| @tool |
| class_name StackLight |
| extends Node3D |
|
|
| const STEP: float = 0.048 |
| const _TOP_MESH_INITIAL_Y_POS: float = 0.087 |
|
|
| ## Number of light segments in the stack (1-10). |
| var segments: int = 1: |
| set(value): |
| var new_value: int = clamp(value, 1, 8) |
| if new_value == segments: |
| return |
|
|
| segments = new_value |
|
|
| if is_inside_tree(): |
| _data.set_segments(segments) |
|
|
| var current_child_count := _segments_container.get_child_count() |
| var difference := segments - current_child_count |
|
|
| if difference > 0: |
| _spawn_segments(difference) |
| elif difference < 0: |
| _remove_segments(-difference) |
|
|
| _init_segments() |
|
|
| # If segments were removed, mask the light value |
| var new_light_value := light_value & ((1 << segments) - 1) |
| if new_light_value != light_value: |
| light_value = new_light_value |
| _update_segment_visuals() |
|
|
| if _top_mesh: |
| _top_mesh.position = Vector3(0, _TOP_MESH_INITIAL_Y_POS + (STEP * (segments - 1)), 0) |
| notify_property_list_changed() |
|
|
| ## Bitmask controlling which segments are lit (bit 0 = segment 1, etc.). |
| var light_value: int = 0: |
| set(value): |
| var new_val: int = value % (1 << segments) |
| if new_val == light_value: |
| return |
| light_value = new_val |
| _update_segment_visuals() |
| notify_property_list_changed() |
|
|
| ## Enable communication with external PLC/control systems. |
| var enable_comms: bool = true |
| ## Internal storage for the selected tag group name. |
| @export var tag_group_name: String |
| ## The tag group for reading light values from external systems. |
| var _tag_groups: String: |
| set(value): |
| tag_group_name = value |
| _tag_groups = value |
|
|
| ## The tag name for the light value in the selected tag group.[br]Datatype: [code]BYTE[/code] (8-bit)[br][br]Format varies by protocol:[br][b]EIP:[/b] CIP tag names[br][b]Modbus:[/b] prefix+number (e.g. [code]hr0[/code])[br][b]OPC UA:[/b] full NodeId (e.g. [code]ns=2;s=MyVariable[/code] or [code]ns=2;i=12345[/code]). |
| var tag_name: String = "" |
|
|
| var _segment_scene: PackedScene = load("res://src/StackLight/StackSegment.tscn") |
| var _data: StackLightData = load("res://src/StackLight/StackLightData.tres") |
| var _prev_scale: Vector3 |
| var _top_mesh_initial_y_pos: float |
| var _segment_initial_y_pos: float |
| var _tag := OIPCommsTag.new() |
| @onready var _segments_container: Node3D = get_node("Mid/Segments") |
| @onready var _top_mesh: MeshInstance3D = get_node("Mid/Top") |
| @onready var _bottom_mesh: MeshInstance3D = get_node("Bottom") |
| @onready var _mid_mesh: MeshInstance3D = get_node("Mid") |
|
|
|
|
| func _get(property: StringName) -> Variant: |
| if not is_inside_tree() or not _segments_container: |
| return null |
| |
| for i in range(segments): |
| if property == "Light " + str(i + 1): |
| var segment := _segments_container.get_child(i) |
| return segment.segment_data |
| return null |
|
|
|
|
| func _validate_property(property: Dictionary) -> void: |
| if property.name == "tag_group_name": |
| property.usage = PROPERTY_USAGE_STORAGE |
|
|
|
|
| func _get_property_list() -> Array: |
| var properties: Array = [] |
| properties.append({ |
| "name": "light_value", |
| "type": TYPE_INT, |
| "usage": PROPERTY_USAGE_DEFAULT |
| }) |
| properties.append({ |
| "name": "segments", |
| "type": TYPE_INT, |
| "usage": PROPERTY_USAGE_DEFAULT |
| }) |
| properties.append({ |
| "name": "_data", |
| "type": TYPE_OBJECT, |
| "usage": PROPERTY_USAGE_NO_EDITOR |
| }) |
| for i in range(segments - 1, -1, -1): |
| properties.append({ |
| "name": "Light " + str(i + 1), |
| "class_name": "StackSegmentData", |
| "type": TYPE_OBJECT, |
| "usage": PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY |
| }) |
| properties.append({ |
| "name": "Communications", |
| "type": TYPE_NIL, |
| "usage": PROPERTY_USAGE_CATEGORY |
| }) |
| properties.append({ |
| "name": "enable_comms", |
| "type": TYPE_BOOL, |
| "usage": PROPERTY_USAGE_DEFAULT if OIPComms.get_enable_comms() else PROPERTY_USAGE_STORAGE |
| }) |
| properties.append({ |
| "name": "tag_groups", |
| "type": 0, |
| "usage": PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NO_INSTANCE_STATE if OIPComms.get_enable_comms() else PROPERTY_USAGE_NONE, |
| "hint": 0, |
| "hint_string": "tag_group_enum" |
| }) |
| properties.append({ |
| "name": "tag_name", |
| "type": TYPE_STRING, |
| "usage": PROPERTY_USAGE_DEFAULT if OIPComms.get_enable_comms() else PROPERTY_USAGE_STORAGE |
| }) |
| return properties |
|
|
|
|
| func _enter_tree() -> void: |
| EditorInterface.simulation_started.connect(_on_simulation_started) |
| tag_group_name = OIPCommsSetup.default_tag_group(tag_group_name) |
| OIPCommsSetup.connect_comms(self, Callable(), _tag_group_polled) |
|
|
|
|
| func _ready() -> void: |
| set_notify_transform(true) |
| _data = _data.duplicate(true) |
| _data.init_segments(segments) |
|
|
| var current_child_count := _segments_container.get_child_count() |
| var difference := segments - current_child_count |
|
|
| if difference > 0: |
| _spawn_segments(difference) |
| elif difference < 0: |
| for i in range(-difference): |
| var child_to_remove_index := current_child_count - 1 - i |
| if child_to_remove_index >= 0: |
| var child_node := _segments_container.get_child(child_to_remove_index) |
| child_node.queue_free() |
| else: |
| pass |
|
|
| if _segments_container.get_child_count() > 0: |
| _segment_initial_y_pos = _segments_container.get_child(0).position.y |
| else: |
| _segment_initial_y_pos = 0.0 |
|
|
| _fix_segment_positions() |
| _init_segments() |
|
|
| _top_mesh.position = Vector3(0, _TOP_MESH_INITIAL_Y_POS + (STEP * (max(0, segments - 1))), 0) |
| _update_segment_visuals() |
| _prev_scale = scale |
| _rescale() |
|
|
|
|
| func _exit_tree() -> void: |
| EditorInterface.simulation_started.disconnect(_on_simulation_started) |
| OIPCommsSetup.disconnect_comms(self, Callable(), _tag_group_polled) |
| if _segments_container: |
| for i in range(_segments_container.get_child_count()): |
| var segment_node := _segments_container.get_child(i) |
| if segment_node.active_state_changed.is_connected(_on_segment_state_changed): |
| segment_node.active_state_changed.disconnect(_on_segment_state_changed) |
|
|
|
|
| func _notification(what: int) -> void: |
| if what == NOTIFICATION_TRANSFORM_CHANGED: |
| if scale != _prev_scale: |
| _rescale() |
| _prev_scale = scale |
|
|
|
|
| func use() -> void: |
| light_value += 1 |
|
|
|
|
| func _rescale() -> void: |
| scale = Vector3(scale.x, scale.y, scale.x) |
| _bottom_mesh.scale = Vector3(1, 1 / scale.y, 1) |
| _mid_mesh.scale = Vector3(1, (1 / scale.y) * scale.x, 1) |
|
|
|
|
| func _init_segments() -> void: |
| for i in range(segments): |
| if i >= _segments_container.get_child_count(): |
| printerr("Mismatch between segments count and child nodes during InitSegments") |
| break |
| var segment_node := _segments_container.get_child(i) |
| segment_node.segment_data = _data.segment_datas[i] |
| segment_node.index = i |
|
|
| if not segment_node.active_state_changed.is_connected(_on_segment_state_changed): |
| segment_node.active_state_changed.connect(_on_segment_state_changed) |
| _increase_collision_shape() |
|
|
|
|
| func _spawn_segments(count: int) -> void: |
| if not is_inside_tree(): |
| return |
| var start_index := _segments_container.get_child_count() |
| for i in range(count): |
| var segment := _segment_scene.instantiate() as Node3D |
| _segments_container.add_child(segment, true) |
| var current_index := start_index + i |
| segment.index = current_index |
| segment.position = Vector3(0, _segment_initial_y_pos + (STEP * current_index), 0) |
|
|
| if current_index < _data.segment_datas.size(): |
| segment.segment_data = _data.segment_datas[current_index] |
| else: |
| printerr("Not enough data segments available when spawning segment %d" % current_index) |
| segment.active_state_changed.connect(_on_segment_state_changed) |
|
|
|
|
| func _remove_segments(count: int) -> void: |
| if not is_inside_tree(): |
| return |
| var current_child_count := _segments_container.get_child_count() |
| for i in range(count): |
| var child_index := current_child_count - 1 - i |
| if child_index < 0: |
| break |
| var segment_node := _segments_container.get_child(child_index) |
|
|
| if segment_node.active_state_changed.is_connected(_on_segment_state_changed): |
| segment_node.active_state_changed.disconnect(_on_segment_state_changed) |
| segment_node.queue_free() |
|
|
|
|
| func _fix_segment_positions() -> void: |
| if not is_inside_tree(): |
| return |
| for i in range(_segments_container.get_child_count()): |
| var segment_node := _segments_container.get_child(i) |
| segment_node.position = Vector3(0, _segment_initial_y_pos + (STEP * i), 0) |
|
|
|
|
| func _increase_collision_shape() -> void: |
| var collision_shape := $StaticBody3D/CollisionShape3D |
| if collision_shape: |
| var new_scale_y := 1.45 + (0.3 * segments) |
| collision_shape.shape.size.y = new_scale_y |
| collision_shape.position.y = -0.148 + (0.16 * (segments - 1)) |
|
|
|
|
| func _update_segment_visuals() -> void: |
| if not is_inside_tree(): |
| return |
| for i in range(segments): |
| if i < _data.segment_datas.size(): |
| var segment_data: StackSegmentData = _data.segment_datas[i] |
| var is_active := (light_value >> i) & 1 == 1 |
| if segment_data.active != is_active: |
| segment_data.active = is_active |
| else: |
| if i < _segments_container.get_child_count(): |
| var segment_node := _segments_container.get_child(i) as StackSegment |
| segment_node._set_active(false) |
|
|
|
|
| func _on_segment_state_changed(index: int, active: bool) -> void: |
| if index < 0 or index >= segments: |
| printerr("Received state change for invalid index: ", index) |
| return |
|
|
| var current_bit := (1 << index) |
| var newlight_value: int |
| if active: |
| newlight_value = light_value | current_bit |
| else: |
| newlight_value = light_value & ~current_bit |
|
|
| self.light_value = newlight_value |
|
|
|
|
| func _on_simulation_started() -> void: |
| if enable_comms: |
| _tag.register(tag_group_name, tag_name) |
|
|
|
|
| func _tag_group_polled(tag_group_name_param: String) -> void: |
| if not enable_comms or not _tag.matches_group(tag_group_name_param): |
| return |
| light_value = _tag.read_uint8() |
|
|