/// ------------------------------------------------------ /// RandomOps - (Pseudo) Random Number Generator For C# /// Copyright (C) 2003-2010 Magnus Erik Hvass Pedersen. /// Please see the file license.txt for license details. /// RandomOps on the internet: http://www.Hvass-Labs.org/ /// ------------------------------------------------------ using System; using System.Diagnostics; namespace RandomOps { /// /// Pseudo-Random Number Generator (PRNG) based on the Ran2 algorithm from the book: /// 'Numerical Recipes in C' chapter 7.1 and which is originally /// due to L'Ecuyer with Bays-Durham shuffle and added safeguards. /// Period is greater than 2 * 10^18. Not thread-safe. /// /// /// We MUST use division when generating random integers in a certain range. /// Do NOT use bit-manipulation because the low-order bits of are not that random! /// This works by default because Uniform() is used for creating integers through /// the implementation of the Index() methods in the Random base-class. /// public class Ran2 : RanInt32 { #region Constructors. /// /// Constructs the PRNG-object and seeds the PRNG with the current time of day. /// This is what you will mostly want to use. /// public Ran2() : base() { Seed(); } /// /// Constructs the PRNG-object using the designated seed. /// This is useful if you want to repeat experiments with the /// same sequence of pseudo-random numbers. /// public Ran2(Int32 seed) : base() { Seed(seed); } #endregion #region Iterator-class (internal use only). class Iterator { Int32 IM, IA, IQ, IR; public Int32 Idum { get; private set; } public Iterator(Int32 im, Int32 ia, Int32 iq, Int32 ir) { IM = im; IA = ia; IQ = iq; IR = ir; } public void Seed(Int32 seed) { Idum = seed; } public Int32 DoRand() { Int32 k; k = Idum / IQ; Idum = IA * (Idum - k * IQ) - IR * k; if (Idum < 0) { Idum += IM; } return Idum; } } #endregion #region Internal definitions and variables. static readonly Int32 IM0 = 2147483563; static readonly Int32 IM1 = 2147483399; static readonly Int32 IA0 = 40014; static readonly Int32 IA1 = 40692; static readonly Int32 IQ0 = 53668; static readonly Int32 IQ1 = 52774; static readonly Int32 IR0 = 12211; static readonly Int32 IR1 = 3791; static readonly Int32 NTAB = 32; static readonly Int32 IMM = IM0 - 1; static readonly Int32 NDIV = 1 + IMM / NTAB; static readonly Int32 WARMUP = 1024 + 8; static readonly Int32 WARMUP2 = 200; Iterator[] Iterators = { new Iterator(IM0, IA0, IQ0, IR0), new Iterator(IM1, IA1, IQ1, IR1) }; Int32 iy = 0; Int32[] iv = new Int32[NTAB]; /// /// Is PRNG ready for use? /// bool IsReady = false; #endregion #region PRNG Implementation. /// /// Draw a random number in inclusive range {0, .., RandMax} /// public sealed override Int32 Rand() { Debug.Assert(IsReady); Iterators[0].DoRand(); Iterators[1].DoRand(); { // Will be in the range 0..NTAB-1. int j = iy / NDIV; Debug.Assert(j >= 0 && j < NTAB); // Idum is shuffled, idum0 and idum1 are // combined to generate output. iy = iv[j] - Iterators[1].Idum; iv[j] = Iterators[0].Idum; if (iy < 1) { iy += IMM; } } Debug.Assert(iy >= 0 && iy <= RandMax); return iy; } /// /// The maximum possible value returned by Rand(). /// public sealed override Int32 RandMax { get { return IM0 - 1; } } /// /// Seed with an integer. /// protected sealed override void Seed(Int32 seed) { int j; // Ensure seed>0 if (seed == 0) { seed = 1; } else if (seed < 0) { seed = -seed; } Iterators[0].Seed(seed); Iterators[1].Seed(seed); // Perform initial warm-ups. for (j = 0; j < WARMUP; j++) { Iterators[0].DoRand(); } for (j = NTAB - 1; j >= 0; j--) { iv[j] = Iterators[0].DoRand(); } iy = iv[0]; // PRNG is now ready for use. IsReady = true; // Perform additional warm-ups. for (j = 0; j < WARMUP2; j++) { Rand(); } } #endregion #region Base-class overrides. /// /// Name of the RNG. /// public override string Name { get { return "Ran2"; } } #endregion } }