/// ------------------------------------------------------ /// RandomOps - (Pseudo) Random Number Generator For C# /// Copyright (C) 2003-2010 Magnus Erik Hvass Pedersen. /// Please see the file license.txt for license details. /// RandomOps on the internet: http://www.Hvass-Labs.org/ /// ------------------------------------------------------ namespace RandomOps { /// /// Wrapper for the .NET built-in PRNG. Not thread-safe by /// default. /// /// /// Since the .NET implementation may change we cannot /// override and make a more efficient implementation of /// Byte() that would use bit-manipulation, because it /// would assume things about the implementation that might /// change. /// public class RanSystem : Random { #region Constructors. /// /// Constructs the PRNG-object and seeds the PRNG with the current time of day. /// This is what you will mostly want to use. /// public RanSystem() : base() { Rand = new System.Random(); } /// /// Constructs the PRNG-object using the designated seed. /// This is useful if you want to repeat experiments with the /// same sequence of pseudo-random numbers. /// public RanSystem(int seed) : base() { Rand = new System.Random(seed); } #endregion #region Internal variables. /// /// The .NET PRNG-object. /// System.Random Rand; #endregion #region Base-class overrides. /// /// Name of the RNG. /// public override string Name { get { return "RanSystem"; } } /// /// Draw a uniform random number in the exclusive range (0,1) /// /// public sealed override double Uniform() { return Rand.NextDouble(); } /// /// Draw a random boolean with equal probability of drawing true or false. /// /// public sealed override bool Bool() { return Rand.Next(2) == 0; } /// /// Draw a random index from the range {0, .., n-1} /// /// The exclusive upper bound. /// public sealed override int Index(int n) { return Rand.Next(n); } /// /// Draw a random and uniform byte. /// public sealed override byte Byte() { // Re-use the Index() method. return Bytes(1)[0]; } /// /// Draw an array of random and uniform bytes. /// /// The array length requested. public sealed override byte[] Bytes(int length) { byte[] arr = new byte[length]; Rand.NextBytes(arr); return arr; } #endregion } }