| |
| using Meta.Utilities; |
| using Meta.XR.Samples; |
| using UnityEngine; |
|
|
| namespace NorthStar |
| { |
| [MetaCodeSample("NorthStar")] |
| public class HandDistanceLine : MonoBehaviour |
| { |
| private static readonly int s_alpha = Shader.PropertyToID("_Alpha"); |
|
|
| [SerializeField] private Transform m_anchor; |
| [SerializeField] private AnimationCurve m_curve; |
|
|
| [SerializeField, AutoSet] private LineRenderer m_lineRenderer; |
| private Material m_material; |
|
|
| private void Awake() |
| { |
| m_material = m_lineRenderer.material; |
| } |
|
|
| private void Update() |
| { |
| var distance = Vector3.Distance(m_anchor.position, transform.position); |
| m_material.SetFloat(s_alpha, m_curve.Evaluate(distance)); |
| m_lineRenderer.SetPosition(1, transform.InverseTransformPoint(m_anchor.transform.position)); |
| } |
| } |
| } |
|
|