/// ------------------------------------------------------
/// SwarmOps - Numeric and heuristic optimization for C#
/// Copyright (C) 2003-2011 Magnus Erik Hvass Pedersen.
/// Please see the file license.txt for license details.
/// SwarmOps on the internet: http://www.Hvass-Labs.org/
/// ------------------------------------------------------
using System.Diagnostics;
namespace SwarmOps.Optimizers
{
///
/// Variants of crossover operator for Differential Evolution (DE),
/// originally due to Storner and Price (1).
///
///
/// References:
/// (1) R. Storn and K. Price. Differential evolution - a simple
/// and efficient heuristic for global optimization over
/// continuous spaces. Journal of Global Optimization,
/// 11:341-359, 1997.
///
public static class DECrossover
{
#region Variants.
///
/// Enumeration of DE crossover variants.
///
public enum Variant
{
Rand1Bin,
Best1Bin,
}
///
/// Name of DE crossover variant.
///
///
///
public static string Name(Variant variant)
{
string s;
switch (variant)
{
case Variant.Best1Bin:
s = "Best1Bin";
break;
case Variant.Rand1Bin:
s = "Rand1Bin";
break;
default:
s = "Unknown";
break;
}
return s;
}
#endregion
#region Crossover
///
/// Perform DE crossover.
///
/// Crossover variant to be performed.
/// Crossover probability.
/// Dimensionality for problem.
/// Differential weight (vector).
/// Current agent position.
/// Potentially new agent position.
/// Population's best known position.
/// Entire population.
/// Random-set used for drawing distinct agents.
public static void DoCrossover(Variant crossover, double CR, int n, double[] w, double[] x, ref double[] y, double[] g, double[][] agents, RandomOps.Set randomSet)
{
// Agents used in crossover.
double[] a, b, c;
switch (crossover)
{
case Variant.Best1Bin:
{
// The first agent used in crossover is g.
a = g;
// Pick random and distinct agent-indices.
// Also distinct from agent x.
int R1 = randomSet.Draw();
int R2 = randomSet.Draw();
b = agents[R1];
c = agents[R2];
}
break;
case Variant.Rand1Bin:
default:
{
// Pick random and distinct agent-indices.
// Also distinct from agent x.
int R1 = randomSet.Draw();
int R2 = randomSet.Draw();
int R3 = randomSet.Draw();
// Refer to the randomly picked agents as a and b.
a = agents[R1];
b = agents[R2];
c = agents[R3];
}
break;
}
// Pick a random dimension.
int R = Globals.Random.Index(n);
// Compute potentially new position.
for (int k = 0; k < n; k++)
{
if (k == R || Globals.Random.Bool(CR))
{
y[k] = a[k] + w[k] * (b[k] - c[k]);
}
else
{
y[k] = x[k];
}
}
}
#endregion
}
}