| |
| using System.Collections.Generic; |
| using Meta.XR.Samples; |
| using UnityEngine; |
| using UnityEngine.Events; |
|
|
| namespace NorthStar |
| { |
| |
| |
| |
| [MetaCodeSample("NorthStar")] |
| [SelectionBase] |
| public class TeleportWaypoint : MonoBehaviour |
| { |
| public enum State |
| { |
| |
| |
| |
| |
| Hidden, |
|
|
| |
| |
| |
| |
| Visible, |
|
|
| |
| |
| |
| |
| Selected, |
|
|
| |
| |
| |
| |
| Locked, |
| } |
|
|
| public bool RotatePlayer; |
| [field: SerializeField] public Transform LosCheckTarget { get; private set; } |
| [field: SerializeField] public List<TeleportWaypoint> Connections { get; private set; } = new List<TeleportWaypoint>(); |
|
|
| [field: SerializeField] public float AutoConnectionDistanceLimit { get; private set; } = 5; |
|
|
| [field: SerializeField] public ParticleSystem PinParticles { get; private set; } |
| [field: SerializeField] public SoundPlayer VisibleSound { get; private set; } |
| [field: SerializeField] public ParticleSystem SelectionParticles { get; private set; } |
|
|
| [field: SerializeField] public GameObject PlayerSilhouette { get; private set; } |
|
|
| [field: SerializeField] public GameObject PinAppearObject { get; private set; } |
| [field: SerializeField] public GameObject PinHoldObject { get; private set; } |
|
|
| [field: SerializeField] public float PlayerBoundsRadius { get; private set; } = float.PositiveInfinity; |
| [field: SerializeField] public float ExtraScreenFadeTime { get; private set; } = 0; |
|
|
| private bool m_tooClose; |
| public bool TooClose |
| { |
| get => m_tooClose; |
| set |
| { |
| if (m_tooClose == value) return; |
| m_tooClose = value; |
| UpdateAppearance(); |
| } |
| } |
|
|
| public UnityEvent OnWarp; |
|
|
| private State m_currentState; |
|
|
| public State CurrentState |
| { |
| get => m_currentState; |
|
|
| set |
| { |
| m_currentState = value; |
| UpdateAppearance(); |
| } |
| } |
|
|
|
|
| private void Start() |
| { |
| UpdateAppearance(); |
| } |
|
|
| private void UpdateAppearance() |
| { |
| switch (m_currentState) |
| { |
| case State.Hidden: |
| PinParticles.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); |
| PinParticles.gameObject.SetActive(false); |
|
|
| SelectionParticles.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); |
| SelectionParticles.gameObject.SetActive(false); |
|
|
| PlayerSilhouette.SetActive(false); |
|
|
| break; |
|
|
| case State.Visible: |
| PinParticles.gameObject.SetActive(true); |
| if (VisibleSound is not null) |
| { |
| VisibleSound.Stop(); |
| VisibleSound.Play(); |
| } |
|
|
| PinHoldObject.SetActive(!TooClose); |
| PinAppearObject.SetActive(!TooClose); |
| if (!PinParticles.isPlaying) PinParticles.Play(); |
|
|
| SelectionParticles.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); |
| SelectionParticles.gameObject.SetActive(false); |
|
|
| PlayerSilhouette.SetActive(false); |
|
|
| break; |
|
|
| case State.Selected: |
| case State.Locked: |
| PinParticles.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); |
| PinParticles.gameObject.SetActive(false); |
|
|
| SelectionParticles.gameObject.SetActive(true); |
| if (!SelectionParticles.isPlaying) SelectionParticles.Play(); |
|
|
| PlayerSilhouette.SetActive(true); |
|
|
| break; |
| } |
| } |
|
|
| private void Update() |
| { |
| var forward = transform.position - Camera.main.transform.position; |
| var sqrDistance = forward.sqrMagnitude; |
|
|
| if (!RotatePlayer) |
| { |
| forward.y = 0; |
| forward.Normalize(); |
| transform.rotation = Quaternion.LookRotation(forward); |
| } |
|
|
| var sqrMinDistance = GlobalSettings.PlayerSettings.TeleporterToCloseDespawnDistance * GlobalSettings.PlayerSettings.TeleporterToCloseDespawnDistance; |
| TooClose = sqrDistance < sqrMinDistance; |
| } |
|
|
| public void OnShow() |
| { |
| CurrentState = State.Visible; |
| } |
|
|
| public void OnHide() |
| { |
| CurrentState = State.Hidden; |
| } |
|
|
| public void OnSelect() |
| { |
| CurrentState = State.Selected; |
| } |
|
|
| public void OnUnselect() |
| { |
| CurrentState = State.Visible; |
| } |
|
|
| public void OnLock() |
| { |
| CurrentState = State.Locked; |
| } |
|
|
| public void ShowConnections() |
| { |
| foreach (var target in Connections) |
| { |
| target.OnShow(); |
| } |
| } |
| public void HideConnections() |
| { |
| foreach (var target in Connections) |
| { |
| target.OnHide(); |
| } |
| } |
| private void OnDrawGizmosSelected() |
| { |
| DrawGizmos(); |
| DrawRadiusGizmo(); |
| } |
|
|
| protected virtual void DrawRadiusGizmo() |
| { |
| Gizmos.color = Color.green; |
| if (PlayerBoundsRadius != float.PositiveInfinity) |
| Gizmos.DrawWireSphere(transform.position, PlayerBoundsRadius); |
| } |
|
|
| protected virtual void DrawGizmos() |
| { |
| Gizmos.color = Color.red; |
| foreach (var t in Connections) |
| { |
| if (t is not null) |
| { |
| Gizmos.DrawLine(transform.position, t.transform.position); |
| } |
| } |
| } |
|
|
| public virtual TeleportWaypoint DoWarp(Vector3 offset, Transform target, Transform head) |
| { |
| OnWarp.Invoke(); |
| target.transform.position = transform.position - (GlobalSettings.PlayerSettings.TeleportCenteredOnHead ? offset : Vector3.zero); |
| if (RotatePlayer) |
| { |
| var lastHeadPos = head.position; |
| target.transform.rotation = transform.rotation * (GlobalSettings.PlayerSettings.TeleportRotationRotatesHead ? Quaternion.Euler(0, -head.localEulerAngles.y, 0) : Quaternion.identity); |
| var posChange = head.position - lastHeadPos; |
| if (GlobalSettings.PlayerSettings.TeleportCenteredOnHead) |
| target.transform.position -= posChange; |
| } |
|
|
| OnHide(); |
|
|
| return this; |
| } |
|
|
| public virtual bool LosCheck(Vector3 from) |
| { |
| return true; |
| } |
|
|
| [ContextMenu("Build Connections")] |
| public void BuildLosConnections() |
| { |
| if (Connections.Count != 0) |
| { |
| Debug.LogWarning("Teleporter has existing connections remove them before building", this); |
| return; |
| } |
| foreach (var t in FindObjectsByType<TeleportWaypoint>(FindObjectsInactive.Exclude, FindObjectsSortMode.None)) |
| { |
| if (t == this || Vector3.Distance(t.transform.position, transform.position) > AutoConnectionDistanceLimit) |
| continue; |
| if (!Physics.Linecast(LosCheckTarget.transform.position, t.LosCheckTarget.transform.position, GlobalSettings.PlayerSettings.TeleporterLayers, queryTriggerInteraction: QueryTriggerInteraction.Ignore)) |
| Connections.Add(t); |
| } |
| } |
|
|
| [ContextMenu("Remove From Connections")] |
| public void RemoveFromConnections() |
| { |
| foreach (var t in FindObjectsByType<TeleportWaypoint>(FindObjectsInactive.Exclude, FindObjectsSortMode.None)) |
| { |
| _ = t.Connections.Remove(this); |
| } |
| } |
|
|
| [ContextMenu("Snap to floor")] |
| public void SnapToFloor() |
| { |
| if (Physics.Raycast(transform.position, Vector3.down, out var hit)) |
| { |
| transform.position = hit.point; |
| } |
| } |
| } |
| } |
|
|