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| using System; |
| using UnityEngine; |
| using DG.Tweening.Core; |
| using DG.Tweening.Plugins.Options; |
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| #pragma warning disable 1591 |
| namespace DG.Tweening |
| { |
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| public static class DOTweenModuleUnityVersion |
| { |
| #region Material |
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| public static Sequence DOGradientColor(this Material target, Gradient gradient, float duration) |
| { |
| Sequence s = DOTween.Sequence(); |
| GradientColorKey[] colors = gradient.colorKeys; |
| int len = colors.Length; |
| for (int i = 0; i < len; ++i) { |
| GradientColorKey c = colors[i]; |
| if (i == 0 && c.time <= 0) { |
| target.color = c.color; |
| continue; |
| } |
| float colorDuration = i == len - 1 |
| ? duration - s.Duration(false) |
| : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); |
| s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); |
| } |
| s.SetTarget(target); |
| return s; |
| } |
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| public static Sequence DOGradientColor(this Material target, Gradient gradient, string property, float duration) |
| { |
| Sequence s = DOTween.Sequence(); |
| GradientColorKey[] colors = gradient.colorKeys; |
| int len = colors.Length; |
| for (int i = 0; i < len; ++i) { |
| GradientColorKey c = colors[i]; |
| if (i == 0 && c.time <= 0) { |
| target.SetColor(property, c.color); |
| continue; |
| } |
| float colorDuration = i == len - 1 |
| ? duration - s.Duration(false) |
| : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); |
| s.Append(target.DOColor(c.color, property, colorDuration).SetEase(Ease.Linear)); |
| } |
| s.SetTarget(target); |
| return s; |
| } |
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| #endregion |
|
|
| #region CustomYieldInstructions |
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| public static CustomYieldInstruction WaitForCompletion(this Tween t, bool returnCustomYieldInstruction) |
| { |
| if (!t.active) { |
| if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); |
| return null; |
| } |
| return new DOTweenCYInstruction.WaitForCompletion(t); |
| } |
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| public static CustomYieldInstruction WaitForRewind(this Tween t, bool returnCustomYieldInstruction) |
| { |
| if (!t.active) { |
| if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); |
| return null; |
| } |
| return new DOTweenCYInstruction.WaitForRewind(t); |
| } |
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| public static CustomYieldInstruction WaitForKill(this Tween t, bool returnCustomYieldInstruction) |
| { |
| if (!t.active) { |
| if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); |
| return null; |
| } |
| return new DOTweenCYInstruction.WaitForKill(t); |
| } |
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| public static CustomYieldInstruction WaitForElapsedLoops(this Tween t, int elapsedLoops, bool returnCustomYieldInstruction) |
| { |
| if (!t.active) { |
| if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); |
| return null; |
| } |
| return new DOTweenCYInstruction.WaitForElapsedLoops(t, elapsedLoops); |
| } |
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| public static CustomYieldInstruction WaitForPosition(this Tween t, float position, bool returnCustomYieldInstruction) |
| { |
| if (!t.active) { |
| if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); |
| return null; |
| } |
| return new DOTweenCYInstruction.WaitForPosition(t, position); |
| } |
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| public static CustomYieldInstruction WaitForStart(this Tween t, bool returnCustomYieldInstruction) |
| { |
| if (!t.active) { |
| if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); |
| return null; |
| } |
| return new DOTweenCYInstruction.WaitForStart(t); |
| } |
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| #endregion |
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|
| #if UNITY_2018_1_OR_NEWER |
| #region Unity 2018.1 or Newer |
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|
| #region Material |
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| public static TweenerCore<Vector2, Vector2, VectorOptions> DOOffset(this Material target, Vector2 endValue, int propertyID, float duration) |
| { |
| if (!target.HasProperty(propertyID)) { |
| if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID); |
| return null; |
| } |
| TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.GetTextureOffset(propertyID), x => target.SetTextureOffset(propertyID, x), endValue, duration); |
| t.SetTarget(target); |
| return t; |
| } |
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| public static TweenerCore<Vector2, Vector2, VectorOptions> DOTiling(this Material target, Vector2 endValue, int propertyID, float duration) |
| { |
| if (!target.HasProperty(propertyID)) { |
| if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID); |
| return null; |
| } |
| TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.GetTextureScale(propertyID), x => target.SetTextureScale(propertyID, x), endValue, duration); |
| t.SetTarget(target); |
| return t; |
| } |
|
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| #endregion |
|
|
| #region .NET 4.6 or Newer |
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| #if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0) |
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| #region Async Instructions |
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| public static async System.Threading.Tasks.Task AsyncWaitForCompletion(this Tween t) |
| { |
| if (!t.active) { |
| if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); |
| return; |
| } |
| while (t.active && !t.IsComplete()) await System.Threading.Tasks.Task.Yield(); |
| } |
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| public static async System.Threading.Tasks.Task AsyncWaitForRewind(this Tween t) |
| { |
| if (!t.active) { |
| if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); |
| return; |
| } |
| while (t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0)) await System.Threading.Tasks.Task.Yield(); |
| } |
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| public static async System.Threading.Tasks.Task AsyncWaitForKill(this Tween t) |
| { |
| if (!t.active) { |
| if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); |
| return; |
| } |
| while (t.active) await System.Threading.Tasks.Task.Yield(); |
| } |
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| public static async System.Threading.Tasks.Task AsyncWaitForElapsedLoops(this Tween t, int elapsedLoops) |
| { |
| if (!t.active) { |
| if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); |
| return; |
| } |
| while (t.active && t.CompletedLoops() < elapsedLoops) await System.Threading.Tasks.Task.Yield(); |
| } |
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| public static async System.Threading.Tasks.Task AsyncWaitForPosition(this Tween t, float position) |
| { |
| if (!t.active) { |
| if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); |
| return; |
| } |
| while (t.active && t.position * (t.CompletedLoops() + 1) < position) await System.Threading.Tasks.Task.Yield(); |
| } |
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| public static async System.Threading.Tasks.Task AsyncWaitForStart(this Tween t) |
| { |
| if (!t.active) { |
| if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); |
| return; |
| } |
| while (t.active && !t.playedOnce) await System.Threading.Tasks.Task.Yield(); |
| } |
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| #endregion |
| #endif |
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| #endregion |
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| #endregion |
| #endif |
| } |
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| public static class DOTweenCYInstruction |
| { |
| public class WaitForCompletion : CustomYieldInstruction |
| { |
| public override bool keepWaiting { get { |
| return t.active && !t.IsComplete(); |
| }} |
| readonly Tween t; |
| public WaitForCompletion(Tween tween) |
| { |
| t = tween; |
| } |
| } |
|
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| public class WaitForRewind : CustomYieldInstruction |
| { |
| public override bool keepWaiting { get { |
| return t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0); |
| }} |
| readonly Tween t; |
| public WaitForRewind(Tween tween) |
| { |
| t = tween; |
| } |
| } |
|
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| public class WaitForKill : CustomYieldInstruction |
| { |
| public override bool keepWaiting { get { |
| return t.active; |
| }} |
| readonly Tween t; |
| public WaitForKill(Tween tween) |
| { |
| t = tween; |
| } |
| } |
|
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| public class WaitForElapsedLoops : CustomYieldInstruction |
| { |
| public override bool keepWaiting { get { |
| return t.active && t.CompletedLoops() < elapsedLoops; |
| }} |
| readonly Tween t; |
| readonly int elapsedLoops; |
| public WaitForElapsedLoops(Tween tween, int elapsedLoops) |
| { |
| t = tween; |
| this.elapsedLoops = elapsedLoops; |
| } |
| } |
|
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| public class WaitForPosition : CustomYieldInstruction |
| { |
| public override bool keepWaiting { get { |
| return t.active && t.position * (t.CompletedLoops() + 1) < position; |
| }} |
| readonly Tween t; |
| readonly float position; |
| public WaitForPosition(Tween tween, float position) |
| { |
| t = tween; |
| this.position = position; |
| } |
| } |
|
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| public class WaitForStart : CustomYieldInstruction |
| { |
| public override bool keepWaiting { get { |
| return t.active && !t.playedOnce; |
| }} |
| readonly Tween t; |
| public WaitForStart(Tween tween) |
| { |
| t = tween; |
| } |
| } |
| } |
| } |
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