using NLog; using System; using System.IO; namespace DWSIM.Logging { public class Logger { private enum Platform { Windows, Linux, Mac, } private static NLog.Logger logger; private static bool initialized = false; static Logger() { Initialize(InitializeFilesystemLogs); } public static void Initialize(Action configFactory, bool overrideExisting = false) { if (initialized && !overrideExisting) return; var config = new NLog.Config.LoggingConfiguration(); configFactory(config); // Apply config NLog.LogManager.Configuration = config; logger = NLog.LogManager.GetCurrentClassLogger(); initialized = true; } private static void InitializeFilesystemLogs(NLog.Config.LoggingConfiguration config) { var logfiledir = ""; if (RunningPlatform() == Platform.Mac) logfiledir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Documents", "DWSIM Application Data"); else logfiledir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "DWSIM Application Data"); if (!Directory.Exists(logfiledir)) Directory.CreateDirectory(logfiledir); // Targets where to log to: File and Console var logfile = new NLog.Targets.FileTarget("logfile") { FileName = Path.Combine(logfiledir, "errors.log") }; var layout = NLog.Layouts.Layout.FromString("${longdate} ${message:exceptionSeparator=\r\n:withException=true}", throwConfigExceptions: true); logfile.Layout = layout; // Rules for mapping loggers to targets config.AddRule(LogLevel.Trace, LogLevel.Fatal, logfile); } public static void LogError(string message, Exception ex) { logger.Error(ex, message); } public static void LogUnhandled(string message, Exception ex) { logger.Fatal(ex, message); } public static void LogWarning(string message, Exception ex) { logger.Warn(ex, message); } public static void LogInfo(string message) { logger.Info(message); } private static Platform RunningPlatform() { switch (Environment.OSVersion.Platform) { case PlatformID.Unix: // Well, there are chances MacOSX is reported as Unix instead of MacOSX. // Instead of platform check, we'll do a feature checks (Mac specific root folders) if ((Directory.Exists("/Applications") && (Directory.Exists("/System") && (Directory.Exists("/Users") && Directory.Exists("/Volumes"))))) { return Platform.Mac; } else { return Platform.Linux; } case PlatformID.MacOSX: return Platform.Mac; default: return Platform.Windows; } } } }