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| <References>k__BackingField: |
| - Header: Task Manager |
| Description: "Each gameplay beat is broken up into a series of objects called |
| Task Sequences, which act as chapters of the game. Each Task Sequence consists |
| of one or more Task Definitions. A sequence is complete when all tasks within |
| it are marked as done. The Task Manager handles the progression, starting the |
| next sequence upon completion of the previous one.\r" |
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| m_name: Beat 1 |
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| - Header: Game Flow Prefab |
| Description: Each gameplay beat requires a Game Flow Controller to link the narrative |
| between scenes. set the First Task to the earliest sequence in that scene. |
| Reference: |
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| m_name: Beat 1 |
| m_path: Assets/NorthStar/Prefabs/Gameplay/Narrative/Game Flow.prefab |
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| - Header: Environment Prefab |
| Description: "The Environment prefab controls the weather, time of day and ocean |
| states for each beat. This prefab is included in each scene that requires weather |
| and ocean. \n\nAdjust the Profiles for both the Environment and Ocean to adjust |
| the weather and ocean conditions. \nSet Target Profile in the Environment System |
| to define the starting Environment Profile for a scene. \nUse Event Receivers |
| to call weather transitions from the narrative via Task Sequencers." |
| Reference: |
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| - Header: Player Prefab |
| Description: 'This prefab holds all logic for player interactions in North Star, |
| it is required in every scene to play the experience. This showcases how the |
| Meta Interaction SDK can be used for a variety of interactions, such as rope |
| manipulation, and built upon, such as the grab teleport interaction. |
| |
| |
| The |
| Player prefab also drives the inside-out body tracking, hand-tracking and height |
| scaling logic.' |
| Reference: |
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| - Header: Gameplay Beats |
| Description: North Star presents its narrative in a series of gameplay "beats", |
| which each feature unique locations, time of day and weather effects. These |
| beats are broken into scenes so they could be worked on in parallel and manage |
| performance overhead. |
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| m_name: Game Flow |
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