/// ------------------------------------------------------ /// RandomOps - (Pseudo) Random Number Generator For C# /// Copyright (C) 2003-2010 Magnus Erik Hvass Pedersen. /// Please see the file license.txt for license details. /// RandomOps on the internet: http://www.Hvass-Labs.org/ /// ------------------------------------------------------ using System.Threading; namespace RandomOps.ThreadSafe { /// /// Base-class for making thread-safe PRNGs by creating one PRNG object /// for each thread. The PRNGs should have very long periods to avoid /// overlapping. See ThreadSafeMWC256 for an example. This is a simple /// and reliable way of making an efficient and parallel PRNG, see the /// paper: P.D. Coddington, Random Number Generators for Parallel Computers, /// NPAC Technical Report, Version 1.1, 1997. /// public abstract class Independent : Random { #region Constructors. /// /// Constructs the PRNG-object. /// public Independent() : base() { } #endregion #region Thread-local PRNG /// /// Thread-local PRNG. /// public abstract Random ThreadRNG { get; } #endregion #region Base-class overrides. /// /// Draw a uniform random number in the exclusive range (0,1). Thread-safe. /// public override double Uniform() { return ThreadRNG.Uniform(); } /// /// Draw a Gaussian (or normally) distributed random number, with mean 0 and /// deviation 1. Thread-safe. /// public override double Gauss() { return ThreadRNG.Gauss(); } #endregion } }