| |
|
|
| using Meta.Utilities; |
| using Meta.XR.Samples; |
| using UnityEngine; |
|
|
| namespace NorthStar |
| { |
| |
| |
| |
| [MetaCodeSample("NorthStar")] |
| public class PlayerRenderController : Singleton<PlayerRenderController> |
| { |
| [SerializeField, AutoSetFromChildren(IncludeInactive = true)] private Renderer[] m_renderers; |
|
|
| static PlayerRenderController() => ProfilingSystem.AddBooleanCommand("player_render_active", SetPlayerRenderActive); |
|
|
| private static void SetPlayerRenderActive(bool active) |
| { |
| if (Instance != null) |
| { |
| foreach (var renderer in Instance.m_renderers) |
| { |
| renderer.enabled = active; |
| } |
| } |
| Debug.Log($"player_render_active = {active}"); |
| } |
|
|
| [ContextMenu("Set Active")] |
| private void DebugSetActive() => SetPlayerRenderActive(true); |
|
|
| [ContextMenu("Set Inactive")] |
| private void DebugSetInactive() => SetPlayerRenderActive(false); |
| } |
| } |
|
|