Unity-NorthStar / data /Assets /NorthStar /Scripts /Player /PlayerRenderController.cs
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// Copyright (c) Meta Platforms, Inc. and affiliates.
using Meta.Utilities;
using Meta.XR.Samples;
using UnityEngine;
namespace NorthStar
{
/// <summary>
/// Debug script used to enable/disable player renderers on demand
/// </summary>
[MetaCodeSample("NorthStar")]
public class PlayerRenderController : Singleton<PlayerRenderController>
{
[SerializeField, AutoSetFromChildren(IncludeInactive = true)] private Renderer[] m_renderers;
static PlayerRenderController() => ProfilingSystem.AddBooleanCommand("player_render_active", SetPlayerRenderActive);
private static void SetPlayerRenderActive(bool active)
{
if (Instance != null)
{
foreach (var renderer in Instance.m_renderers)
{
renderer.enabled = active;
}
}
Debug.Log($"player_render_active = {active}");
}
[ContextMenu("Set Active")]
private void DebugSetActive() => SetPlayerRenderActive(true);
[ContextMenu("Set Inactive")]
private void DebugSetInactive() => SetPlayerRenderActive(false);
}
}