Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /2D /PixelPerfectCameraEditor.cs
| using System; | |
| using UnityEngine; | |
| using UnityEngine.Rendering.Universal; | |
| namespace UnityEditor.Rendering.Universal | |
| { | |
| [] | |
| class PixelPerfectCameraEditor : Editor | |
| { | |
| private class Style | |
| { | |
| public GUIContent x = new GUIContent("X"); | |
| public GUIContent y = new GUIContent("Y"); | |
| public GUIContent assetsPPU = new GUIContent("Assets Pixels Per Unit", "The amount of pixels that make up one unit of the Scene. Set this value to match the PPU value of Sprites in the Scene."); | |
| public GUIContent refRes = new GUIContent("Reference Resolution", "The original resolution the Assets are designed for."); | |
| public GUIContent gridSnapping = new GUIContent("Grid Snapping", "Sets the snapping behavior for the camera and sprites."); | |
| public GUIContent cropFrame = new GUIContent("Crop Frame", "Crops the viewport to match the Reference Resolution, along the checked axis. Black bars will be added to fit the screen aspect ratio."); | |
| public GUIContent filterMode = new GUIContent("Filter Mode", "Use selected Filter Mode when using Stretch Fill to upscale from Reference Resolution."); | |
| public GUIContent stretchFill = new GUIContent("Stretch Fill", "If enabled, expands the viewport to fit the screen resolution while maintaining the viewport aspect ratio."); | |
| public GUIContent currentPixelRatio = new GUIContent("Current Pixel Ratio", "Ratio of the rendered Sprites compared to their original size."); | |
| public GUIContent runInEditMode = new GUIContent("Run In Edit Mode", "Enable this to preview Camera setting changes in Edit Mode. This will cause constant changes to the Scene while active."); | |
| public const string cameraStackingWarning = "Pixel Perfect Camera won't function properly if stacked with another camera."; | |
| public const string nonRenderer2DWarning = "URP Pixel Perfect Camera requires a camera using a 2D Renderer. Some features, such as Upscale Render Texture, are not supported with other Renderers."; | |
| public const string nonRenderer2DError = "URP Pixel Perfect Camera requires a camera using a 2D Renderer."; | |
| public GUIStyle centeredLabel; | |
| public Style() | |
| { | |
| centeredLabel = new GUIStyle(EditorStyles.label); | |
| centeredLabel.alignment = TextAnchor.MiddleCenter; | |
| } | |
| } | |
| private static Style m_Style; | |
| private const float k_SingleLetterLabelWidth = 15.0f; | |
| private const float k_DottedLineSpacing = 2.5f; | |
| private SerializedProperty m_AssetsPPU; | |
| private SerializedProperty m_RefResX; | |
| private SerializedProperty m_RefResY; | |
| private SerializedProperty m_CropFrame; | |
| private SerializedProperty m_FilterMode; | |
| private SerializedProperty m_GridSnapping; | |
| private Vector2 m_GameViewSize = Vector2.zero; | |
| private GUIContent m_CurrentPixelRatioValue; | |
| bool m_CameraStacking; | |
| private void LazyInit() | |
| { | |
| if (m_Style == null) | |
| m_Style = new Style(); | |
| if (m_CurrentPixelRatioValue == null) | |
| m_CurrentPixelRatioValue = new GUIContent(); | |
| } | |
| UniversalAdditionalCameraData GetCameraData() | |
| { | |
| PixelPerfectCamera obj = target as PixelPerfectCamera; | |
| UniversalAdditionalCameraData cameraData = null; | |
| obj?.TryGetComponent(out cameraData); | |
| return cameraData; | |
| } | |
| bool UsingSRP() | |
| { | |
| var cameraData = GetCameraData(); | |
| return cameraData?.scriptableRenderer != null; | |
| } | |
| bool UsingRenderer2D() | |
| { | |
| var cameraData = GetCameraData(); | |
| if (cameraData != null) | |
| { | |
| Renderer2D renderer2D = cameraData.scriptableRenderer as Renderer2D; | |
| if (renderer2D != null) | |
| return true; | |
| } | |
| return false; | |
| } | |
| void CheckForCameraStacking() | |
| { | |
| m_CameraStacking = false; | |
| var cameraData = GetCameraData(); | |
| if (cameraData == null || cameraData.scriptableRenderer == null) | |
| return; | |
| if (cameraData.renderType == CameraRenderType.Base) | |
| { | |
| var cameraStack = cameraData.cameraStack; | |
| m_CameraStacking = cameraStack != null ? cameraStack.Count > 0 : false; | |
| } | |
| else if (cameraData.renderType == CameraRenderType.Overlay) | |
| m_CameraStacking = true; | |
| } | |
| public void OnEnable() | |
| { | |
| m_AssetsPPU = serializedObject.FindProperty("m_AssetsPPU"); | |
| m_RefResX = serializedObject.FindProperty("m_RefResolutionX"); | |
| m_RefResY = serializedObject.FindProperty("m_RefResolutionY"); | |
| m_CropFrame = serializedObject.FindProperty("m_CropFrame"); | |
| m_FilterMode = serializedObject.FindProperty("m_FilterMode"); | |
| m_GridSnapping = serializedObject.FindProperty("m_GridSnapping"); | |
| } | |
| public override bool RequiresConstantRepaint() | |
| { | |
| PixelPerfectCamera obj = target as PixelPerfectCamera; | |
| if (obj == null || !obj.enabled) | |
| return false; | |
| // If game view size changes, we need to force a repaint of the inspector as the pixel ratio value may change accordingly. | |
| Vector2 gameViewSize = Handles.GetMainGameViewSize(); | |
| if (gameViewSize != m_GameViewSize) | |
| { | |
| m_GameViewSize = gameViewSize; | |
| return true; | |
| } | |
| else | |
| return false; | |
| } | |
| public override void OnInspectorGUI() | |
| { | |
| LazyInit(); | |
| if (!UsingSRP()) | |
| { | |
| EditorGUILayout.HelpBox(Style.nonRenderer2DError, MessageType.Error); | |
| return; | |
| } | |
| else if (!UsingRenderer2D()) | |
| { | |
| EditorGUILayout.HelpBox(Style.nonRenderer2DWarning, MessageType.Warning); | |
| EditorGUILayout.Space(); | |
| } | |
| float originalLabelWidth = EditorGUIUtility.labelWidth; | |
| serializedObject.Update(); | |
| if (Event.current.type == EventType.Layout) | |
| CheckForCameraStacking(); | |
| if (m_CameraStacking) | |
| EditorGUILayout.HelpBox(Style.cameraStackingWarning, MessageType.Warning); | |
| EditorGUILayout.PropertyField(m_AssetsPPU, m_Style.assetsPPU); | |
| if (m_AssetsPPU.intValue <= 0) | |
| m_AssetsPPU.intValue = 1; | |
| EditorGUILayout.BeginHorizontal(); | |
| { | |
| EditorGUILayout.PrefixLabel(m_Style.refRes); | |
| EditorGUIUtility.labelWidth = k_SingleLetterLabelWidth * (EditorGUI.indentLevel + 1); | |
| EditorGUILayout.PropertyField(m_RefResX, m_Style.x); | |
| if (m_RefResX.intValue <= 0) | |
| m_RefResX.intValue = 1; | |
| EditorGUILayout.PropertyField(m_RefResY, m_Style.y); | |
| if (m_RefResY.intValue <= 0) | |
| m_RefResY.intValue = 1; | |
| EditorGUIUtility.labelWidth = originalLabelWidth; | |
| } | |
| EditorGUILayout.EndHorizontal(); | |
| EditorGUILayout.PropertyField(m_CropFrame, m_Style.cropFrame); | |
| EditorGUILayout.PropertyField(m_GridSnapping, m_Style.gridSnapping); | |
| if (m_CropFrame.enumValueIndex == (int)PixelPerfectCamera.CropFrame.StretchFill) | |
| { | |
| EditorGUILayout.PropertyField(m_FilterMode, m_Style.filterMode); | |
| } | |
| serializedObject.ApplyModifiedProperties(); | |
| PixelPerfectCamera obj = target as PixelPerfectCamera; | |
| if (obj != null) | |
| { | |
| if (obj.isActiveAndEnabled && (EditorApplication.isPlaying || obj.runInEditMode)) | |
| { | |
| if (Event.current.type == EventType.Layout) | |
| m_CurrentPixelRatioValue.text = string.Format("{0}:1", obj.pixelRatio); | |
| EditorGUI.BeginDisabledGroup(true); | |
| EditorGUILayout.LabelField(m_Style.currentPixelRatio, m_CurrentPixelRatioValue); | |
| EditorGUI.EndDisabledGroup(); | |
| } | |
| } | |
| } | |
| void OnSceneGUI() | |
| { | |
| PixelPerfectCamera obj = target as PixelPerfectCamera; | |
| if (obj == null) | |
| return; | |
| Camera camera = obj.GetComponent<Camera>(); | |
| // Show a green rect in scene view that represents the visible area when the pixel perfect correction takes effect in play mode. | |
| Vector2 gameViewSize = Handles.GetMainGameViewSize(); | |
| int gameViewWidth = (int)gameViewSize.x; | |
| int gameViewHeight = (int)gameViewSize.y; | |
| int zoom = Math.Max(1, Math.Min(gameViewHeight / obj.refResolutionY, gameViewWidth / obj.refResolutionX)); | |
| float verticalOrthoSize; | |
| float horizontalOrthoSize; | |
| if (obj.cropFrame == PixelPerfectCamera.CropFrame.StretchFill || obj.cropFrame == PixelPerfectCamera.CropFrame.Windowbox) | |
| { | |
| verticalOrthoSize = obj.refResolutionY * 0.5f / obj.assetsPPU; | |
| horizontalOrthoSize = verticalOrthoSize * ((float)obj.refResolutionX / obj.refResolutionY); | |
| } | |
| else if (obj.cropFrame == PixelPerfectCamera.CropFrame.Letterbox) | |
| { | |
| verticalOrthoSize = obj.refResolutionY * 0.5f / obj.assetsPPU; | |
| horizontalOrthoSize = verticalOrthoSize * ((float)gameViewWidth / (zoom * obj.refResolutionY)); | |
| } | |
| else if (obj.cropFrame == PixelPerfectCamera.CropFrame.Pillarbox) | |
| { | |
| horizontalOrthoSize = obj.refResolutionX * 0.5f / obj.assetsPPU; | |
| verticalOrthoSize = horizontalOrthoSize / (zoom * obj.refResolutionX / (float)gameViewHeight); | |
| } | |
| else | |
| { | |
| verticalOrthoSize = gameViewHeight * 0.5f / (zoom * obj.assetsPPU); | |
| horizontalOrthoSize = verticalOrthoSize * camera.aspect; | |
| } | |
| Handles.color = Color.green; | |
| Vector3 cameraPosition = camera.transform.position; | |
| Vector3 p1 = cameraPosition + new Vector3(-horizontalOrthoSize, verticalOrthoSize, 0.0f); | |
| Vector3 p2 = cameraPosition + new Vector3(horizontalOrthoSize, verticalOrthoSize, 0.0f); | |
| Handles.DrawLine(p1, p2); | |
| p1 = cameraPosition + new Vector3(horizontalOrthoSize, -verticalOrthoSize, 0.0f); | |
| Handles.DrawLine(p2, p1); | |
| p2 = cameraPosition + new Vector3(-horizontalOrthoSize, -verticalOrthoSize, 0.0f); | |
| Handles.DrawLine(p1, p2); | |
| p1 = cameraPosition + new Vector3(-horizontalOrthoSize, verticalOrthoSize, 0.0f); | |
| Handles.DrawLine(p2, p1); | |
| // Show a green dotted rect in scene view that represents the area defined by the reference resolution. | |
| horizontalOrthoSize = obj.refResolutionX * 0.5f / obj.assetsPPU; | |
| verticalOrthoSize = obj.refResolutionY * 0.5f / obj.assetsPPU; | |
| p1 = cameraPosition + new Vector3(-horizontalOrthoSize, verticalOrthoSize, 0.0f); | |
| p2 = cameraPosition + new Vector3(horizontalOrthoSize, verticalOrthoSize, 0.0f); | |
| Handles.DrawDottedLine(p1, p2, k_DottedLineSpacing); | |
| p1 = cameraPosition + new Vector3(horizontalOrthoSize, -verticalOrthoSize, 0.0f); | |
| Handles.DrawDottedLine(p2, p1, k_DottedLineSpacing); | |
| p2 = cameraPosition + new Vector3(-horizontalOrthoSize, -verticalOrthoSize, 0.0f); | |
| Handles.DrawDottedLine(p1, p2, k_DottedLineSpacing); | |
| p1 = cameraPosition + new Vector3(-horizontalOrthoSize, verticalOrthoSize, 0.0f); | |
| Handles.DrawDottedLine(p2, p1, k_DottedLineSpacing); | |
| } | |
| } | |
| } | |