File size: 1,879 Bytes
d883ffe | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | using System;
using UnityEngine;
using Unity.Rendering.Universal;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
// This is a metadata object attached to ShaderGraph import asset results by the Universal Target
// it contains any additional information that we might want to know about the Universal shader
[Serializable]
sealed class UniversalMetadata : ScriptableObject
{
[SerializeField]
ShaderUtils.ShaderID m_ShaderID;
[SerializeField]
bool m_AllowMaterialOverride;
[SerializeField]
SurfaceType m_SurfaceType;
[SerializeField]
AlphaMode m_AlphaMode;
[SerializeField]
bool m_CastShadows;
[SerializeField]
bool m_HasVertexModificationInMotionVector;
[SerializeField]
bool m_IsVFXCompatible;
public ShaderUtils.ShaderID shaderID
{
get => m_ShaderID;
set => m_ShaderID = value;
}
public bool allowMaterialOverride
{
get => m_AllowMaterialOverride;
set => m_AllowMaterialOverride = value;
}
public SurfaceType surfaceType
{
get => m_SurfaceType;
set => m_SurfaceType = value;
}
public AlphaMode alphaMode
{
get => m_AlphaMode;
set => m_AlphaMode = value;
}
public bool castShadows
{
get => m_CastShadows;
set => m_CastShadows = value;
}
public bool hasVertexModificationInMotionVector
{
get => m_HasVertexModificationInMotionVector;
set => m_HasVertexModificationInMotionVector = value;
}
public bool isVFXCompatible
{
get => m_IsVFXCompatible;
set => m_IsVFXCompatible = value;
}
}
}
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