@tool @abstract class_name ResizableNode3D extends Node3D signal size_changed ## The axis index and direction of the handle used for the last resize. ## -1 means no specific handle (inspector or programmatic change). ## 0=+X, 1=-X, 2=+Y, 3=-Y, 4=+Z, 5=-Z. var _resize_handle: int = -1 ## The size before the current resize. Only valid during _on_size_changed. var _resize_old_size: Vector3 = Vector3.ZERO var _resize_context_active: bool = false ## The dimensions of this node in meters (X=length, Y=height, Z=width). @export_custom(PROPERTY_HINT_NONE, "suffix:m") var size: Vector3 = Vector3.ZERO: set(value): if value == Vector3.ZERO: if size == Vector3.ZERO: size = size_default return value = size_default if not _resize_context_active: _resize_handle = -1 _resize_old_size = size _resize_context_active = false var clamped_size: Vector3 = size_min.max(value) var constrained_size := _get_constrained_size(clamped_size) var has_changed := size != constrained_size size = constrained_size if has_changed: update_gizmos() _on_size_changed() size_changed.emit() ## Resize with explicit handle context. Use this instead of setting size ## directly when the resize is from a specific handle direction. func resize(new_size: Vector3, handle_id: int) -> void: _resize_handle = handle_id _resize_old_size = size _resize_context_active = true size = new_size var size_min: Vector3 = Vector3(0.01, 0.01, 0.01) var size_default: Vector3 = Vector3.ONE var original_size: Vector3 = Vector3.ZERO var transform_in_progress: bool = false var _scale_notification_cooldown: bool = false func _init() -> void: set_meta("hijack_scale", true) set_notify_transform(true) func _notification(what: int) -> void: match what: NOTIFICATION_TRANSFORM_CHANGED: if not scale.is_equal_approx(Vector3.ONE) and not transform_in_progress: scale = Vector3.ONE if not _scale_notification_cooldown: _scale_notification_cooldown = true EditorInterface.get_editor_toaster().push_toast( "Please use the 'size' property instead of scale.", EditorToaster.SEVERITY_WARNING ) get_tree().create_timer(1.0).timeout.connect(func() -> void: _scale_notification_cooldown = false ) func _enter_tree() -> void: if not EditorInterface.transform_requested.is_connected(_transform_requested): EditorInterface.transform_requested.connect(_transform_requested) if not EditorInterface.transform_commited.is_connected(_transform_commited): EditorInterface.transform_commited.connect(_transform_commited) func _exit_tree() -> void: if EditorInterface.transform_requested.is_connected(_transform_requested): EditorInterface.transform_requested.disconnect(_transform_requested) if EditorInterface.transform_commited.is_connected(_transform_commited): EditorInterface.transform_commited.disconnect(_transform_commited) func _transform_requested(data: Dictionary) -> void: if not EditorInterface.get_selection().get_selected_nodes().has(self): return if data.has("motion"): var motion := Vector3(data["motion"][0], data["motion"][1], data["motion"][2]) if not transform_in_progress: original_size = size transform_in_progress = true var new_size := original_size + motion new_size = _get_constrained_size(new_size) size = new_size func _transform_commited() -> void: if transform_in_progress: if size != original_size: var undo_redo := EditorInterface.get_editor_undo_redo() undo_redo.create_action("Scale", UndoRedo.MERGE_ALL) undo_redo.add_do_property(self, "size", size) undo_redo.add_undo_property(self, "size", original_size) undo_redo.commit_action() transform_in_progress = false func _on_size_changed() -> void: pass func _get_constrained_size(new_size: Vector3) -> Vector3: return new_size ## Returns the local-space handle position for a given resize handle id. ## Override [_get_resize_local_bounds] to customize where handles sit. func get_resize_handle_local_position(handle_id: int, for_size: Vector3 = size) -> Vector3: var bounds := _get_resize_local_bounds(for_size) var min_v: Vector3 = bounds.position var max_v: Vector3 = bounds.position + bounds.size match handle_id: 0: return Vector3(max_v.x, 0, 0) 1: return Vector3(min_v.x, 0, 0) 2: return Vector3(0, max_v.y, 0) 3: return Vector3(0, min_v.y, 0) 4: return Vector3(0, 0, max_v.z) 5: return Vector3(0, 0, min_v.z) _: return Vector3.ZERO ## Local bounds used by resize handles and fixed-edge anchoring logic. ## Default behavior assumes geometry centered on the node origin. func _get_resize_local_bounds(for_size: Vector3) -> AABB: return AABB(-for_size * 0.5, for_size) func _get_active_resize_handle_ids() -> PackedInt32Array: return PackedInt32Array([0, 1, 2, 3, 4, 5])