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| #if true // MODULE_MARKER |
| using System; |
| using DG.Tweening.Core; |
| using DG.Tweening.Plugins; |
| using DG.Tweening.Plugins.Core.PathCore; |
| using DG.Tweening.Plugins.Options; |
| using UnityEngine; |
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| #pragma warning disable 1591 |
| namespace DG.Tweening |
| { |
| public static class DOTweenModulePhysics2D |
| { |
| #region Shortcuts |
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| #region Rigidbody2D Shortcuts |
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| public static TweenerCore<Vector2, Vector2, VectorOptions> DOMove(this Rigidbody2D target, Vector2 endValue, float duration, bool snapping = false) |
| { |
| TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, endValue, duration); |
| t.SetOptions(snapping).SetTarget(target); |
| return t; |
| } |
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| public static TweenerCore<Vector2, Vector2, VectorOptions> DOMoveX(this Rigidbody2D target, float endValue, float duration, bool snapping = false) |
| { |
| TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector2(endValue, 0), duration); |
| t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); |
| return t; |
| } |
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| public static TweenerCore<Vector2, Vector2, VectorOptions> DOMoveY(this Rigidbody2D target, float endValue, float duration, bool snapping = false) |
| { |
| TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector2(0, endValue), duration); |
| t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); |
| return t; |
| } |
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| public static TweenerCore<float, float, FloatOptions> DORotate(this Rigidbody2D target, float endValue, float duration) |
| { |
| TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration); |
| t.SetTarget(target); |
| return t; |
| } |
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| #region Special |
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| public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) |
| { |
| if (numJumps < 1) numJumps = 1; |
| float startPosY = 0; |
| float offsetY = -1; |
| bool offsetYSet = false; |
| Sequence s = DOTween.Sequence(); |
| Tween yTween = DOTween.To(() => target.position, x => target.position = x, new Vector2(0, jumpPower), duration / (numJumps * 2)) |
| .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() |
| .SetLoops(numJumps * 2, LoopType.Yoyo) |
| .OnStart(() => startPosY = target.position.y); |
| s.Append(DOTween.To(() => target.position, x => target.position = x, new Vector2(endValue.x, 0), duration) |
| .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) |
| ).Join(yTween) |
| .SetTarget(target).SetEase(DOTween.defaultEaseType); |
| yTween.OnUpdate(() => { |
| if (!offsetYSet) { |
| offsetYSet = true; |
| offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; |
| } |
| Vector3 pos = target.position; |
| pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad); |
| target.MovePosition(pos); |
| }); |
| return s; |
| } |
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| public static TweenerCore<Vector3, Path, PathOptions> DOPath( |
| this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear, |
| PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null |
| ) |
| { |
| if (resolution < 1) resolution = 1; |
| int len = path.Length; |
| Vector3[] path3D = new Vector3[len]; |
| for (int i = 0; i < len; ++i) path3D[i] = path[i]; |
| TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), new Path(pathType, path3D, resolution, gizmoColor), duration) |
| .SetTarget(target).SetUpdate(UpdateType.Fixed); |
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| t.plugOptions.isRigidbody2D = true; |
| t.plugOptions.mode = pathMode; |
| return t; |
| } |
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| public static TweenerCore<Vector3, Path, PathOptions> DOLocalPath( |
| this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear, |
| PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null |
| ) |
| { |
| if (resolution < 1) resolution = 1; |
| int len = path.Length; |
| Vector3[] path3D = new Vector3[len]; |
| for (int i = 0; i < len; ++i) path3D[i] = path[i]; |
| Transform trans = target.transform; |
| TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path3D, resolution, gizmoColor), duration) |
| .SetTarget(target).SetUpdate(UpdateType.Fixed); |
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| t.plugOptions.isRigidbody2D = true; |
| t.plugOptions.mode = pathMode; |
| t.plugOptions.useLocalPosition = true; |
| return t; |
| } |
| |
| internal static TweenerCore<Vector3, Path, PathOptions> DOPath( |
| this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D |
| ) |
| { |
| TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), path, duration) |
| .SetTarget(target); |
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| t.plugOptions.isRigidbody2D = true; |
| t.plugOptions.mode = pathMode; |
| return t; |
| } |
| internal static TweenerCore<Vector3, Path, PathOptions> DOLocalPath( |
| this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D |
| ) |
| { |
| Transform trans = target.transform; |
| TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration) |
| .SetTarget(target); |
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| t.plugOptions.isRigidbody2D = true; |
| t.plugOptions.mode = pathMode; |
| t.plugOptions.useLocalPosition = true; |
| return t; |
| } |
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| #endregion |
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| #endregion |
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| #endregion |
| } |
| } |
| #endif |
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