| #include <cuda.h> |
| #include <cuda_runtime.h> |
|
|
| static const unsigned WARP_SIZE = 32; |
|
|
| |
| static const unsigned MAX_BLOCK_SIZE = 512U; |
|
|
| template<typename In, typename Out> |
| struct ScalarConvert { |
| static __host__ __device__ __forceinline__ Out to(const In v) { return (Out) v; } |
| }; |
|
|
| |
| static int getNumThreads(int nElem) { |
| int threadSizes[5] = { 32, 64, 128, 256, MAX_BLOCK_SIZE }; |
| for (int i = 0; i != 5; ++i) { |
| if (nElem <= threadSizes[i]) { |
| return threadSizes[i]; |
| } |
| } |
| return MAX_BLOCK_SIZE; |
| } |
|
|
| |
| __device__ __forceinline__ int getMSB(int val) { |
| return 31 - __clz(val); |
| } |
|
|
| template <typename T> |
| __device__ __forceinline__ T WARP_SHFL_XOR(T value, int laneMask, int width = warpSize, unsigned int mask = 0xffffffff) |
| { |
| #if CUDA_VERSION >= 9000 |
| return __shfl_xor_sync(mask, value, laneMask, width); |
| #else |
| return __shfl_xor(value, laneMask, width); |
| #endif |
| } |
|
|
| |
| template <typename T> |
| static __device__ __forceinline__ T warpSum(T val) { |
| #if __CUDA_ARCH__ >= 300 |
| for (int i = 0; i < getMSB(WARP_SIZE); ++i) { |
| val += WARP_SHFL_XOR(val, 1 << i, WARP_SIZE); |
| } |
| #else |
| __shared__ T values[MAX_BLOCK_SIZE]; |
| values[threadIdx.x] = val; |
| __threadfence_block(); |
| const int base = (threadIdx.x / WARP_SIZE) * WARP_SIZE; |
| for (int i = 1; i < WARP_SIZE; i++) { |
| val += values[base + ((i + threadIdx.x) % WARP_SIZE)]; |
| } |
| #endif |
| return val; |
| } |
|
|
| template <typename DType, typename Acctype> |
| struct Float2 { |
| Acctype v1, v2; |
| __device__ Float2() {} |
| __device__ Float2(DType v1, DType v2) : v1(ScalarConvert<DType, Acctype>::to(v1)), v2(ScalarConvert<DType, Acctype>::to(v2)) {} |
| __device__ Float2(DType v) : v1(ScalarConvert<DType, Acctype>::to(v)), v2(ScalarConvert<DType, Acctype>::to(v)) {} |
| __device__ Float2(int v) : v1(ScalarConvert<int, Acctype>::to(v)), v2(ScalarConvert<int, Acctype>::to(v)) {} |
| __device__ Float2& operator+=(const Float2& a) { |
| v1 += a.v1; |
| v2 += a.v2; |
| return *this; |
| } |
| }; |
|
|
| template <typename DType, typename Acctype> |
| static __device__ __forceinline__ Float2<DType, Acctype> warpSum(Float2<DType, Acctype> value) { |
| value.v1 = warpSum(value.v1); |
| value.v2 = warpSum(value.v2); |
| return value; |
| } |
|
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