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| """Vec3Array Class.""" |
|
|
| from __future__ import annotations |
|
|
| import dataclasses |
| from typing import List, Union |
|
|
| import torch |
|
|
| Float = Union[float, torch.Tensor] |
|
|
|
|
| @dataclasses.dataclass(frozen=True) |
| class Vec3Array: |
| x: torch.Tensor = dataclasses.field(metadata={"dtype": torch.float32}) |
| y: torch.Tensor |
| z: torch.Tensor |
|
|
| def __post_init__(self): |
| if hasattr(self.x, "dtype"): |
| assert self.x.dtype == self.y.dtype |
| assert self.x.dtype == self.z.dtype |
| assert all([x == y for x, y in zip(self.x.shape, self.y.shape)]) |
| assert all([x == z for x, z in zip(self.x.shape, self.z.shape)]) |
|
|
| def __add__(self, other: Vec3Array) -> Vec3Array: |
| return Vec3Array( |
| self.x + other.x, |
| self.y + other.y, |
| self.z + other.z, |
| ) |
|
|
| def __sub__(self, other: Vec3Array) -> Vec3Array: |
| return Vec3Array( |
| self.x - other.x, |
| self.y - other.y, |
| self.z - other.z, |
| ) |
|
|
| def __mul__(self, other: Float) -> Vec3Array: |
| return Vec3Array( |
| self.x * other, |
| self.y * other, |
| self.z * other, |
| ) |
|
|
| def __rmul__(self, other: Float) -> Vec3Array: |
| return self * other |
|
|
| def __truediv__(self, other: Float) -> Vec3Array: |
| return Vec3Array( |
| self.x / other, |
| self.y / other, |
| self.z / other, |
| ) |
|
|
| def __neg__(self) -> Vec3Array: |
| return self * -1 |
|
|
| def __pos__(self) -> Vec3Array: |
| return self * 1 |
|
|
| def __getitem__(self, index) -> Vec3Array: |
| return Vec3Array( |
| self.x[index], |
| self.y[index], |
| self.z[index], |
| ) |
|
|
| def __iter__(self): |
| return iter((self.x, self.y, self.z)) |
|
|
| @property |
| def shape(self): |
| return self.x.shape |
|
|
| def map_tensor_fn(self, fn) -> Vec3Array: |
| return Vec3Array( |
| fn(self.x), |
| fn(self.y), |
| fn(self.z), |
| ) |
|
|
| def cross(self, other: Vec3Array) -> Vec3Array: |
| """Compute cross product between 'self' and 'other'.""" |
| new_x = self.y * other.z - self.z * other.y |
| new_y = self.z * other.x - self.x * other.z |
| new_z = self.x * other.y - self.y * other.x |
| return Vec3Array(new_x, new_y, new_z) |
|
|
| def dot(self, other: Vec3Array) -> Float: |
| """Compute dot product between 'self' and 'other'.""" |
| return self.x * other.x + self.y * other.y + self.z * other.z |
|
|
| def norm(self, epsilon: float = 1e-6) -> Float: |
| """Compute Norm of Vec3Array, clipped to epsilon.""" |
| |
| norm2 = self.dot(self) |
| if epsilon: |
| norm2 = torch.clamp(norm2, min=epsilon**2) |
| return torch.sqrt(norm2) |
|
|
| def norm2(self): |
| return self.dot(self) |
|
|
| def normalized(self, epsilon: float = 1e-6) -> Vec3Array: |
| """Return unit vector with optional clipping.""" |
| return self / self.norm(epsilon) |
|
|
| def clone(self) -> Vec3Array: |
| return Vec3Array( |
| self.x.clone(), |
| self.y.clone(), |
| self.z.clone(), |
| ) |
|
|
| def reshape(self, new_shape) -> Vec3Array: |
| x = self.x.reshape(new_shape) |
| y = self.y.reshape(new_shape) |
| z = self.z.reshape(new_shape) |
|
|
| return Vec3Array(x, y, z) |
|
|
| def sum(self, dim: int) -> Vec3Array: |
| return Vec3Array( |
| torch.sum(self.x, dim=dim), |
| torch.sum(self.y, dim=dim), |
| torch.sum(self.z, dim=dim), |
| ) |
|
|
| def unsqueeze(self, dim: int): |
| return Vec3Array( |
| self.x.unsqueeze(dim), |
| self.y.unsqueeze(dim), |
| self.z.unsqueeze(dim), |
| ) |
|
|
| @classmethod |
| def zeros(cls, shape, device="cpu"): |
| """Return Vec3Array corresponding to zeros of given shape.""" |
| return cls( |
| torch.zeros(shape, dtype=torch.float32, device=device), |
| torch.zeros(shape, dtype=torch.float32, device=device), |
| torch.zeros(shape, dtype=torch.float32, device=device), |
| ) |
|
|
| def to_tensor(self) -> torch.Tensor: |
| return torch.stack([self.x, self.y, self.z], dim=-1) |
|
|
| @classmethod |
| def from_array(cls, tensor): |
| return cls(*torch.unbind(tensor, dim=-1)) |
|
|
| @classmethod |
| def cat(cls, vecs: list[Vec3Array], dim: int) -> Vec3Array: |
| return cls( |
| torch.cat([v.x for v in vecs], dim=dim), |
| torch.cat([v.y for v in vecs], dim=dim), |
| torch.cat([v.z for v in vecs], dim=dim), |
| ) |
|
|
|
|
| def square_euclidean_distance(vec1: Vec3Array, vec2: Vec3Array, epsilon: float = 1e-6) -> Float: |
| """Computes square of euclidean distance between 'vec1' and 'vec2'. |
| |
| Args: |
| vec1: Vec3Array to compute distance to |
| vec2: Vec3Array to compute distance from, should be |
| broadcast compatible with 'vec1' |
| epsilon: distance is clipped from below to be at least epsilon |
| |
| Returns: |
| Array of square euclidean distances; |
| shape will be result of broadcasting 'vec1' and 'vec2' |
| """ |
| difference = vec1 - vec2 |
| distance = difference.dot(difference) |
| if epsilon: |
| distance = torch.clamp(distance, min=epsilon) |
| return distance |
|
|
|
|
| def dot(vector1: Vec3Array, vector2: Vec3Array) -> Float: |
| return vector1.dot(vector2) |
|
|
|
|
| def cross(vector1: Vec3Array, vector2: Vec3Array) -> Float: |
| return vector1.cross(vector2) |
|
|
|
|
| def norm(vector: Vec3Array, epsilon: float = 1e-6) -> Float: |
| return vector.norm(epsilon) |
|
|
|
|
| def normalized(vector: Vec3Array, epsilon: float = 1e-6) -> Vec3Array: |
| return vector.normalized(epsilon) |
|
|
|
|
| def euclidean_distance(vec1: Vec3Array, vec2: Vec3Array, epsilon: float = 1e-6) -> Float: |
| """Computes euclidean distance between 'vec1' and 'vec2'. |
| |
| Args: |
| vec1: Vec3Array to compute euclidean distance to |
| vec2: Vec3Array to compute euclidean distance from, should be |
| broadcast compatible with 'vec1' |
| epsilon: distance is clipped from below to be at least epsilon |
| |
| Returns: |
| Array of euclidean distances; |
| shape will be result of broadcasting 'vec1' and 'vec2' |
| """ |
| distance_sq = square_euclidean_distance(vec1, vec2, epsilon**2) |
| distance = torch.sqrt(distance_sq) |
| return distance |
|
|
|
|
| def dihedral_angle(a: Vec3Array, b: Vec3Array, c: Vec3Array, d: Vec3Array) -> Float: |
| """Computes torsion angle for a quadruple of points. |
| |
| For points (a, b, c, d), this is the angle between the planes defined by |
| points (a, b, c) and (b, c, d). It is also known as the dihedral angle. |
| |
| Arguments: |
| a: A Vec3Array of coordinates. |
| b: A Vec3Array of coordinates. |
| c: A Vec3Array of coordinates. |
| d: A Vec3Array of coordinates. |
| |
| Returns: |
| A tensor of angles in radians: [-pi, pi]. |
| """ |
| v1 = a - b |
| v2 = b - c |
| v3 = d - c |
|
|
| c1 = v1.cross(v2) |
| c2 = v3.cross(v2) |
| c3 = c2.cross(c1) |
|
|
| v2_mag = v2.norm() |
| return torch.atan2(c3.dot(v2), v2_mag * c1.dot(c2)) |
|
|