/// ------------------------------------------------------ /// RandomOps - (Pseudo) Random Number Generator For C# /// Copyright (C) 2003-2010 Magnus Erik Hvass Pedersen. /// Please see the file license.txt for license details. /// RandomOps on the internet: http://www.Hvass-Labs.org/ /// ------------------------------------------------------ using System; using System.Diagnostics; namespace RandomOps { /// /// Pseudo-Random Number Generator (PRNG) base-class for a generator of UInt32 integers. /// /// /// It is somewhat tricky to implement Index() using integer-operations and get the /// rounding right for all cases, so we reuse the base-class implementation which /// indirectly uses Uniform(). /// public abstract class RanInt32 : Random { #region Constructors. /// /// Constructs the PRNG-object. /// public RanInt32() : base() { _randMaxHalf = RandMax / 2; _randInv = 1.0/((double)RandMax + 2); } #endregion #region Internal variables. /// /// Used in Bool(), for convenience and speed. /// Int32 _randMaxHalf; /// /// Used in Uniform(), for convenience and speed. /// double _randInv; #endregion #region PRNG Implementation. /// /// Draw a random number in inclusive range {0, .., RandMax} /// public abstract Int32 Rand(); /// /// The maximum possible value returned by Rand(). /// public abstract Int32 RandMax { get; } /// /// Seed with the time of day. /// protected void Seed() { Int32 seed = (Int32)(DateTime.Now.Ticks % (long)RandMax); Seed(seed); } /// /// Seed with an integer. /// protected abstract void Seed(Int32 seed); #endregion #region Base-class overrides. /// /// Draw a uniform random number in the exclusive range (0,1) /// Thread-safe if Rand() is thread-safe. /// /// /// Assumes that Rand() is in {0, .., RandMax}. /// public override double Uniform() { double rand = (double)Rand() + 1; double value = rand * _randInv; Debug.Assert(value > 0 && value < 1); return value; } /// /// Draw a random boolean with equal probability of true or false. /// Thread-safe if Rand() is thread-safe. /// public override bool Bool() { return Rand() < _randMaxHalf; } /// /// Draw a random and uniform byte. /// Thread-safe if Rand() is thread-safe. /// /// /// The least significant bits are not that statistically random, /// hence we must use the most significant bits by a bit-shift. /// public override byte Byte() { Int32 r = Rand(); Int32 value = r >> 23; Debug.Assert(value >= 0 && value <= System.Byte.MaxValue); byte b = (byte)value; return b; } #endregion } }