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// Copyright (c) Meta Platforms, Inc. and affiliates.
using Meta.Utilities;
using Meta.XR.Samples;
using Oculus.Interaction;
using Oculus.Interaction.HandGrab;
using UnityEngine;
namespace NorthStar
{
/// <summary>
/// Moves the player in a pulling motion when a provided pose is performed
/// </summary>
[MetaCodeSample("NorthStar")]
public class GrabMovement : MonoBehaviour
{
public enum MoveModes
{
Linear,
Snap,
Direct,
Disabled
}
public enum MovementLockSetting
{
Unlocked,
Locked,
UnlockedOnSurface
}
[SerializeField] private MovementLockSetting m_horizontalMovementSetting;
[SerializeField] private MovementLockSetting m_verticalMovementSetting;
public MoveModes MoveMode;
[SerializeField, Interface(typeof(ISelector))]
private Object m_leftSelectorObject;
private ISelector m_leftSelector;
[SerializeField, Interface(typeof(ISelector))]
private Object m_rightSelectorObject;
private ISelector m_rightSelector;
[SerializeField] private HandGrabInteractor m_leftInteractor, m_rightInteractor;
[SerializeField] private Transform m_leftAnchor, m_rightAnchor;
[SerializeField] private PhysicsMaterial m_stationaryMaterial, m_movingMaterial;
[SerializeField] private float m_movementMultiplier = 5;
[SerializeField] private float m_groundDetectionRange;
[SerializeField] private LayerMask m_groundLayer = int.MaxValue;
private Vector3 m_startPosition = Vector3.zero;
private Vector3 m_bodyStartPosition = Vector3.zero;
private bool m_grabbing = false;
private ConfigurableJoint m_joint;
private JointDrive m_movingDrive = new();
private CapsuleCollider m_playerCollider;
private Rigidbody m_rigidBody;
private bool m_leftHand = false;
private bool m_inLocalSpace = false;
[SerializeField, AutoSet] private MoveableObject m_moveableObject;
private void Awake()
{
m_joint = gameObject.AddComponent<ConfigurableJoint>();
m_joint.configuredInWorldSpace = true;
m_joint.swapBodies = true;
m_joint.autoConfigureConnectedAnchor = false;
m_joint.targetPosition = transform.position;
SetJointDrive(new JointDrive());
m_playerCollider = GetComponent<CapsuleCollider>();
m_rigidBody = GetComponent<Rigidbody>();
m_leftSelector = m_leftSelectorObject as ISelector;
m_rightSelector = m_rightSelectorObject as ISelector;
}
private void UpdateSpring()
{
m_movingDrive.positionSpring = GlobalSettings.PlayerSettings.PlayerMovementSpring;
m_movingDrive.positionDamper = GlobalSettings.PlayerSettings.PlayerMovementDamper;
m_movingDrive.maximumForce = GlobalSettings.PlayerSettings.PlayerMovementMaxForce;
}
private void OnEnable()
{
m_leftSelector.WhenSelected += StartLeft;
m_leftSelector.WhenUnselected += EndLeft;
m_rightSelector.WhenSelected += StartRight;
m_rightSelector.WhenUnselected += EndRight;
m_moveableObject.OnRegisterCallback += OnRegister;
m_moveableObject.OnUnregisterCallback += OnUnRegister;
}
private void OnDisable()
{
m_leftSelector.WhenSelected -= StartLeft;
m_leftSelector.WhenUnselected -= EndLeft;
m_rightSelector.WhenSelected -= StartRight;
m_rightSelector.WhenUnselected -= EndRight;
m_moveableObject.OnRegisterCallback -= OnRegister;
m_moveableObject.OnUnregisterCallback -= OnUnRegister;
}
private void Update()
{
UpdateSpring();
if (m_grabbing)
{
var handOnSurface = HandOnSurface();
if ((m_leftHand && (m_leftInteractor.IsGrabbing || !m_leftInteractor.Hand.IsConnected)) || (!m_leftHand && (m_rightInteractor.IsGrabbing || !m_rightInteractor.Hand.IsConnected)))
{
EndGrab();
return;
}
if (MoveMode is MoveModes.Linear or MoveModes.Direct)
{
var toStart = m_startPosition - (m_leftHand ? m_leftAnchor.localPosition : m_rightAnchor.localPosition);
toStart = transform.rotation * toStart;
if (m_verticalMovementSetting == MovementLockSetting.Locked || (!handOnSurface && m_verticalMovementSetting == MovementLockSetting.UnlockedOnSurface))
{
toStart.y = 0;
m_rigidBody.useGravity = true;
}
else
{
m_rigidBody.useGravity = false;
}
if (m_horizontalMovementSetting == MovementLockSetting.Locked || (!handOnSurface && m_horizontalMovementSetting == MovementLockSetting.UnlockedOnSurface))
{
toStart.x = 0;
toStart.z = 0;
}
toStart *= ((m_horizontalMovementSetting == MovementLockSetting.UnlockedOnSurface && handOnSurface) || (m_verticalMovementSetting == MovementLockSetting.UnlockedOnSurface && handOnSurface)) ? 1 : m_movementMultiplier;
var targetPosition = m_bodyStartPosition;
if (m_moveableObject.Registered)
{
//targetPosition += m_moveableObject.RegisteredTo.transform.position;
targetPosition = m_moveableObject.RegisteredTo.transform.rotation * targetPosition + m_moveableObject.RegisteredTo.transform.position;
}
targetPosition += toStart;
if (MoveMode is MoveModes.Linear)
{
m_joint.targetPosition = targetPosition;
}
else
{
m_rigidBody.MovePosition(targetPosition);
}
}
}
else
{
//m_joint.targetPosition = transform.position;
m_rigidBody.useGravity = true;
}
}
private void StartLeft()
{
if (m_leftInteractor.IsGrabbing || !m_leftInteractor.Hand.IsConnected) return;
if (m_grabbing)
{
if (!m_leftHand) EndGrab();
else return;
}
m_grabbing = true;
m_leftHand = true;
StartGrab();
}
private void StartRight()
{
if (m_rightInteractor.IsGrabbing || !m_rightInteractor.Hand.IsConnected) return;
if (m_grabbing)
{
if (m_leftHand) EndGrab();
else return;
}
m_grabbing = true;
m_leftHand = false;
StartGrab();
}
private void EndLeft()
{
if (m_leftHand)
EndGrab();
}
private void EndRight()
{
if (!m_leftHand)
EndGrab();
}
private bool HandOnSurface()
{
var position = m_leftHand ? m_leftAnchor.position : m_rightAnchor.position;
return Physics.CheckSphere(position, m_groundDetectionRange, m_groundLayer, QueryTriggerInteraction.Ignore);
}
private void StartGrab()
{
if (!GlobalSettings.PlayerSettings.MovementEnabled)
{
return;
}
m_startPosition = m_leftHand ? m_leftAnchor.localPosition : m_rightAnchor.localPosition;
m_bodyStartPosition = transform.position;
if (m_moveableObject.Registered)
{
m_bodyStartPosition -= m_moveableObject.RegisteredTo.transform.position;
m_bodyStartPosition = Quaternion.Inverse(m_moveableObject.RegisteredTo.transform.rotation) * m_bodyStartPosition;
m_inLocalSpace = true;
}
else
{
m_inLocalSpace = false;
}
if (MoveMode == MoveModes.Linear)
{
m_playerCollider.material = m_movingMaterial;
m_joint.autoConfigureConnectedAnchor = false;
m_joint.anchor = Vector3.zero;
m_joint.connectedAnchor = Vector3.zero;
SetJointDrive(m_movingDrive);
m_joint.configuredInWorldSpace = false;
m_joint.swapBodies = true;
Debug.Log("Creating Joint");
}
}
private void EndGrab()
{
if (!m_grabbing) return;
m_grabbing = false;
if (MoveMode == MoveModes.Linear)
{
Debug.Log("End Grab");
m_playerCollider.material = m_stationaryMaterial;
SetJointDrive(new JointDrive());
}
else if (MoveMode == MoveModes.Snap)
{
var toStart = m_startPosition - (m_leftHand ? m_leftAnchor.localPosition : m_rightAnchor.localPosition);
toStart = transform.rotation * toStart;
toStart.y = 0;
var targetPosition = m_bodyStartPosition + toStart * m_movementMultiplier;
if (m_moveableObject.Registered)
{
targetPosition += m_moveableObject.RegisteredTo.transform.position;
targetPosition = m_moveableObject.RegisteredTo.transform.rotation * targetPosition;
}
//TODO Raycast from player to avoid clipping into walls
transform.position = targetPosition;
}
}
private void SetJointDrive(JointDrive drive)
{
m_joint.xDrive = drive;
m_joint.yDrive = drive;
m_joint.zDrive = drive;
}
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(m_leftAnchor.position, m_groundDetectionRange);
Gizmos.DrawWireSphere(m_rightAnchor.position, m_groundDetectionRange);
}
private void OnRegister(ParentedTransform owner)
{
if (m_inLocalSpace)
return;
m_inLocalSpace = true;
m_bodyStartPosition -= owner.transform.position;
m_bodyStartPosition = Quaternion.Inverse(owner.transform.rotation) * m_bodyStartPosition;
}
private void OnUnRegister(ParentedTransform owner)
{
if (!m_inLocalSpace)
return;
m_inLocalSpace = false;
m_bodyStartPosition += owner.transform.position;
m_bodyStartPosition = owner.transform.rotation * m_bodyStartPosition;
}
}
}