using System; using System.ComponentModel; using System.Windows.Forms; using OpenTK; using OpenTK.Graphics; namespace SkiaSharp.Views.Desktop { [DefaultEvent("PaintSurface")] [DefaultProperty("Name")] public class SKGLControl : GLControl { private bool designMode; private GRContext grContext; private GRBackendRenderTargetDesc renderTarget; public SKGLControl() : base(new GraphicsMode(new ColorFormat(8, 8, 8, 8), 24, 8)) { Initialize(); } public SKGLControl(GraphicsMode mode) : base(mode) { Initialize(); } public SKGLControl(GraphicsMode mode, int major, int minor, GraphicsContextFlags flags) : base(mode, major, minor, flags) { Initialize(); } private void Initialize() { designMode = DesignMode || LicenseManager.UsageMode == LicenseUsageMode.Designtime; ResizeRedraw = true; } [Bindable(false)] [Browsable(false)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] [EditorBrowsable(EditorBrowsableState.Never)] public SKSize CanvasSize => new SKSize(renderTarget.Width, renderTarget.Height); [Bindable(false)] [Browsable(false)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] [EditorBrowsable(EditorBrowsableState.Never)] public GRContext GRContext => grContext; [Category("Appearance")] public event EventHandler PaintSurface; protected override void OnPaint(PaintEventArgs e) { if (designMode) { e.Graphics.Clear(BackColor); return; } base.OnPaint(e); // create the contexts if not done already if (grContext == null) { var glInterface = GRGlInterface.CreateNativeGlInterface(); grContext = GRContext.Create(GRBackend.OpenGL, glInterface); // get initial details renderTarget = SKGLDrawable.CreateRenderTarget(); } // update to the latest dimensions renderTarget.Width = Width; renderTarget.Height = Height; // create the surface using (var surface = SKSurface.Create(grContext, renderTarget)) { // start drawing OnPaintSurface(new SKPaintGLSurfaceEventArgs(surface, renderTarget)); surface.Canvas.Flush(); } // update the control SwapBuffers(); } protected virtual void OnPaintSurface(SKPaintGLSurfaceEventArgs e) { // invoke the event PaintSurface?.Invoke(this, e); } protected override void Dispose(bool disposing) { base.Dispose(disposing); // clean up if (grContext != null) { grContext.Dispose(); grContext = null; } } } }