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  - Header: Task Manager
    Description: "Each gameplay beat is broken up into a series of objects called
      Task Sequences, which act as chapters of the game. Each Task Sequence consists
      of one or more Task Definitions. A sequence is complete when all tasks within
      it are marked as done. The Task Manager handles the progression, starting the
      next sequence upon completion of the previous one.\r"
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  - Header: Environment Prefab
    Description: "The Environment prefab controls the weather, time of day and ocean
      states for each beat. This prefab is included in each scene that requires weather
      and ocean. \n\nAdjust the Profiles for both the Environment and Ocean to adjust
      the weather and ocean conditions. \nSet Target Profile in the Environment System
      to define the starting Environment Profile for a scene. \nUse Event Receivers
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    Description: 'This prefab holds all logic for player interactions in North Star,
      it is required in every scene to play the experience. This showcases how the
      Meta Interaction SDK can be used for a variety of interactions, such as rope
      manipulation, and built upon, such as the grab teleport interaction.


      The
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      scaling logic.'
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    Description: North Star presents its narrative in a series of gameplay "beats",
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      beats are broken into scenes so they could be worked on in parallel and manage
      performance overhead.
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