#region Copyright © 2009, De Santiago-Castillo JA. All rights reserved. //Copyright © 2009 Jose Antonio De Santiago-Castillo //E-mail:JAntonioDeSantiago@gmail.com //Web: www.DotNumerics.com // #endregion using System; using System.Collections.Generic; using System.Text; namespace DotNumerics.Optimization { /// /// Represents a varaible that can be used in optimization classes with bounded constrains. /// public class OptBoundVariable: OptVariable { #region Fields /// /// The lower bound. /// protected double _LowerBound = double.NegativeInfinity; /// /// The upper bound. /// protected double _UpperBound = double.PositiveInfinity; private bool _UseBounds = true; #endregion #region Constructor /// /// Initializes a new instance of the OptBoundVariable class. /// public OptBoundVariable() { } /// /// Initializes a new instance of the OptBoundVariable class. /// /// The initial guess. public OptBoundVariable(double initialGuess) { this._InitialGuess = initialGuess; } /// /// Initializes a new instance of the OptBoundVariable class. /// /// The variable name. /// The initial guess. public OptBoundVariable(string name, double initialGuess) { this._Name = name; this._InitialGuess = initialGuess; } /// /// Initializes a new instance of the OptBoundVariable class. /// /// The initial guess. /// Value that indicates if the variable is fixed. public OptBoundVariable(double initialGuess, bool isFixed) { this._InitialGuess = initialGuess; this._Fixed = isFixed; } /// /// Initializes a new instance of the OptBoundVariable class. /// /// The variable name. /// The initial guess. /// Value that indicates if the variable is fixed. public OptBoundVariable(string name, double initialGuess, bool isFixed) { this._Name = name; this._InitialGuess = initialGuess; this._Fixed = isFixed; } /// /// Initializes a new instance of the OptBoundVariable class. /// /// The initial guess. /// The lower bound. /// The upper bound. public OptBoundVariable(double initialGuess, double lowerBound, double upperBound) { this._InitialGuess = initialGuess; this._LowerBound = lowerBound; this._UpperBound = upperBound; } /// /// Initializes a new instance of the OptBoundVariable class. /// /// The variable name. /// The initial guess. /// The lower bound. /// The upper bound. public OptBoundVariable(string name, double initialGuess, double lowerBound, double upperBound) { this._Name = name; this._InitialGuess = initialGuess; this._LowerBound = lowerBound; this._UpperBound = upperBound; } /// /// Initializes a new instance of the OptBoundVariable class. /// /// The initial guess. /// Value that indicates if the variable is fixed. /// The lower bound. /// The upper bound. public OptBoundVariable(double initialGuess, bool isFixed, double lowerBound, double upperBound) { this._InitialGuess = initialGuess; this._Fixed = isFixed; this._LowerBound = lowerBound; this._UpperBound = upperBound; } /// /// Initializes a new instance of the OptBoundVariable class. /// /// The variable name. /// The initial guess. /// Value that indicates if the variable is fixed. /// The lower bound. /// The upper bound. public OptBoundVariable(string name, double initialGuess, bool isFixed, double lowerBound, double upperBound) { this._Name = name; this._InitialGuess = initialGuess; this._Fixed = isFixed; this._LowerBound = lowerBound; this._UpperBound = upperBound; } #endregion #region Properties /// /// The lower bound. /// public double LowerBound { get { return _LowerBound; } set { _LowerBound = value; } } /// /// The upper bound. /// public double UpperBound { get { return _UpperBound; } set { _UpperBound = value; } } #endregion #region Internal Properites internal bool UseBounds { get { return _UseBounds; } set { _UseBounds = value; } } #endregion #region Methods internal static OptBoundVariable[] GetClon(OptBoundVariable[] variables) { OptBoundVariable[] cloned = new OptBoundVariable[variables.Length]; for (int i = 0; i < variables.Length; i++) { cloned[i] = variables[i].GetClon(); } return cloned; } internal OptBoundVariable GetClon() { OptBoundVariable clon = new OptBoundVariable(this._Name, this._InitialGuess, this._Fixed, this._LowerBound, this._UpperBound); return clon; } public override string ToString() { string s = "n: " + this._Name + ", ig: " + this.InitialGuess.ToString() + ", f: " + this.Fixed.ToString() + ", l: " + this._LowerBound + ", u:" + this._UpperBound; return s; } #endregion } }