@tool class_name BoxSpawner extends ResizableNode3D ## The box scene to spawn (must be a Box-derived PackedScene). @export var scene: PackedScene ## When enabled, stops spawning new boxes. @export var disable: bool = false: set(value): if value == disable: return disable = value if is_inside_tree(): _change_texture() if not disable: _reset_spawn_cycle() ## The color applied to spawned boxes. @export var box_color: Color = Color.WHITE: set(value): box_color = value ## Enable random sizing for spawned boxes within min/max range. @export var random_size: bool = false ## Minimum size for randomly sized boxes (X, Y, Z dimensions). @export var random_size_min: Vector3 = Vector3(0.5, 0.5, 0.5) ## Maximum size for randomly sized boxes (X, Y, Z dimensions). @export var random_size_max: Vector3 = Vector3(1, 1, 1) ## Initial velocity applied to spawned boxes. @export var initial_linear_velocity: Vector3 = Vector3.ZERO ## Number of boxes spawned per minute (0-1000). @export var boxes_per_minute: int = 45: set(value): value = clamp(value, 0, 1000) boxes_per_minute = value ## When true, boxes spawn at a fixed rate. When false, spawn times vary randomly. @export var fixed_rate: bool = true ## Optional conveyor reference. Spawning pauses when conveyor speed is zero. @export var conveyor: Node3D = null: set(value): conveyor = value if not value: _conveyor_stopped = false var _scan_interval: float = 0.0 var _conveyor_stopped: bool = false var _next_spawn_time: float = 0.0 var _spawn_counter: int = 0 var _first_spawn_done: bool = false @onready var _preview_mesh: MeshInstance3D = $MeshInstance3D @onready var disabled_box_texture: MeshInstance3D = $MeshInstance3D2 @onready var _preview_collision: CollisionShape3D = $Area3D/CollisionShape3D func _init() -> void: super._init() size_default = Vector3.ONE func _enter_tree() -> void: super._enter_tree() _reset_spawn_cycle() func _ready() -> void: EditorInterface.simulation_started.connect(_on_simulation_started) EditorInterface.simulation_stopped.connect(_on_simulation_ended) _on_size_changed() _change_texture() func _on_size_changed() -> void: if is_instance_valid(_preview_mesh): _preview_mesh.scale = size * 0.5 if is_instance_valid(disabled_box_texture): disabled_box_texture.scale = size * 0.501 if is_instance_valid(_preview_collision): var box_shape := _preview_collision.shape as BoxShape3D if box_shape: box_shape.size = size func _physics_process(delta: float) -> void: if conveyor and EditorInterface.is_simulation_running() and &"speed" in conveyor: _conveyor_stopped = conveyor.speed == 0 if disable or _conveyor_stopped or not EditorInterface.is_simulation_running(): return _scan_interval += delta if not _first_spawn_done: _spawn_box() _first_spawn_done = true _spawn_counter += 1 _scan_interval = 0.0 if fixed_rate: var time_between: float = 60.0 / float(boxes_per_minute) if _scan_interval >= time_between: _spawn_box() _scan_interval -= time_between else: if _scan_interval >= _next_spawn_time: _spawn_box() _spawn_counter += 1 if _spawn_counter >= boxes_per_minute: _reset_spawn_cycle() else: _next_spawn_time = _scan_interval + (60.0 / boxes_per_minute) * randf_range(0.5, 1.5) func _spawn_box() -> void: var box := scene.instantiate() as Box if random_size: var x := randf_range(random_size_min.x, random_size_max.x) var y := randf_range(random_size_min.y, random_size_max.y) var z := randf_range(random_size_min.z, random_size_max.z) box.size = Vector3(x, y, z) else: box.size = size box.rotation = rotation box.position = position box.initial_linear_velocity = initial_linear_velocity box.color = box_color box.instanced = true add_child(box, true) box.owner = get_tree().edited_scene_root func _reset_spawn_cycle() -> void: _scan_interval = 0.0 _spawn_counter = 0 _first_spawn_done = false _next_spawn_time = (60.0 / boxes_per_minute) * randf_range(0.5, 1.5) func _change_texture() -> void: if not is_inside_tree(): return disabled_box_texture.visible = disable func use() -> void: disable = not disable func _on_simulation_started() -> void: if conveyor and &"speed" not in conveyor: push_warning("Conveyor reference in " + name + " does not have a speed property") _reset_spawn_cycle() func _on_simulation_ended() -> void: _conveyor_stopped = false