| @tool |
| class_name LaserSensor |
| extends Node3D |
|
|
| ## Maximum detection range of the laser sensor in meters. |
| @export_custom(PROPERTY_HINT_NONE, "suffix:m") var max_range: float = 1.524: |
| set(value): |
| value = clamp(value, 0, 100) |
| max_range = value |
|
|
| ## Toggle visibility of the laser beam visualization. |
| @export var show_beam: bool = true: |
| set(value): |
| show_beam = value |
| if _instance: |
| RenderingServer.instance_set_visible(_instance, show_beam) |
| if show_beam: |
| _beam_needs_update = true |
|
|
| ## Current measured distance to detected object (read-only). |
| @export_custom(PROPERTY_HINT_NONE, "suffix:m") var distance: float = max_range: |
| set(value): |
| if _tag.is_ready() and value != distance: |
| _tag.write_float32(value) |
| distance = value |
|
|
| var _mesh: ImmediateMesh |
| static var _beam_material: StandardMaterial3D = preload("uid://ntmcfd25jgpm") |
| var _instance: RID |
| var _scenario: RID |
| var _ray_query: PhysicsRayQueryParameters3D |
| var _tag := OIPCommsTag.new() |
| var _last_distance: float = -1.0 |
| var _last_beam_color: Color = Color.TRANSPARENT |
| var _last_transform: Transform3D |
| var _beam_needs_update: bool = true |
|
|
| @export_category("Communications") |
| ## Enable communication with external PLC/control systems. |
| @export var enable_comms: bool = false |
| @export var tag_group_name: String |
| ## The tag group for writing distance values to external systems. |
| @export_custom(0, "tag_group_enum") var tag_groups: String: |
| set(value): |
| tag_group_name = value |
| tag_groups = value |
| ## The tag name for the distance value in the selected tag group.[br]Datatype: [code]REAL[/code] (32-bit float)[br][br]Format varies by protocol:[br][b]EIP:[/b] CIP tag names[br][b]Modbus:[/b] prefix+number (e.g. [code]hr0[/code])[br][b]OPC UA:[/b] full NodeId (e.g. [code]ns=2;s=MyVariable[/code] or [code]ns=2;i=12345[/code]). |
| @export var tag_name: String = "" |
|
|
|
|
| func _validate_property(property: Dictionary) -> void: |
| if property.name == "distance": |
| property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY |
| else: |
| OIPCommsSetup.validate_tag_property(property) |
|
|
|
|
| func _enter_tree() -> void: |
| _instance = RenderingServer.instance_create() |
| _scenario = get_world_3d().scenario |
| _mesh = ImmediateMesh.new() |
|
|
| RenderingServer.instance_set_scenario(_instance, _scenario) |
| RenderingServer.instance_set_base(_instance, _mesh) |
| RenderingServer.instance_set_visible(_instance, show_beam) |
| _beam_needs_update = true |
|
|
| _ray_query = PhysicsRayQueryParameters3D.new() |
| _ray_query.collision_mask = 8 |
|
|
| tag_group_name = OIPCommsSetup.default_tag_group(tag_group_name) |
| EditorInterface.simulation_started.connect(_on_simulation_started) |
| OIPCommsSetup.connect_comms(self, _tag_group_initialized) |
|
|
|
|
| func _exit_tree() -> void: |
| RenderingServer.free_rid(_instance) |
| SensorBeamCache.clear_beam(get_instance_id()) |
| EditorInterface.simulation_started.disconnect(_on_simulation_started) |
| OIPCommsSetup.disconnect_comms(self, _tag_group_initialized) |
|
|
|
|
| func _physics_process(_delta: float) -> void: |
| var start_pos := global_position |
| var end_pos := start_pos + global_transform.basis.z * max_range |
|
|
| _ray_query.from = start_pos |
| _ray_query.to = end_pos |
| var space_state := get_world_3d().direct_space_state |
| var result := space_state.intersect_ray(_ray_query) |
|
|
| var new_distance: float |
| var beam_color: Color |
| if result.size() > 0: |
| new_distance = start_pos.distance_to(result["position"]) |
| beam_color = Color.RED |
| else: |
| new_distance = max_range |
| beam_color = Color.GREEN |
|
|
| if new_distance != distance: |
| distance = new_distance |
| |
| var current_transform := global_transform |
| var beam_end := start_pos + global_transform.basis.z * new_distance |
| if _beam_needs_update or new_distance != _last_distance or beam_color != _last_beam_color or current_transform != _last_transform: |
| if show_beam: |
| _update_beam_mesh(start_pos, new_distance, beam_color) |
| SensorBeamCache.set_beam(get_instance_id(), start_pos, beam_end) |
| _last_distance = new_distance |
| _last_beam_color = beam_color |
| _last_transform = current_transform |
| _beam_needs_update = false |
|
|
|
|
| func _update_beam_mesh(start_pos: Vector3, beam_distance: float, beam_color: Color) -> void: |
| _mesh.clear_surfaces() |
| _mesh.surface_begin(Mesh.PRIMITIVE_LINES, _beam_material) |
| _mesh.surface_set_color(beam_color) |
| _mesh.surface_add_vertex(start_pos) |
| _mesh.surface_set_color(beam_color) |
| _mesh.surface_add_vertex(start_pos + global_transform.basis.z * beam_distance) |
| _mesh.surface_end() |
|
|
|
|
| func use() -> void: |
| show_beam = not show_beam |
|
|
|
|
| func _on_simulation_started() -> void: |
| if enable_comms: |
| _tag.register(tag_group_name, tag_name) |
|
|
|
|
| func _tag_group_initialized(tag_group_name_param: String) -> void: |
| if _tag.on_group_initialized(tag_group_name_param): |
| _tag.write_float32(distance) |
|
|