX Then XM = LeftTop2.X - DeltaX PointList.Add(New Point(XM, StartPos.Y)) PointList.Add(New Point(XM, EndPos.Y + DeltaY)) PointList.Add(New Point(EndPos.X, EndPos.Y + DeltaY)) End If Else XM = StartPos.X - DeltaX If XM > LeftTop2.X - DeltaX Then XM = LeftTop2.X - DeltaX YM = (StartPos.Y + EndPos.Y) / 2 If YM < RightBottom2.Y + DeltaY Then YM = EndPos.Y + DeltaY If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = RightBottom1.Y + DeltaY PointList.Add(New Point(XM, StartPos.Y)) PointList.Add(New Point(XM, YM)) PointList.Add(New Point(EndPos.X, YM)) End If End If If StartDir = ConDir.Right And EndDir = ConDir.Up Then If EndPos.X > StartPos.X + DeltaX Then If StartPos.Y > EndPos.Y + DeltaY Then PointList.Add(New Point(EndPos.X, StartPos.Y)) Else XM = (StartPos.X + EndPos.X) / 2 If XM > LeftTop2.X - DeltaX Then XM = RightBottom2.X + DeltaX PointList.Add(New Point(XM, StartPos.Y)) PointList.Add(New Point(XM, EndPos.Y + DeltaY)) PointList.Add(New Point(EndPos.X, EndPos.Y + DeltaY)) End If Else XM = StartPos.X + DeltaX If XM < RightBottom2.X + DeltaX Then XM = RightBottom2.X + DeltaX YM = (StartPos.Y + EndPos.Y) / 2 If YM < EndPos.Y + DeltaY Then YM = EndPos.Y + DeltaY If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = RightBottom1.Y + DeltaY PointList.Add(New Point(XM, StartPos.Y)) PointList.Add(New Point(XM, YM)) PointList.Add(New Point(EndPos.X, YM)) End If End If If StartDir = ConDir.Up And EndDir = ConDir.Up Then If EndPos.Y + DeltaY < StartPos.Y - DeltaY Then YM = (StartPos.Y + EndPos.Y) / 2 PointList.Add(New Point(StartPos.X, YM)) PointList.Add(New Point(EndPos.X, YM)) Else XM = (StartPos.X + EndPos.X) / 2 If XM > LeftTop1.X - DeltaX And XM < RightBottom1.X + DeltaX Then XM = RightBottom1.X + DeltaX If XM > LeftTop2.X - DeltaX And XM < RightBottom2.X + DeltaX Then XM = RightBottom2.X + DeltaX If XM > LeftTop1.X - DeltaX And XM < RightBottom1.X + DeltaX Then XM = RightBottom1.X + DeltaX End If PointList.Add(New Point(StartPos.X, StartPos.Y - DeltaY)) PointList.Add(New Point(XM, StartPos.Y - DeltaY)) PointList.Add(New Point(XM, EndPos.Y + DeltaY)) PointList.Add(New Point(EndPos.X, EndPos.Y + DeltaY)) End If End If If StartDir = ConDir.Down And EndDir = ConDir.Up Then YM = StartPos.Y + DeltaY XM = EndPos.X If YM > EndPos.Y + DeltaY Then If XM > LeftTop1.X - DeltaX And XM < RightBottom1.X + DeltaX Then XM = RightBottom1.X + DeltaX PointList.Add(New Point(StartPos.X, YM)) PointList.Add(New Point(XM, YM)) YM = (LeftTop1.Y + EndPos.Y) / 2 PointList.Add(New Point(XM, YM)) PointList.Add(New Point(EndPos.X, YM)) Else PointList.Add(New Point(StartPos.X, YM)) PointList.Add(New Point(EndPos.X, YM)) End If Else YM = EndPos.Y + DeltaY If StartPos.X > LeftTop2.X - DeltaX And StartPos.X < RightBottom2.X + DeltaX Then XM = RightBottom2.X + DeltaX YM = (LeftTop1.Y + EndPos.Y) / 2 PointList.Add(New Point(StartPos.X, YM)) PointList.Add(New Point(XM, YM)) YM = EndPos.Y + DeltaY PointList.Add(New Point(XM, YM)) PointList.Add(New Point(EndPos.X, YM)) Else PointList.Add(New Point(StartPos.X, YM)) PointList.Add(New Point(EndPos.X, YM)) End If End If End If 'finish path PointList.Add(New Point(EndPos.X, EndPos.Y)) End Sub End Class End Namespace