File size: 1,543 Bytes
d883ffe | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 | using UnityEditor.ShaderGraph;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
static class UniversalStructs
{
public static StructDescriptor Varyings = new StructDescriptor()
{
name = "Varyings",
packFields = true,
populateWithCustomInterpolators = true,
fields = new FieldDescriptor[]
{
StructFields.Varyings.positionCS,
StructFields.Varyings.positionWS,
StructFields.Varyings.normalWS,
StructFields.Varyings.tangentWS,
StructFields.Varyings.texCoord0,
StructFields.Varyings.texCoord1,
StructFields.Varyings.texCoord2,
StructFields.Varyings.texCoord3,
StructFields.Varyings.color,
StructFields.Varyings.screenPosition,
UniversalStructFields.Varyings.staticLightmapUV,
UniversalStructFields.Varyings.dynamicLightmapUV,
UniversalStructFields.Varyings.sh,
UniversalStructFields.Varyings.probeOcclusion,
UniversalStructFields.Varyings.fogFactorAndVertexLight,
UniversalStructFields.Varyings.shadowCoord,
StructFields.Varyings.instanceID,
UniversalStructFields.Varyings.stereoTargetEyeIndexAsBlendIdx0,
UniversalStructFields.Varyings.stereoTargetEyeIndexAsRTArrayIdx,
StructFields.Varyings.cullFace,
}
};
}
}
|