| .. _plugins: |
|
|
| ======= |
| Plugins |
| ======= |
|
|
| Plugins are features that extend Manim's core functionality. Since Manim is |
| extensible and not everything belongs in its core, we'll go over how to |
| install, use, and create your own plugins. |
|
|
| .. note:: |
|
|
| The standard naming convention for plugins is to prefix the plugin with |
| ``manim-``. This makes them easy for users to find on package |
| repositories such as PyPI. |
|
|
| .. WARNING:: |
|
|
| The plugin feature is new and under active development. Expect updates |
| for the best practices on installing, using, and creating plugins; as |
| well as new subcommands/flags for ``manim plugins`` |
|
|
| .. tip:: |
|
|
| See https: |
|
|
| Installing Plugins |
| ****************** |
| Plugins can be easily installed via the ``pip`` |
| command: |
|
|
| .. code-block:: bash |
|
|
| pip install manim-* |
|
|
| After installing a plugin, you may use the ``manim plugins`` command to list |
| your available plugins, see the following help output: |
|
|
| .. code-block:: bash |
|
|
| manim plugins -h |
| Usage: manim plugins [OPTIONS] |
|
|
| Manages Manim plugins. |
|
|
| Options: |
| -l, --list List available plugins |
| -h, --help Show this message and exit. |
|
|
| Made with <3 by Manim Community developers. |
|
|
| You can list plugins as such: |
|
|
| .. code-block:: bash |
|
|
| manim plugins -l |
| Plugins: |
| • manim_plugintemplate |
|
|
| Using Plugins in Projects |
| ************************* |
| For enabling a plugin ``manim.cfg`` or command line parameters should be used. |
|
|
| .. important:: |
|
|
| The plugins should be module name of the plugin and not PyPi name. |
|
|
| Enabling plugins through ``manim.cfg`` |
|
|
| .. code-block:: ini |
|
|
| [CLI] |
| plugins = manim_rubikscube |
|
|
| For specifying multiple plugins, comma-separated values must be used. |
|
|
| .. code-block:: ini |
|
|
| [CLI] |
| plugins = manim_rubikscube, manim_plugintemplate |
|
|
| Creating Plugins |
| **************** |
|
|
| Plugins are intended to extend Manim's core functionality. If you aren't sure |
| whether a feature should be included in Manim's core, feel free to ask over |
| on the `Discord server <https://www.manim.community/discord/>`_. Visit |
| `manim-plugintemplate <https://pypi.org/project/manim-plugintemplate/>`_ |
| on PyPI.org which serves as an in-depth tutorial for creating plugins. |
| |
| .. code-block:: bash |
| |
| pip install manim-plugintemplate |
| |
| The only requirement of manim plugins is that they specify an entry point |
| with the group, ``"manim.plugins"``. This allows Manim to discover plugins |
| available in the user's environment. Everything regarding the plugin's |
| directory structure, build system, and naming are completely up to your |
| discretion as an author. |
| |
| The standard way to specify an entry point (see |
| `the Python packaging guide <https://packaging.python.org/specifications/entry-points/>`__ |
| for details) is to include the following in your ``pyproject.toml``: |
| |
| .. code-block:: toml |
| |
| [project.entry-points."manim.plugins"] |
| "name" = "object_reference" |
| |
| .. versionremoved:: 0.18.1 |
| |
| Plugins should be imported explicitly to be usable in user code. The plugin |
| system will probably be refactored in the future to provide a more structured |
| interface. |
| |
| A note on Renderer Compatibility |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Depending on which renderer is currently active, custom mobjects |
| created in your plugin might want to behave differently as the |
| corresponding mobject base classes are (unfortunately) not fully |
| compatible. |
| |
| The currently active renderer can be queried by checking the value |
| of ``manim.config.renderer``. All possible renderer types are given |
| by :class:`.constants.RendererType`. The module :mod:`.manim.mobject.utils` |
| contains utility functions that return the base class for the currently |
| active renderer. |
| |
| A simple form of renderer compatibility (by hot-swapping the class |
| inheritance chain) for Mobjects directly inheriting from |
| :class:`.Mobject` or :class:`.VMobject` can be achieved by using the |
| :class:`.mobject.opengl.opengl_compatibility.ConvertToOpenGL` metaclass. |
| |