from __future__ import annotations from manim import * from manim.utils.testing.frames_comparison import frames_comparison __module_test__ = "transform" @frames_comparison(last_frame=False) def test_Transform(scene): square = Square() circle = Circle() scene.play(Transform(square, circle)) @frames_comparison(last_frame=False) def test_TransformFromCopy(scene): square = Square() circle = Circle() scene.play(TransformFromCopy(square, circle)) @frames_comparison(last_frame=False) def test_FullRotation(scene): s = VGroup(*(Square() for _ in range(4))).arrange() scene.play( Rotate(s[0], -2 * TAU), Rotate(s[1], -1 * TAU), Rotate(s[2], 1 * TAU), Rotate(s[3], 2 * TAU), ) @frames_comparison(last_frame=False) def test_ClockwiseTransform(scene): square = Square() circle = Circle() scene.play(ClockwiseTransform(square, circle)) @frames_comparison(last_frame=False) def test_CounterclockwiseTransform(scene): square = Square() circle = Circle() scene.play(CounterclockwiseTransform(square, circle)) @frames_comparison(last_frame=False) def test_MoveToTarget(scene): square = Square() square.generate_target() square.target.shift(3 * UP) scene.play(MoveToTarget(square)) @frames_comparison(last_frame=False) def test_ApplyPointwiseFunction(scene): square = Square() def func(p): return np.array([1.0, 1.0, 0.0]) scene.play(ApplyPointwiseFunction(func, square)) @frames_comparison(last_frame=False) def test_FadeToColort(scene): square = Square() scene.play(FadeToColor(square, RED)) @frames_comparison(last_frame=False) def test_ScaleInPlace(scene): square = Square() scene.play(ScaleInPlace(square, scale_factor=0.1)) @frames_comparison(last_frame=False) def test_ShrinkToCenter(scene): square = Square() scene.play(ShrinkToCenter(square)) @frames_comparison(last_frame=False) def test_Restore(scene): square = Square() circle = Circle() scene.play(Transform(square, circle)) square.save_state() scene.play(square.animate.shift(UP)) scene.play(Restore(square)) @frames_comparison def test_ApplyFunction(scene): square = Square() scene.add(square) def apply_function(mob): mob.scale(2) mob.to_corner(UR) mob.rotate(PI / 4) mob.set_color(RED) return mob scene.play(ApplyFunction(apply_function, square)) @frames_comparison(last_frame=False) def test_ApplyComplexFunction(scene): square = Square() scene.play( ApplyComplexFunction( lambda complex_num: complex_num + 2 * complex(0, 1), square, ), ) @frames_comparison(last_frame=False) def test_ApplyMatrix(scene): square = Square() matrice = [[1.0, 0.5], [1.0, 0.0]] about_point = np.asarray((-10.0, 5.0, 0.0)) scene.play(ApplyMatrix(matrice, square, about_point)) @frames_comparison(last_frame=False) def test_CyclicReplace(scene): square = Square() circle = Circle() circle.shift(3 * UP) scene.play(CyclicReplace(square, circle)) @frames_comparison(last_frame=False) def test_FadeInAndOut(scene): square = Square(color=BLUE).shift(2 * UP) annotation = Square(color=BLUE) scene.add(annotation) scene.play(FadeIn(square)) annotation.become(Square(color=RED).rotate(PI / 4)) scene.add(annotation) scene.play(FadeOut(square)) @frames_comparison def test_MatchPointsScene(scene): circ = Circle(fill_color=RED, fill_opacity=0.8) square = Square(fill_color=BLUE, fill_opacity=0.2) scene.play(circ.animate.match_points(square)) @frames_comparison(last_frame=False) def test_AnimationBuilder(scene): scene.play(Square().animate.shift(RIGHT).rotate(PI / 4)) @frames_comparison(last_frame=False) def test_ReplacementTransform(scene): yellow = Square(fill_opacity=1.0, fill_color=PURE_YELLOW) yellow.move_to([0, 0.75, 0]) green = Square(fill_opacity=1.0, fill_color=GREEN) green.move_to([-0.75, 0, 0]) blue = Square(fill_opacity=1.0, fill_color=BLUE) blue.move_to([0.75, 0, 0]) orange = Square(fill_opacity=1.0, fill_color=ORANGE) orange.move_to([0, -0.75, 0]) scene.add(yellow) scene.add(VGroup(green, blue)) scene.add(orange) purple = Circle(fill_opacity=1.0, fill_color=PURPLE) purple.move_to(green) scene.play(ReplacementTransform(green, purple)) # This pause is important to verify the purple circle remains behind # the blue and orange squares, and the blue square remains behind the # orange square after the transform fully completes. scene.pause() @frames_comparison(last_frame=False) def test_TransformWithPathFunc(scene): dots_start = VGroup(*[Dot(LEFT, color=BLUE), Dot(3 * RIGHT, color=RED)]) dots_end = VGroup(*[Dot(LEFT + 2 * DOWN, color=BLUE), Dot(2 * UP, color=RED)]) scene.play(Transform(dots_start, dots_end, path_func=clockwise_path())) @frames_comparison(last_frame=False) def test_TransformWithPathArcCenters(scene): dots_start = VGroup(*[Dot(LEFT, color=BLUE), Dot(3 * RIGHT, color=RED)]) dots_end = VGroup(*[Dot(LEFT + 2 * DOWN, color=BLUE), Dot(2 * UP, color=RED)]) scene.play( Transform( dots_start, dots_end, path_arc=2 * PI, path_arc_centers=ORIGIN, ) ) @frames_comparison(last_frame=False) def test_TransformWithConflictingPaths(scene): dots_start = VGroup(*[Dot(LEFT, color=BLUE), Dot(3 * RIGHT, color=RED)]) dots_end = VGroup(*[Dot(LEFT + 2 * DOWN, color=BLUE), Dot(2 * UP, color=RED)]) scene.play( Transform( dots_start, dots_end, path_func=clockwise_path(), path_arc=2 * PI, path_arc_centers=ORIGIN, ) ) @frames_comparison(last_frame=False) def test_FadeTransformPieces(scene): src = VGroup(Square(), Circle().shift(LEFT + UP)) src.shift(3 * LEFT) target = VGroup(Circle(), Triangle().shift(RIGHT + DOWN)) target.shift(3 * RIGHT) scene.add(src) scene.play(FadeTransformPieces(src, target)) @frames_comparison(last_frame=False) def test_FadeTransform(scene): src = Square(fill_opacity=1.0) src.shift(3 * LEFT) target = Circle(fill_opacity=1.0, color=ORANGE) target.shift(3 * RIGHT) scene.add(src) scene.play(FadeTransform(src, target)) @frames_comparison(last_frame=False) def test_FadeTransform_TargetIsEmpty_FadesOutInPlace(scene): # https://github.com/ManimCommunity/manim/issues/2845 src = Square(fill_opacity=1.0) src.shift(3 * LEFT) target = VGroup() target.shift(3 * RIGHT) scene.add(src) scene.play(FadeTransform(src, target))