Manimc / data /tests /test_scene_rendering /simple_scenes.py
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from __future__ import annotations
from enum import Enum
from manim import *
__all__ = [
"SquareToCircle",
"SceneWithMultipleCalls",
"SceneWithMultipleWaitCalls",
"NoAnimations",
"SceneWithStaticWait",
"SceneWithSceneUpdater",
"SceneForFrozenFrameTests",
"SceneWithNonStaticWait",
"StaticScene",
"InteractiveStaticScene",
"SceneWithSections",
"ElaborateSceneWithSections",
]
class SquareToCircle(Scene):
def construct(self):
square = Square()
circle = Circle()
self.play(Transform(square, circle))
class SceneWithMultipleCalls(Scene):
def construct(self):
number = Integer(0)
self.add(number)
for _i in range(10):
self.play(Animation(Square()))
class SceneWithMultipleWaitCalls(Scene):
def construct(self):
self.play(Create(Square()))
self.wait(1)
self.play(Create(Square().shift(DOWN)))
self.wait(1)
self.play(Create(Square().shift(2 * DOWN)))
self.wait(1)
self.play(Create(Square().shift(3 * DOWN)))
self.wait(1)
class NoAnimations(Scene):
def construct(self):
dot = Dot().set_color(GREEN)
self.add(dot)
self.wait(0.1)
class SceneWithStaticWait(Scene):
def construct(self):
self.add(Square())
self.wait()
class SceneWithSceneUpdater(Scene):
def construct(self):
self.add(Square())
self.add_updater(lambda dt: 42)
self.wait()
class SceneForFrozenFrameTests(Scene):
def construct(self):
self.mobject_update_count = 0
self.scene_update_count = 0
def increment_mobject_update_count(mob, dt):
self.mobject_update_count += 1
def increment_scene_update_count(dt):
self.scene_update_count += 1
s = Square()
s.add_updater(increment_mobject_update_count)
self.add(s)
self.add_updater(increment_scene_update_count)
self.wait(frozen_frame=True)
class SceneWithNonStaticWait(Scene):
def construct(self):
s = Square()
# Non static wait are triggered by mobject with time based updaters.
s.add_updater(lambda mob, dt: None)
self.add(s)
self.wait()
class StaticScene(Scene):
def construct(self):
dot = Dot().set_color(GREEN)
self.add(dot)
class InteractiveStaticScene(Scene):
def construct(self):
dot = Dot().set_color(GREEN)
self.add(dot)
self.interactive_mode = True
class SceneWithSections(Scene):
def construct(self):
# this would be defined in a third party application using the segmented video API
class PresentationSectionType(str, Enum):
# start, end, wait for continuation by user
NORMAL = "presentation.normal"
# start, end, immediately continue to next section
SKIP = "presentation.skip"
# start, end, restart, immediately continue to next section when continued by user
LOOP = "presentation.loop"
# start, end, restart, finish animation first when user continues
COMPLETE_LOOP = "presentation.complete_loop"
# this animation is part of the first, automatically created section
self.wait()
self.next_section()
self.wait(2)
self.next_section(name="test")
self.wait()
self.next_section(
"Prepare For Unforeseen Consequences.", DefaultSectionType.NORMAL
)
self.wait(2)
self.next_section(section_type=PresentationSectionType.SKIP)
self.wait()
self.next_section(
name="this section should be removed as it doesn't contain any animations"
)
class ElaborateSceneWithSections(Scene):
def construct(self):
# the first automatically created section should be deleted <- it's empty
self.next_section("create square")
square = Square()
self.play(FadeIn(square))
self.wait()
self.next_section("transform to circle")
circle = Circle()
self.play(Transform(square, circle))
self.wait()
# this section will be entirely skipped
self.next_section("skipped animations section", skip_animations=True)
circle = Circle()
self.play(Transform(square, circle))
self.wait()
self.next_section("fade out")
self.play(FadeOut(square))
self.wait()
class SceneWithRandomness(Scene):
def construct(self):
dots = VGroup()
for _ in range(10):
dot = Dot(
point=np.random.uniform(-3, 3, size=3), # noqa: NPY002
)
dots.add(dot)
self.add(dots)
self.wait()