using System; using System.Collections.Generic; using System.Text; namespace DotNumerics.Optimization { /// /// Represents a varaible that can be used in optimization classes. /// public class OptVariable { #region Fields /// /// The variable name. /// protected string _Name = "P"; /// /// The initial guess for this variable. /// protected double _InitialGuess = 1; /// /// Value that indicates if the variable is fixed. /// protected bool _Fixed = false; #endregion #region Constructor /// /// Initializes a new instance of the OptVariable class. /// public OptVariable() { } /// /// Initializes a new instance of the OptVariable class. /// /// The initial guess. public OptVariable(double initialGuess) { this._InitialGuess = initialGuess; } /// /// Initializes a new instance of the OptVariable class. /// /// The variable name. /// The initial guess. public OptVariable(string name, double initialGuess) { this._Name = name; this._InitialGuess = initialGuess; } /// /// Initializes a new instance of the OptVariable class. /// /// The initial guess. /// Value that indicates if the variable is fixed. public OptVariable(double initialGuess, bool isFixed) { this._InitialGuess = initialGuess; this._Fixed = isFixed; } /// /// Initializes a new instance of the OptVariable class. /// /// The variable name. /// The initial guess. /// Value that indicates if the variable is fixed. public OptVariable(string name, double initialGuess, bool isFixed) { this._Name = name; this._InitialGuess = initialGuess; this._Fixed = isFixed; } #endregion #region Properties /// /// The variable name. /// public string Name { get { return _Name; } set { _Name = value; } } /// /// The initial guess for this variable. /// public double InitialGuess { get { return _InitialGuess; } set { _InitialGuess = value; } } /// /// Value that indicates if the variable is fixed. /// public bool Fixed { get { return _Fixed; } set { _Fixed = value; } } #endregion public override string ToString() { string s = "n: " + this._Name + ", ig: " + this.InitialGuess.ToString() + ", f: " + this.Fixed.ToString(); return s; } } }