File size: 4,815 Bytes
d4e5991
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
@tool
@abstract
class_name ResizableNode3D
extends Node3D

signal size_changed

## The axis index and direction of the handle used for the last resize.
## -1 means no specific handle (inspector or programmatic change).
## 0=+X, 1=-X, 2=+Y, 3=-Y, 4=+Z, 5=-Z.
var _resize_handle: int = -1
## The size before the current resize. Only valid during _on_size_changed.
var _resize_old_size: Vector3 = Vector3.ZERO
var _resize_context_active: bool = false

## The dimensions of this node in meters (X=length, Y=height, Z=width).
@export_custom(PROPERTY_HINT_NONE, "suffix:m") var size: Vector3 = Vector3.ZERO:
	set(value):
		if value == Vector3.ZERO:
			if size == Vector3.ZERO:
				size = size_default
				return
			value = size_default
		if not _resize_context_active:
			_resize_handle = -1
			_resize_old_size = size
		_resize_context_active = false
		var clamped_size: Vector3 = size_min.max(value)
		var constrained_size := _get_constrained_size(clamped_size)
		var has_changed := size != constrained_size
		size = constrained_size
		if has_changed:
			update_gizmos()
			_on_size_changed()
			size_changed.emit()


## Resize with explicit handle context. Use this instead of setting size
## directly when the resize is from a specific handle direction.
func resize(new_size: Vector3, handle_id: int) -> void:
	_resize_handle = handle_id
	_resize_old_size = size
	_resize_context_active = true
	size = new_size

var size_min: Vector3 = Vector3(0.01, 0.01, 0.01)
var size_default: Vector3 = Vector3.ONE
var original_size: Vector3 = Vector3.ZERO
var transform_in_progress: bool = false
var _scale_notification_cooldown: bool = false

func _init() -> void:
	set_meta("hijack_scale", true)
	set_notify_transform(true)

func _notification(what: int) -> void:
	match what:
		NOTIFICATION_TRANSFORM_CHANGED:
			if not scale.is_equal_approx(Vector3.ONE) and not transform_in_progress:
				scale = Vector3.ONE

				if not _scale_notification_cooldown:
					_scale_notification_cooldown = true
					EditorInterface.get_editor_toaster().push_toast(
						"Please use the 'size' property instead of scale.",
						EditorToaster.SEVERITY_WARNING
					)
					get_tree().create_timer(1.0).timeout.connect(func() -> void:
						_scale_notification_cooldown = false
					)

func _enter_tree() -> void:
	if not EditorInterface.transform_requested.is_connected(_transform_requested):
		EditorInterface.transform_requested.connect(_transform_requested)
	if not EditorInterface.transform_commited.is_connected(_transform_commited):
		EditorInterface.transform_commited.connect(_transform_commited)

func _exit_tree() -> void:
	if EditorInterface.transform_requested.is_connected(_transform_requested):
		EditorInterface.transform_requested.disconnect(_transform_requested)
	if EditorInterface.transform_commited.is_connected(_transform_commited):
		EditorInterface.transform_commited.disconnect(_transform_commited)

func _transform_requested(data: Dictionary) -> void:
	if not EditorInterface.get_selection().get_selected_nodes().has(self):
		return

	if data.has("motion"):
		var motion := Vector3(data["motion"][0], data["motion"][1], data["motion"][2])

		if not transform_in_progress:
			original_size = size
			transform_in_progress = true

		var new_size := original_size + motion
		new_size = _get_constrained_size(new_size)
		size = new_size

func _transform_commited() -> void:
	if transform_in_progress:
		if size != original_size:
			var undo_redo := EditorInterface.get_editor_undo_redo()
			undo_redo.create_action("Scale", UndoRedo.MERGE_ALL)
			undo_redo.add_do_property(self, "size", size)
			undo_redo.add_undo_property(self, "size", original_size)
			undo_redo.commit_action()

		transform_in_progress = false

func _on_size_changed() -> void:
	pass

func _get_constrained_size(new_size: Vector3) -> Vector3:
	return new_size

## Returns the local-space handle position for a given resize handle id.
## Override [_get_resize_local_bounds] to customize where handles sit.
func get_resize_handle_local_position(handle_id: int, for_size: Vector3 = size) -> Vector3:
	var bounds := _get_resize_local_bounds(for_size)
	var min_v: Vector3 = bounds.position
	var max_v: Vector3 = bounds.position + bounds.size

	match handle_id:
		0:
			return Vector3(max_v.x, 0, 0)
		1:
			return Vector3(min_v.x, 0, 0)
		2:
			return Vector3(0, max_v.y, 0)
		3:
			return Vector3(0, min_v.y, 0)
		4:
			return Vector3(0, 0, max_v.z)
		5:
			return Vector3(0, 0, min_v.z)
		_:
			return Vector3.ZERO

## Local bounds used by resize handles and fixed-edge anchoring logic.
## Default behavior assumes geometry centered on the node origin.
func _get_resize_local_bounds(for_size: Vector3) -> AABB:
	return AABB(-for_size * 0.5, for_size)


func _get_active_resize_handle_ids() -> PackedInt32Array:
	return PackedInt32Array([0, 1, 2, 3, 4, 5])