| @tool |
| class_name ChainTransferBase |
| extends Node3D |
|
|
| ## When true, the chain base is raised to the active (popup) position. |
| @export var active: bool = false: |
| set(value): |
| if value == active: |
| return |
| active = value |
| _set_vertical_position(_active_pos if active else _inactive_pos) |
|
|
| var running: bool = false |
| var _inactive_pos: float = 0.0 |
| var _active_pos: float = 0.095 |
| var _sb_active_position: Vector3 = Vector3.ZERO |
| var _sb_inactive_position: Vector3 = Vector3.ZERO |
| var _chain_base_length: float = 2.0 |
| var _chain_scale: int = 32 |
| var _chain_end_scale: int = 6 |
| var _chain_material: ShaderMaterial |
| var _chain_end_l_material: ShaderMaterial |
| var _chain_end_r_material: ShaderMaterial |
| var _chain_position: float = 0.0 |
| var _chain_end_position: float = 0.0 |
| var _collision_shape: BoxShape3D |
| var _prev_owner_scale_x: float = NAN |
|
|
| @onready var _container_body: StaticBody3D = get_node("ContainerBody") |
| @onready var _chain_base: Node3D = get_node("Base") |
| @onready var _container: Node3D = get_node("Container") |
| @onready var _chain: Node3D = get_node("Chain") |
| @onready var _sb: StaticBody3D = get_node("Chain/StaticBody3D") |
|
|
| func _ready() -> void: |
| _chain_material = _init_material("Chain") |
| _chain_end_l_material = _init_material("Chain/ChainL") |
| _chain_end_r_material = _init_material("Chain/ChainR") |
|
|
| _chain_position = 0.0 |
| _chain_end_position = 0.0 |
| _set_all_chain_positions(0.0, 0.0) |
|
|
| var collision_shape_node := _sb.get_node("CollisionShape3D") as CollisionShape3D |
| if collision_shape_node and collision_shape_node.shape: |
| collision_shape_node.shape = collision_shape_node.shape.duplicate() as BoxShape3D |
| _collision_shape = collision_shape_node.shape |
|
|
| owner = get_parent().get_parent() |
|
|
| if owner: |
| if _chain_material: |
| _chain_material.set_shader_parameter("Scale", owner.scale.x * _chain_scale) |
| if _collision_shape: |
| _collision_shape.size.x = _chain_base_length * owner.scale.x |
| _scale_children(_chain_base) |
| _scale_children(_container) |
| _scale_children(_chain) |
|
|
| _set_vertical_position(_active_pos if active else _inactive_pos) |
|
|
| func _physics_process(delta: float) -> void: |
| if running: |
| var local_left := _sb.global_transform.basis.x.normalized() |
| _sb.constant_linear_velocity = local_left * owner.speed |
| _sb.position = _sb_active_position |
| _sb.rotation = Vector3.ZERO |
|
|
| if _chain_material and owner: |
| var chain_meters: float = owner.scale.x * _chain_base_length |
| var chain_links_per_meter: float = round(owner.scale.x * _chain_scale) / chain_meters |
| if not EditorInterface.is_simulation_paused(): |
| _chain_position += owner.speed / chain_meters * delta |
| _chain_position = fmod((fmod(_chain_position, 1) + 1.0), 1) |
| _chain_end_position += owner.speed * chain_links_per_meter / _chain_end_scale * delta |
| _chain_end_position = fmod((fmod(_chain_end_position, 1) + 1.0), 1) |
| _set_all_chain_positions(_chain_position, _chain_end_position) |
|
|
| if owner and owner.scale.x != _prev_owner_scale_x: |
| _prev_owner_scale_x = owner.scale.x |
| if _chain_material: |
| _chain_material.set_shader_parameter("Scale", owner.scale.x * _chain_scale) |
| if _collision_shape: |
| _collision_shape.size.x = _chain_base_length * owner.scale.x |
| _scale_children(_chain_base) |
| _scale_children(_container) |
| _scale_children(_chain) |
|
|
| func turn_on() -> void: |
| running = true |
|
|
| func turn_off() -> void: |
| running = false |
| _chain_position = 0.0 |
| _chain_end_position = 0.0 |
| _set_all_chain_positions(0.0, 0.0) |
| _sb.position = _sb_inactive_position |
| _sb.rotation = Vector3.ZERO |
| _sb.constant_linear_velocity = Vector3.ZERO |
|
|
| func _init_material(path: String) -> ShaderMaterial: |
| var m := get_node(path) as MeshInstance3D |
| var mat := m.mesh.surface_get_material(0).duplicate() as ShaderMaterial |
| m.set_surface_override_material(0, mat) |
| return mat |
|
|
| func _set_chain_position(mat: ShaderMaterial, pos: float) -> void: |
| if mat: |
| mat.set_shader_parameter("ChainPosition", pos) |
|
|
| func _set_all_chain_positions(chain_pos: float, chain_end_pos: float) -> void: |
| _set_chain_position(_chain_material, chain_pos) |
| _set_chain_position(_chain_end_l_material, chain_end_pos) |
| _set_chain_position(_chain_end_r_material, chain_end_pos) |
|
|
| func _scale_children(nodes_container: Node3D) -> void: |
| if owner == null: |
| return |
| |
| for child in nodes_container.get_children(): |
| if child is Node3D: |
| child.scale = Vector3(1 / owner.scale.x, 1, 1) |
|
|
| func _set_vertical_position(target_y: float) -> void: |
| if not is_node_ready(): |
| return |
| if is_inside_tree(): |
| var tween := create_tween().set_parallel() |
| for node: Node3D in [_container_body, _container, _chain]: |
| tween.tween_property(node, "position", Vector3(node.position.x, target_y, node.position.z), 0.15) |
| else: |
| for node: Node3D in [_container_body, _container, _chain]: |
| node.position = Vector3(node.position.x, target_y, node.position.z) |
|
|