| |
| |
| |
| |
|
|
| Shader "TextMeshPro/Mobile/Distance Field SSD" { |
|
|
| Properties { |
| _FaceColor ("Face Color", Color) = (1,1,1,1) |
| _FaceDilate ("Face Dilate", Range(-1,1)) = 0 |
|
|
| _OutlineColor ("Outline Color", Color) = (0,0,0,1) |
| _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 |
| _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 |
|
|
| _UnderlayColor ("Border Color", Color) = (0,0,0,.5) |
| _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 |
| _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 |
| _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 |
| _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 |
|
|
| _WeightNormal ("Weight Normal", float) = 0 |
| _WeightBold ("Weight Bold", float) = .5 |
|
|
| _ShaderFlags ("Flags", float) = 0 |
| _ScaleRatioA ("Scale RatioA", float) = 1 |
| _ScaleRatioB ("Scale RatioB", float) = 1 |
| _ScaleRatioC ("Scale RatioC", float) = 1 |
|
|
| _MainTex ("Font Atlas", 2D) = "white" {} |
| _TextureWidth ("Texture Width", float) = 512 |
| _TextureHeight ("Texture Height", float) = 512 |
| _GradientScale ("Gradient Scale", float) = 5 |
| _ScaleX ("Scale X", float) = 1 |
| _ScaleY ("Scale Y", float) = 1 |
| _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 |
| _Sharpness ("Sharpness", Range(-1,1)) = 0 |
|
|
| _VertexOffsetX ("Vertex OffsetX", float) = 0 |
| _VertexOffsetY ("Vertex OffsetY", float) = 0 |
|
|
| _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) |
| _MaskSoftnessX ("Mask SoftnessX", float) = 0 |
| _MaskSoftnessY ("Mask SoftnessY", float) = 0 |
| _MaskTex ("Mask Texture", 2D) = "white" {} |
| _MaskInverse ("Inverse", float) = 0 |
| _MaskEdgeColor ("Edge Color", Color) = (1,1,1,1) |
| _MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01 |
| _MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5 |
|
|
| _StencilComp ("Stencil Comparison", Float) = 8 |
| _Stencil ("Stencil ID", Float) = 0 |
| _StencilOp ("Stencil Operation", Float) = 0 |
| _StencilWriteMask ("Stencil Write Mask", Float) = 255 |
| _StencilReadMask ("Stencil Read Mask", Float) = 255 |
|
|
| _CullMode ("Cull Mode", Float) = 0 |
| _ColorMask ("Color Mask", Float) = 15 |
| } |
|
|
| SubShader { |
| Tags { |
| "Queue"="Transparent" |
| "IgnoreProjector"="True" |
| "RenderType"="Transparent" |
| } |
|
|
| Stencil |
| { |
| Ref [_Stencil] |
| Comp [_StencilComp] |
| Pass [_StencilOp] |
| ReadMask [_StencilReadMask] |
| WriteMask [_StencilWriteMask] |
| } |
|
|
| Cull [_CullMode] |
| ZWrite Off |
| Lighting Off |
| Fog { Mode Off } |
| ZTest [unity_GUIZTestMode] |
| Blend One OneMinusSrcAlpha |
| ColorMask [_ColorMask] |
|
|
| Pass { |
| CGPROGRAM |
| #pragma vertex VertShader |
| #pragma fragment PixShader |
| #pragma shader_feature __ OUTLINE_ON |
| #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER |
|
|
| #pragma multi_compile __ UNITY_UI_CLIP_RECT |
| #pragma multi_compile __ UNITY_UI_ALPHACLIP |
|
|
| #include "UnityCG.cginc" |
| #include "UnityUI.cginc" |
| #include "TMPro_Properties.cginc" |
|
|
| #include "TMPro_Mobile.cginc" |
|
|
| ENDCG |
| } |
| } |
|
|
| CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" |
| } |
|
|