#region Copyright © 2009, De Santiago-Castillo JA. All rights reserved. //Copyright © 2009 Jose Antonio De Santiago-Castillo //E-mail:JAntonioDeSantiago@gmail.com //Web: www.DotNumerics.com // #endregion using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.IO; namespace DotNumerics.LinearAlgebra { /// /// Represents a Vector. /// [DebuggerDisplay(": {Type} , Length : {Length}", Name = "vector")] [DebuggerTypeProxy(typeof(VectorDebuggerDisplay))] public class Vector { #region Fields /// /// Los datos del vector /// [DebuggerBrowsable(DebuggerBrowsableState.Never)] protected double[] _Data; //private int MeLength = 1; /// /// El tipo de vector. /// [DebuggerBrowsable(DebuggerBrowsableState.Never)] protected VectorType _Type = VectorType.Column; #endregion #region Constructor /// /// Initializes a new instance of the Vector class of the given size. /// /// The vector length public Vector(int length) : this(VectorType.Column, length) { } /// /// Initializes a new instance of the Vector class of the given size and type. /// /// The vector type /// length">The vector length public Vector(VectorType type, int length) { if (length < 1) throw new System.ArgumentException("length < 1"); this._Type = type; this._Data = new double[length]; } /// /// Initializes a new instance of the Vector class that contains elements /// copied from the specified array. /// /// The array whose elements are copied to the vector. public Vector(double[] data) : this(VectorType.Column, data) { } /// /// Initializes a new instance of the Vector class that contains elements /// copied from the specified array. /// /// The vector type /// The array whose elements are copied to the vector. public Vector(VectorType type, double[] data) { if (data.Length < 1) throw new System.ArgumentException("data.Length < 1"); this._Type = type; this._Data = new double[data.Length]; data.CopyTo(this._Data, 0); //for (int i = 0; i < data.Length; i++) //{ // this.MeData[i] = data[i]; //} } #endregion #region Public Properties /// /// Los datos del vector /// [DebuggerBrowsable(DebuggerBrowsableState.Never)] internal double[] Data { get { return this._Data; } } /// /// Returns the number of elements. /// [DebuggerBrowsable(DebuggerBrowsableState.Never)] public int Length { get { return this._Data.Length; } } /// /// The vector type. /// public VectorType Type { get { return this._Type; } set { this._Type = value; } } /// /// Gets or sets the element at the specified index. /// /// The zero-based index of the element to get or set. /// The element at the specified index. public virtual double this[int index] { get { return this._Data[index]; } set { this._Data[index] = value; } } #endregion #region Operators /// /// Vector addition. /// /// The left side vector of the addition operator. /// The right side vector of the addition operator. /// A vector that represents the result of the addition. public static Vector operator +(Vector A, Vector B) { return A.Add(B); } /// /// Unary minus. /// /// The vector. /// Vector r[i] = -this[i] public static Vector operator -(Vector v) { return v.UnaryMinus(); } /// /// Vector subtraction. /// /// The left side vector of the subtraction operator. /// The right side vector of the subtraction operator. /// A vector that represents the result of the vector subtraction. public static Vector operator -(Vector A, Vector B) { return A.Subtract(B); } /// /// Scalar-Vector multiplication. /// /// The left side scalar of the multiplication operator. /// The right side vector of the multiplication operator. /// A vector that represents the result of the multiplication. public static Vector operator *(double s, Vector A) { return A.Multiply(s); } /// /// Vector-Scalar multiplication. /// /// The left side vector of the multiplication operator. /// The right side scalar of the multiplication operator. /// A vector that represents the result of the multiplication. public static Vector operator *(Vector A, double s) { return A.Multiply(s); } ///// ///// Vector - Vector multiplication. ///// Row Vector * Column Vector: Inner product. ///// Column Vector * Row Vector: Outer product. ///// ///// The left side vector of the multiplication operator. ///// The right side vector of the multiplication operator. ///// A value that represents the result of the vector multiplication. ///// ///// The dot product is the result of multiplying all the components of two vectors together and adding the results. ///// //public static Matrix operator *(Vector A, Vector B) //{ // Matrix matrixA = A; // Matrix matrixB = B; // return matrixA * matrixB; //} /// /// Dot product or scalar product. /// /// The left side vector of the operator. /// The right side vector of the operator. /// /// The dot product is the result of multiplying all the components of two vectors together and adding the results, res= Sum(A[i]*B[i]). /// /// The dot product = Sum(A[i]*B[i]) public static double DotProduct(Vector A, Vector B) { //if (A.Type != VectorType.Row || B.Type != VectorType.Column || B.Length != A.Length) //{ // throw new System.ArgumentException("Vector dimensions or type are not valid."); //} if ( B.Length != A.Length) { throw new System.ArgumentException("Vector dimensions must agree."); } double C = 0.0; double[] AData = A.Data; double[] BData = B.Data; for (int i = 0; i < AData.Length; i++) { C += AData[i] * BData[i]; } return C; } /// /// Dot product of this vector with another vector. /// /// The other vector. /// /// The dot product is the result of multiplying all the components of two vectors together and adding the results, res= Sum(A[i]*B[i]). /// /// r = Sum(this[i]*B[i]) public double DotProduct( Vector B) { return Vector.DotProduct(this, B); } /// /// Transposed vector. /// /// The transposed vector. /// /// Transposition turns a row vector into a column vector ( Or a column vector into a row vector). /// public Vector Transpose() { Vector AT = new Vector(this._Data); if (this._Type == VectorType.Column) AT.Type = VectorType.Row; else AT.Type = VectorType.Column; return AT; } #region Vector And matrix Operations /// /// Matrix- Vector multiplication. /// /// The left side matrix of the multiplication operator. /// The right side vector of the multiplication operator. /// A matrix that represents the result of the matrix multiplication. public static Matrix operator *(BaseMatrix A, Vector B) { int BRows; int BColumns; if (B.Type == VectorType.Column) { BColumns = 1; BRows = B.Length; } else { BColumns = B.Length; BRows = 1; } if (A.ColumnCount != BRows) { throw new System.ArgumentException("Matrix dimensions are not valid."); } Matrix C = new Matrix(A.RowCount, BColumns); double[] AData = A.Data; double[] BData = B.Data; double[] CData = C.Data; int ARows = A.RowCount; int AColumns = A.ColumnCount; double Sum = 0.0; for (int j = 0; j < BColumns; j++) { for (int i = 0; i < ARows; i++) { Sum = 0.0; for (int k = 0; k < AColumns; k++) { Sum += AData[i + k * ARows] * BData[k + j * BRows]; } CData[i + j * ARows] = Sum; } } return C; } ///// ///// Vector-Matrix multiplication. ///// ///// The left side vector of the multiplication operator. ///// The right side matrix of the multiplication operator. ///// A matrix that represents the result of the matrix multiplication. //public static Matrix operator *(Vector A, BaseMatrix B) //{ // int ARows; // int AColumns; // if (A.Type == VectorType.Column) // { // AColumns = 1; // ARows = A.Length; // } // else // { // AColumns = A.Length; // ARows = 1; // } // if (B.Rows != AColumns) // { // throw new System.ArgumentException("Matrix dimensions are not valid."); // } // Matrix C = new Matrix(ARows, B.Columns); // double[] AData = A.Data; // double[] BData = B.Data; // double[] CData = C.Data; // int BRows = B.Rows; // int BColumns = B.Columns; // double Sum = 0.0; // for (int j = 0; j < BColumns; j++) // { // for (int i = 0; i < ARows; i++) // { // Sum = 0.0; // for (int k = 0; k < AColumns; k++) // { // Sum += AData[i + k * ARows] * BData[k + j * BRows]; // } // CData[i + j * ARows] = Sum; // } // } // return C; //} #endregion #endregion /// /// Implicit Vector to Matrix conversion. /// /// The Vector /// The Matrix. public static implicit operator Matrix (Vector V) { Matrix NewMatrix; if (V.Type == VectorType.Column) { NewMatrix = new Matrix(V.Length, 1, V.Data); } else { NewMatrix = new Matrix(1, V.Length, V.Data); } return NewMatrix; } #region Public Methods #region To Array /// /// Copies the elements of this vector to a new array. /// /// An array containing copies of the elements of this vector. public double[] ToArray() { double[] VectData = new double[this.Data.Length]; this._Data.CopyTo(VectData, 0); return VectData; } #endregion #region Add /// /// Add a scalar to all elements of this vector. /// /// The scalar. /// /// Vector r[i] = this[i] + s /// public Vector Add( double s) { Vector v = new Vector(this._Type, this._Data.Length); double[] vData = v.Data; for (int i = 0; i < vData.Length; i++) { vData[i] = this._Data[i] + s; } return v; } /// /// In place add a scalar to all elements of this vector. /// /// The scalar. public void AddInplace(double s) { for (int i = 0; i < this._Data.Length; i++) { this._Data[i] += s; } } /// /// Add a Vector. /// /// The vector B. /// /// Vector r[i] = this[i] + B[i] /// public Vector Add(Vector B) { if (B.Type != this.Type || B.Length != this.Length) { throw new System.ArgumentException("Vector dimensions or type are not valid."); } Vector r = new Vector(this._Type, this.Length); double[] rData = r.Data; for (int i = 0; i < rData.Length; i++) { rData[i] = this._Data[i] + B[i]; } return r; } /// /// In place add a Vector. /// /// The vector B. public void AddInplace(Vector B) { if (B.Type != this.Type || B.Length != this.Length) { throw new System.ArgumentException("Vector dimensions or type are not valid."); } for (int i = 0; i < this._Data.Length; i++) { this._Data[i] += B[i]; } } #endregion #region Subtract /// /// Subtract a scalar to all elements of this vector. /// /// The scalar. /// /// Vector r[i] = this[i] - s /// public Vector Subtract(double s) { Vector v = new Vector(this._Type, this.Length); double[] vData = v.Data; for (int i = 0; i < vData.Length; i++) { vData[i] = this._Data[i] - s; } return v; } /// /// In place subtract a scalar to all elements of this vector. /// /// The scalar. public void SubtractInplace(double s) { for (int i = 0; i < this._Data.Length; i++) { this._Data[i] -= s; } } /// /// Subtract a Vector. /// /// The vector B. /// /// Vector r[i] = this[i] - B[i] /// public Vector Subtract(Vector B) { if (B.Type != this.Type || B.Length != this.Length) { throw new System.ArgumentException("Vector dimensions or type are not valid."); } Vector r = new Vector(this._Type, this.Length); double[] rData = r.Data; for (int i = 0; i < rData.Length; i++) { rData[i] = this._Data[i] - B[i]; } return r; } /// /// In place add a Vector. /// /// The vector B. public void SubtractInplace(Vector B) { if (B.Type != this.Type || B.Length != this.Length) { throw new System.ArgumentException("Vector dimensions or type are not valid."); } for (int i = 0; i < this._Data.Length; i++) { this._Data[i] -= B[i]; } } #endregion #region Multiply /// /// Multiply a scalar to all elements of this vector. /// /// The scalar. /// /// Vector r[i] = this[i] * s /// public Vector Multiply(double s) { Vector v = new Vector(this._Type, this.Length); double[] vData = v.Data; for (int i = 0; i < vData.Length; i++) { vData[i] = this._Data[i] * s; } return v; } /// /// In place multiply this vector with a scalar. /// /// The scalar public void MultiplyInplace(double scalar) { for (int i = 0; i < this._Data.Length; i++) { this._Data[i] *= scalar; } } #endregion #region UnaryMinus /// /// Unary minus. /// /// /// Vector r[i] = -this[i] /// public Vector UnaryMinus() { Vector v = new Vector(this._Type, this.Length); double[] vData = v.Data; for (int i = 0; i < vData.Length; i++) { vData[i] -= this._Data[i] ; } return v; } /// /// In place unary minus of this vector. /// public void UnaryMinusInplace() { for (int i = 0; i < this._Data.Length; i++) { this._Data[i] = -this._Data[i]; } } #endregion #region Norm /// /// Calculate the norm of the vector (The 2-norm of the vector). /// /// /// The 2-norm of a vector is the square root of the sum of squares of the vector coefficients. /// res = sum(u[i]^2) /// /// The norm public double Norm() { double norm = 0.0; for (int i = 0; i < this._Data.Length; i++) { norm += this._Data[i] * this._Data[i]; } norm = Math.Sqrt(norm); return norm; } /// /// Calculate the 1-norm of the vector. /// /// /// r = sum(abs(this[i])) /// public double Norm1() { double sum = 0; for (int i = 0; i < this._Data.Length; i++) { sum += Math.Abs(this._Data[i]); } return sum; } /// /// Calculate the p-Norm. /// /// /// res = Sum(abs(u[i])^p))^(1/p) /// public double NormP(int p) { if (p < 1) { throw new ArgumentOutOfRangeException("p, p < 1"); } if (1 == p) { return Norm1(); } if (2 == p) { return Norm(); } double sum = 0; for (int i = 0; i < this._Data.Length; i++) { sum += Math.Pow(Math.Abs(this._Data[i]), p); } return Math.Pow(sum, 1.0 / p); } /// /// Infinity-Norm. /// /// /// res = max(abs(u[i])) /// public double NormInf() { double max = 0; for (int i = 0; i < this._Data.Length; i++) { max = Math.Max(max, Math.Abs(this._Data[i])); } return max; } #endregion /// /// Normalizes this vector to a unit vector with respect to the Eucliden 2-Norm. /// public Vector Normalize() { double norm = Norm(); Vector normalized = this.Clone(); if (norm < 1E-13) { return normalized; } normalized.MultiplyInplace(1.0/norm); return normalized; } /// /// Creates a copy of the vector. /// /// The copy of the vector. public Vector Clone() { Vector NewVector = new Vector(this._Type, this._Data); return NewVector; } /// /// Returns the equivalent string representation of the vector. /// /// The string representation of the vector. public string VectorToString() { using (StringWriter writer = new StringWriter()) { if (this._Type == VectorType.Column) { for (int i = 0; i < this._Data.Length; i++) { writer.Write(this._Data[i]); if (i < this._Data.Length - 1) writer.WriteLine(); } } else if (this._Type == VectorType.Row) { for (int i = 0; i < this._Data.Length; i++) { if (i < this._Data.Length - 1) writer.Write(this._Data[i] + ", "); else writer.Write(this._Data[i]); } } return writer.ToString(); } } #endregion } }