/// ------------------------------------------------------ /// RandomOps - (Pseudo) Random Number Generator For C# /// Copyright (C) 2003-2010 Magnus Erik Hvass Pedersen. /// Please see the file license.txt for license details. /// RandomOps on the internet: http://www.Hvass-Labs.org/ /// ------------------------------------------------------ using System; namespace RandomOps { /// /// Pseudo-Random Number Generator (PRNG) base-class for a generator of UInt32 integers /// that uses an array. /// public abstract class RanUInt32Array : RanUInt32 { #region Constructors. /// /// Constructs the PRNG-object. /// public RanUInt32Array() : base() { } /// /// Constructs the PRNG-object using the designated seed. /// This is useful if you want to repeat experiments with the /// same sequence of pseudo-random numbers. /// public RanUInt32Array(UInt32[] seed) : base() { Seed(seed); } /// /// Constructs the PRNG-object using another PRNG-object /// for seeding. /// public RanUInt32Array(Random rand) : base() { Seed(rand); } #endregion #region Seed. /// /// Length of seed-array. /// public abstract int SeedLength { get; } /// /// Seed with an array. /// public abstract void Seed(UInt32[] seed); /// /// Seed with random bytes from another RNG. /// public void Seed(Random rand) { UInt32[] seed = new UInt32[SeedLength]; for (int i = 0; i < seed.Length; i++) { byte[] b = rand.Bytes(4); seed[i] = BitConverter.ToUInt32(b, 0); } Seed(seed); } #endregion #region Base-class overrides. /// /// Seed with an integer. /// protected sealed override void Seed() { throw new NotImplementedException(); } /// /// Seed with an integer. /// protected sealed override void Seed(UInt32 seed) { throw new NotImplementedException(); } #endregion } }