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m_overrideMarkdownText: "\n\n*North Star* is a visual showcase that demonstrates
the visual fidelity possible on Meta Quest devices. It has been built using <a
href=\"https://developer.oculus.com/documentation/unity/unity-isdk-interaction-sdk-overview/\">*Interaction
SDK*</a>\_for interactions, <a href=\"https://developers.meta.com/horizon/documentation/unity/move-overview\">*Movement
SDK*</a> for full body tracking, and <a href=\"https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-unity\">*Audio
SDK*</a> for spatialized sounds. It is designed to be used primarily for the
best intended hand-tracking experience but also provides full controller support.\n\nInspired
by the age of sail and exploration, you play as a new deckhand aboard the _Polaris_,
a ship with a dedicated crew on a quest to find a mythical sunken treasure at
Ocean Deep.\n\nYou can play this showcase for free on the <a href=\"https://www.meta.com/experiences/north-star/28679538058299918/\">Horizon
Store</a>.\n\n\n# Showcase Features\n\nEach of these features have been built
to be accessible and scalable for other developers to take and build upon in
their own projects.\n\n\n## Ocean\n\n*North Star* includes a highly customizable
ocean system that is optimized to be quite performant on device while achieving
a visually realistic ocean volume. Developers can control the hue, activity/choppiness
of the water, reflections, height and intensity of waves through the inspector,
and transition smoothly between profiles.\n\n\n## Boat Movement\n\nMost of the
game takes place *Polaris* as it sails through a variety of ocean conditions,
*North Star* achieves a variable motion on the boat to simulate the natural bobbing
and swaying of sailing while paying special heed to the player\u2019s comfort.\n\n\n##
Comfort Settings\n\nBefore starting the game, players can set up their experience
through the main menu. In addition to seated mode and height detection, they
can elect their sailing comfort level. There are 4 comfort levels to choose from
(Calm, Choppy, Rough, Sailor), with the lowest dampening the natural movement
of the boat to be negligible, and each following level intensifying the sailing
experience further toward the highest and most realistic level.\n\n\n## Time
of Day\n\nIncluded in the *North Star* project is a Time of Day system, where
designers can define Environment Profiles to determine the sun/moon position,
color of the sky, directional light, and more. Designers can set up multiple
Environment Profiles and either transition between them over a duration, or switch
to new profiles immediately (ie: during a teleport or load screen).\n\n\n## Ropes\n\n*North
Star* was built with the intention of providing the most realistic and tactile
rope interactions available in VR gaming. Ropes respond naturally when interacted
with, allowing players to wrap them around other objects (like securing the rope
from the mainsail to a cleat), swing and propel other objects (like a life buoy)
and generally behave realistically when thrown, pulled and jiggled.\n\n\n## Interactables\n\nUtilizing
Meta\u2019s Interactions SDK and built specifically with hand tracking in mind,
there are a variety of unique interactions available within the *North Star*
experience:\n\n**Rope & sail manipulation**: Pull ropes to raise the mainsail
and secure it off on a cleat, untie to furl the sails.\n\n**Cranks**: Use a crank
to re-angle the sails to line them up with windsocks and catch the breeze!\n\n**Levers**:
Pull the lever to begin the descent of the Diving Bell.\n\n**Harpoon Gun**: Load
bolts, pull back the tension, aim and hit the button to let loose a harpoon!
Wind the cranks to retrieve cargo salvaged from the ocean.\n\n**Spyglass**: Extend
the spyglass and hold it to an eye to magnify your view and look through fog.\n\n**Object
Manipulation**: Pick up and interact naturally with a number of objects found
aboard the *Polaris*, and take your turn navigating at the helm!\n\n\n## Narrative
& NPCs\n\nEngage in an exciting adventure inspired by the age of exploration!
Join the dynamic crew of the *Polaris* as it sets sail to find a mythical and
mysterious treasure in the depths of the ocean known as Ocean Deep. Fully animated
and voiced NPCs guide you through your adventure, utilizing lipsync technology
when addressing you, the new deckhand.\n\n\n## Free Sailing\n\nJump into free
sailing mode to put everything you\u2019ve learned along your journey to the
test! Freely manipulate the sails to catch the wind and feel the ocean rock you
under your feet.\n\n\n# Source Voiceovers\n\nTo protect the voiceover talent
employed for this project, the original source VO files that are utilized in
the store release of North Star are not present in this public project repository.
Instead all original source VO files have been replaced with rudimentary placeholder
generated VO.\n\nAll original VO talent was sourced from the <a href=\"https://bigmouthvoices.com/\">Big
Mouth Voices online agency</a>.\n\n\n# Documentation\n\nMore information is available
in the <a href=\"./Documentation\">Documentation</a> section of this project.\n\n\n##
Technical Systems:\n- <a href=\"./Documentation/OceanSystemDesignAndImplementation.md\">Ocean
and Environment System</a>.\n- <a href=\"./Documentation/TimeOfDay.md\">Time
of Day System</a>.\n- <a href=\"./Documentation/OceanShader.md\">Ocean Shader</a>.\n-
<a href=\"./Documentation/EnvironmentSystemDesign.md\">Environment System Design</a>.\n-
<a href=\"./Documentation/WeatherEffects.md\">Weather Effects</a>.\n- <a href=\"./Documentation/Shaders.md\">Shaders</a>.\n\n\n##
Interaction and Movement:\n- <a href=\"./Documentation/BoatMovement.md\">Boat
Movement</a>.\n- <a href=\"./Documentation/FullBodyTracking.md\">Full Body Tracking</a>.\n-
<a href=\"./Documentation/RopeSystem.md\">Rope System</a>.\n- <a href=\"./Documentation/Spyglass.md\">Spyglass</a>.\n\n\n##
Audio and Narrative:\n- <a href=\"./Documentation/NarrativeSystem.md\">Narrative
System</a>.\n- <a href=\"./Documentation/LipSync.md\">Lip Sync</a>.\n\n\n## Rendering
and Optimization:\n- <a href=\"./Documentation/URPModifications.md\">URP Modifications</a>.\n-
<a href=\"./Documentation/ShadowImportanceVolumes.md\">Shadow Importance Volumes</a>.\n-
<a href=\"./Documentation/VisibilitySetSystem.md\">Visibility Set System</a>.\n-
<a href=\"./Documentation/OptimisingFramerate.md\">Optimization</a>.\n\n\n###
Development:\n- <a href=\"./Documentation/MetaSdk.md\">Meta SDK Use</a>.\n- <a
href=\"./Documentation/BuildInstructions.md\">Build Instructions</a>.\n\n\n#
Dependencies\n\nThis project uses the following plugins and software:\n\n- <a
href=\"https://unity.com/download\">Unity</a> 6000.0.59f2 or newer.\n- <a href=\"https://developers.meta.com/horizon/downloads/package/unity-integration/\">Meta
Core XR SDK</a>.\n- <a href=\"https://github.com/oculus-samples/Unity-Movement\">Meta
Movement SDK</a>.\n- <a href=\"https://developers.meta.com/horizon/documentation/unity/unity-isdk-interaction-sdk-overview/\">Meta
Interaction SDK</a>.\n- <a href=\"https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-unity-intro\">Meta
Audio SDK</a>.\n- <a href=\"https://developers.meta.com/horizon/documentation/unity/xrsim-intro/\">Meta
XR Simulator</a>.\n- <a href=\"https://developers.meta.com/horizon/documentation/unity/unity-asw/#how-to-enable-appsw-in-app\">Unity
Universal Render Pipeline (Meta ASW fork)</a>.\n- <a href=\"https://github.com/hecomi/uLipSync#upm\">uLipSync</a>.\n-
<a href=\"https://github.com/naelstrof/UnityJigglePhysics#upm\">UnityJigglePhysics</a>.\n-
<a href=\"https://github.com/vvrvvd/Unity-Spline-Editor#upm\">Unity Spline Editor</a>.\n\nTo
test this project within Unity, you need:\n\n- <a href=\"https://www.meta.com/quest/setup/\">The
Meta Quest App</a>.\n\n\n# Changelog\n\nSee <a href=\"./CHANGELOG.md\">CHANGELOG</a>
for a list of changes.\n"
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