Unity-NorthStar / data /Assets /NorthStar /Scripts /Player /ControllerMappings.cs
introvoyz041's picture
Migrated from GitHub
d883ffe verified
// Copyright (c) Meta Platforms, Inc. and affiliates.
using System;
using Meta.XR.Samples;
using UnityEngine;
namespace NorthStar
{
/// <summary>
/// Simple class to expose events for the touch controllers
/// </summary>
[MetaCodeSample("NorthStar")]
public class ControllerMappings : MonoBehaviour
{
public Action LeftStickForward;
public Action RightStickForward;
public Action LeftStickRelesed;
public Action RightStickRelesed;
private bool m_leftStickEngaged = false;
private bool m_rightStickEngaged = false;
private void Update()
{
var lControllerDir = OVRInput.Get(OVRInput.RawAxis2D.LThumbstick);
if (!m_leftStickEngaged && lControllerDir.y > 0)
{
m_leftStickEngaged = true;
LeftStickForward?.Invoke();
}
else if (m_leftStickEngaged && lControllerDir.y <= 0)
{
m_leftStickEngaged = false;
LeftStickRelesed?.Invoke();
}
var rControllerDir = OVRInput.Get(OVRInput.RawAxis2D.RThumbstick);
if (!m_rightStickEngaged && rControllerDir.y > 0)
{
m_rightStickEngaged = true;
RightStickForward?.Invoke();
}
else if (m_rightStickEngaged && rControllerDir.y <= 0)
{
m_rightStickEngaged = false;
RightStickRelesed?.Invoke();
}
}
public bool UsingControler()
{
return OVRInput.IsControllerConnected(OVRInput.Controller.Touch);
}
}
}