using System; namespace SkiaSharp.Views.Desktop { public static class Extensions { private static readonly Lazy isValidEnvironment = new Lazy(() => { try { // test an operation that requires the native library SKPMColor.PreMultiply(SKColors.Black); return true; } catch (DllNotFoundException) { // If we can't load the native library, // we may be in some designer. // We can make this assumption since any other member will fail // at some point in the draw operation. return false; } }); internal static bool IsValidEnvironment => isValidEnvironment.Value; #if !WINDOWS_UWP // System.Drawing.Point* public static SKPoint ToSKPoint(this System.Drawing.PointF point) { return new SKPoint(point.X, point.Y); } public static SKPointI ToSKPoint(this System.Drawing.Point point) { return new SKPointI(point.X, point.Y); } public static System.Drawing.PointF ToDrawingPoint(this SKPoint point) { return new System.Drawing.PointF(point.X, point.Y); } public static System.Drawing.Point ToDrawingPoint(this SKPointI point) { return new System.Drawing.Point(point.X, point.Y); } // System.Drawing.Rectangle* public static SKRect ToSKRect(this System.Drawing.RectangleF rect) { return new SKRect(rect.Left, rect.Top, rect.Right, rect.Bottom); } public static SKRectI ToSKRect(this System.Drawing.Rectangle rect) { return new SKRectI(rect.Left, rect.Top, rect.Right, rect.Bottom); } public static System.Drawing.RectangleF ToDrawingRect(this SKRect rect) { return System.Drawing.RectangleF.FromLTRB(rect.Left, rect.Top, rect.Right, rect.Bottom); } public static System.Drawing.Rectangle ToDrawingRect(this SKRectI rect) { return System.Drawing.Rectangle.FromLTRB(rect.Left, rect.Top, rect.Right, rect.Bottom); } // System.Drawing.Size* public static SKSize ToSKSize(this System.Drawing.SizeF size) { return new SKSize(size.Width, size.Height); } public static SKSizeI ToSKSize(this System.Drawing.Size size) { return new SKSizeI(size.Width, size.Height); } public static System.Drawing.SizeF ToDrawingSize(this SKSize size) { return new System.Drawing.SizeF(size.Width, size.Height); } public static System.Drawing.Size ToDrawingSize(this SKSizeI size) { return new System.Drawing.Size(size.Width, size.Height); } #if __DESKTOP__ || __WPF__ // System.Drawing.Bitmap public static System.Drawing.Bitmap ToBitmap(this SKPicture picture, SKSizeI dimensions) { using (var image = SKImage.FromPicture(picture, dimensions)) { return image.ToBitmap(); } } public static System.Drawing.Bitmap ToBitmap(this SKImage skiaImage) { // TODO: maybe keep the same color types where we can, instead of just going to the platform default var bitmap = new System.Drawing.Bitmap(skiaImage.Width, skiaImage.Height, System.Drawing.Imaging.PixelFormat.Format32bppPArgb); var data = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, bitmap.PixelFormat); // copy using (var pixmap = new SKPixmap(new SKImageInfo(data.Width, data.Height), data.Scan0, data.Stride)) { skiaImage.ReadPixels(pixmap, 0, 0); } bitmap.UnlockBits(data); return bitmap; } public static System.Drawing.Bitmap ToBitmap(this SKBitmap skiaBitmap) { using (var image = SKImage.FromPixels(skiaBitmap.PeekPixels())) { return image.ToBitmap(); } } public static System.Drawing.Bitmap ToBitmap(this SKPixmap pixmap) { using (var image = SKImage.FromPixels(pixmap)) { return image.ToBitmap(); } } public static SKBitmap ToSKBitmap(this System.Drawing.Bitmap bitmap) { // TODO: maybe keep the same color types where we can, instead of just going to the platform default var info = new SKImageInfo(bitmap.Width, bitmap.Height); var skiaBitmap = new SKBitmap(info); using (var pixmap = skiaBitmap.PeekPixels()) { bitmap.ToSKPixmap(pixmap); } return skiaBitmap; } public static SKImage ToSKImage(this System.Drawing.Bitmap bitmap) { // TODO: maybe keep the same color types where we can, instead of just going to the platform default var info = new SKImageInfo(bitmap.Width, bitmap.Height); var image = SKImage.Create(info); using (var pixmap = image.PeekPixels()) { bitmap.ToSKPixmap(pixmap); } return image; } public static void ToSKPixmap(this System.Drawing.Bitmap bitmap, SKPixmap pixmap) { // TODO: maybe keep the same color types where we can, instead of just going to the platform default if (pixmap.ColorType == SKImageInfo.PlatformColorType) { var info = pixmap.Info; using (var tempBitmap = new System.Drawing.Bitmap(info.Width, info.Height, info.RowBytes, System.Drawing.Imaging.PixelFormat.Format32bppPArgb, pixmap.GetPixels())) using (var gr = System.Drawing.Graphics.FromImage(tempBitmap)) { gr.DrawImageUnscaled(bitmap, 0, 0); } } else { // we have to copy the pixels into a format that we understand // and then into a desired format // TODO: we can still do a bit more for other cases where the color types are the same using (var tempImage = bitmap.ToSKImage()) { tempImage.ReadPixels(pixmap, 0, 0); } } } #endif #if __ANDROID__ || __DESKTOP__ || __WPF__ // System.Drawing.Color public static SKColor ToSKColor(this System.Drawing.Color color) { return (SKColor)(uint)color.ToArgb(); } public static System.Drawing.Color ToDrawingColor(this SKColor color) { return System.Drawing.Color.FromArgb((int)(uint)color); } #endif #endif } }